Scenario Review: DiD 5 - Orc War

Feedback for the mainline campaign Descent into Darkness.

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Pewskeepski
Posts: 353
Joined: November 17th, 2010, 6:24 pm
Location: The Dungeon

Re: Scenario Review: DiD 5 - Orc War

Post by Pewskeepski » April 23rd, 2013, 6:58 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Summoner (Difficult), 1.11.2

(2) How difficult did you find the scenario? (1-10)
6.

(3) How clear did you find the scenario objectives?
Very clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Intriguing.

(5) What were your major challenges in meeting the objectives of the scenario?
There weren't really any. My original plan was to avoid the grass plain and deal with the two southern leaders. But turn after turn I kept getting drawn more and more to Borth's forces, and eventually I found my army separated. Regardless, I swept the battlefield clean :)

(6) How fun do you think the scenario is? (1-10)
7. I felt very good about the end results in this one. I advanced many units, and only lost 2! (a Skeleton and a Ghost)

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Can't think of anything.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Nope.

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
OK.
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flammstrudel
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Re: Scenario Review: DiD 5 - Orc War

Post by flammstrudel » May 5th, 2013, 3:55 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.10.2 Summoner (difficult) – no reloads

(2) How difficult did you find the scenario? (1-10)
6/10 Depends on the unit roster of the opponents. Will be harder if they get lots of crossbow orcs.

(3) How clear did you find the scenario objectives?
Very clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
I liked it.

(5) What were your major challenges in meeting the objectives of the scenario?
First time I recruited exclusively ghosts and fought a big battle in the central swamp. But in the end the terrain advantage was not worth fighting a war on three fronts, there are also some scattered wood tiles – crossbow orcs just love to camp there. And you are going to need some leveled Dark Adepts anyway, since Wraiths and Spectres suck at engaging castle camping tier three orc warriors. Next time went around the map counterclockwise and this way it was a lot easier.

(6) How fun do you think the scenario is? (1-10)
8/10 Very entertaining.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Don't know.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Failed first attempt with high losses.

devavrata
Posts: 79
Joined: August 30th, 2012, 8:59 pm

Re: Scenario Review: DiD 5 - Orc War

Post by devavrata » May 6th, 2013, 5:18 pm

Content Feedback wrote:(1) What difficulty level and version of Wesnoth have you played the scenario on?
Battle for Wesnoth 1.8.3, Easy/Medium/Hard
Content Feedback wrote:(2) How difficult did you find the scenario? (1-10)
8
Content Feedback wrote:(3) How clear did you find the scenario objectives?
Clear. It is possible to win without recruiting or recalling - I managed to do it on easy, but failed to get it on medium or hard.
Spoiler:
Content Feedback wrote:(4) How clear and interesting did you find the dialog and storyline of the scenario?
Clear.
Content Feedback wrote:(5) What were your major challenges in meeting the objectives of the scenario?
Getting the orcs coming up on you all together. You need to figure out a way - which of course, has something to do with moving towards one of the orc groups in order to knock it out before the rest come.
Content Feedback wrote:(6) How fun do you think the scenario is? (1-10)
8
Content Feedback wrote:(7) What, if any, are changes you would have made to the scenario to make it more fun?
I expected this scenario to be the final battle against orcs, but it gets softened because of the plot - the story needs some orcs to head back to Parthyn in order to Malin getting back there.
Content Feedback wrote:(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.
Content Feedback wrote:(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
-

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Maiklas3000
Posts: 532
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Re: Scenario Review: DiD 5 - Orc War

Post by Maiklas3000 » June 15th, 2014, 8:33 pm

(1) Level, version, gold? Hard, 1.11.15, 409 starting gold.
(2) Difficult? (1-10) 5 or 6.
(3) Objectives? Clear.
(4) Dialog? Okay, but the prologue says that the orcs cornered our hero and forced a fight, whereas the first words are spoken by Malin, who sounds like he is the one picking the fight. I suggest the orcs get the first words, something like, "Aha! Now we have you cornered!"
(5) Challenges? I sent three Shadows to assassinate the middle leader. I had intended to send along a Ghost or Vampire Bat to sit in for the missing fourth Shadow, but I forgot in the heat of battle. It still worked. I was so eager to send off my assassination squad that I allowed the enemy to get over the river, which made for a bit of an uncomfortable struggle there. I got careless and lost a Nightgaunt on the turn it advanced. Still, lots of other troops advanced, so not too bad an ending. I finished on turn 11/30 for lots of gold.
(6) Fun? (1-10) 8.
(7) Changes? See #4.
(8) Restarts? No restarts. No save-reloads either.
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Inky
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Re: Scenario Review: DiD 5 - Orc War

Post by Inky » September 28th, 2014, 6:58 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.10.4, hard, 438 starting gold

(2) How difficult did you find the scenario? (1-10)
8, very difficult.

