Scenario Review: DiD 1 - Saving Parthyn

Feedback for the mainline campaign Descent into Darkness.

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max_torch
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Re: Scenario Review: DiD 1 - Saving Parthyn

Post by max_torch » December 23rd, 2014, 1:02 pm

(1) Level, version? Hard, 1.12.0
(2) Difficult? (1-10) 3
(3) Objectives? Defend the river fort - It's not clear if it means the orcs cannot step on the encampment Malin starts in or if the orcs cannot step past the river or if you just have to at least stay alive for two nights.
(4) Dialog? It shows how truly undead phobic everyone in Wesnoth is.
(5) Challenges? There is little challenge because even if you do very little and just hold, the forces of Drogan are enough to obliterate the enemy. The challenge is to let Malin steal some kills as he is very very helpful once he has levelled in the next scenarios.
(6) Fun? (1-10) 6. Because zombies make more zombies!
(7) Changes? It's fine as it is.
(8) Restarts? Restarted several times trying to get more xp for Malin, but I got tired of trying again and again so I just settled for the 13 xp Malin got. Also once you know that the spearmen and bowmen leave you well you stop worrying about their safety in this scenario.
Replay:
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czarkoff
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Re: Scenario Review: DiD 1 - Saving Parthyn

Post by czarkoff » May 3rd, 2015, 6:50 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Easy on 1.12.2

(2) How difficult did you find the scenario? (1-10)
1

(3) How clear did you find the scenario objectives?
Very clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Clear and interesting, albeit the storyline is only logical if player recruits walking corpses. If player decides not to do so (which is a logical choice unless he already knows that he won't be allowed to retain his human army), Malin actually is not banished, and the storyline is logically broken.

(5) What were your major challenges in meeting the objectives of the scenario?
No challenges at all. I didn't even have to reqruit.

(6) How fun do you think the scenario is? (1-10)
Little fun, actually. Before you can even start to do anything useful the ally comes and crushes the enemy.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
I would consider limiting ally's money and only allow him to recruit L2 units. This way he could land substantial help without completely overwhelming the enemy.

Also, I would make player automatically resurrect fallen human fighters, focing (or at least raising chances of) Malin to be banished anyway.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.
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shadow12
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Re: Scenario Review: DiD 1 - Saving Parthyn

Post by shadow12 » November 21st, 2015, 12:50 am

(1) What difficulty level and version of Wesnoth have you played the scenario on? Med
(2) How difficult did you find the scenario? (1-10) 2
(3) How clear did you find the scenario objectives?
The objective said to defend the river ford for two days. I took that to mean Do not let them cross. But one got to the other side and the game did not end. If the enemy had all gotten across and swarmed the other side would it have continued? Maybe the scenario objective was to keep Malin alive for two days.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

I think the storyline is VERY interesting! I am curious to see how Malin fairs descending into dark magic.
The artwork in the intro was beautiful!

(5) What were your major challenges in meeting the objectives of the scenario? I wanted to get more kills but the allies were blocking me.

(6) How fun do you think the scenario is? (1-10) 5.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
The ability to recruit different types of units. Less allies. I tried to level up the humans, which was a waste because they never appear again. I should have focused on giving Malin the kills.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario? nope.
Sometimes life unexpectedly throws a