(3) How clear did you find the scenario objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Fine.

(5) What were your major challenges in meeting the objectives of the scenario?
Lots of high level orcs converging on you from two fronts.

(6) How fun do you think the scenario is? (1-10)
7 - pretty fun, hard to keep units alive though.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
It's fine as is.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Yes, under recruiting the first few times (I don't like to spend all my gold). After getting overwhelmed I spent all my extra gold on cannon fodder such as skeletons and bats, which helped a lot in keeping the important units alive.

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max_torch
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Location: Cavite, Philippines

Re: Scenario Review: DiD 5 - Orc War

Post by max_torch » December 23rd, 2014, 2:49 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Hard 1.12.0
(2) How difficult did you find the scenario? (1-10)
6
(3) How clear did you find the scenario objectives?
Clear.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Well orcs really have no depth. To all their enemies they just say: 'Shut up now time to die!' or 'We'll kill you tree-shaggers!'
(5) What were your major challenges in meeting the objectives of the scenario?
dealing with several fronts at the same time.
(6) How fun do you think the scenario is? (1-10)
8. Nice to have an all out large war and kick three orc butts.
(7) What, if any, are changes you would have made to the scenario to make it more fun?
None.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Yeah I didn't micro my north force properly so I had to restart few times.
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
I don't know.
Replay:
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czarkoff
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Joined: May 3rd, 2015, 5:39 am

Re: Scenario Review: DiD 5 - Orc War

Post by czarkoff » May 3rd, 2015, 7:45 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Easy, 1.12.2.

(2) How difficult did you find the scenario? (1-10)
7

(3) How clear did you find the scenario objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
I was a bit disappointed when last orcish leader fled.

(5) What were your major challenges in meeting the objectives of the scenario?
Defending dark adepts. This is basically the only level where I could level them, and grunts tend to tear them in pieces quickly.

(6) How fun do you think the scenario is? (1-10)
8

(7) What, if any, are changes you would have made to the scenario to make it more fun?
I'd make orcs hire more trolls. Basically, at this point I had some good skeletal forces, and I didn't have any trouble keeping them alive.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Not this time. I played this campaign before, and I tried to kill southern orcish force with skeletons only to have them wiped out quickly and decisively.
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Entengelaende
Posts: 16
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Re: Scenario Review: DiD 5 - Orc War

Post by Entengelaende » June 6th, 2017, 3:50 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on? Hard, 1.12.6
(2) How difficult did you find the scenario? (1-10) 5
(3) How clear did you find the scenario objectives? Clear
(4) How clear and interesting did you find the dialog and storyline of the scenario? Okay
(5) What were your major challenges in meeting the objectives of the scenario? Levelling up some units for the following levels
(6) How fun do you think the scenario is? (1-10) 10
(7) What, if any, are changes you would have made to the scenario to make it more fun? None
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario? No

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Britannicus
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Re: Scenario Review: DiD 5 - Orc War

Post by Britannicus » June 29th, 2017, 2:09 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?

Challenging, Version 1.12.6

(2) How difficult did you find the scenario? (1-10)

Probably around 6.

(3) How clear did you find the scenario objectives?

Crystal clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Nice banter in the beginning, little twist at the end, solid.

(5) What were your major challenges in meeting the objectives of the scenario?

Balancing two fronts while leveling different tiers of units. Near the end, a ridiculously unlucky roll that cost me the Necrophage I had been grooming.

(6) How fun do you think the scenario is? (1-10)

8. Somewhat unusal map layout, good challenge, all around enjoyable.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

Nothing really comes to mind.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

Bad recruiting choices on my first attempt.
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Konrad2
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Posts: 1034
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Re: Scenario Review: DiD 5 - Orc War

Post by Konrad2 » October 17th, 2018, 11:37 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?

Challenging, Version 1.14.1

(2) How difficult did you find the scenario? (1-10)

Maybe 6-7?

(3) How clear did you find the scenario objectives?

Crystal clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

I enjoyed it.

(5) What were your major challenges in meeting the objectives of the scenario?

Figuring out where to send how many and what units. So basically the usual, but on a larger scale and times two.

(6) How fun do you think the scenario is? (1-10)

7.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

No idea.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

Risking too much.
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I am a Ghost: I drain the life energy from other people to survive and am hated/feared by regular people. Non-regular people don't like me either though.

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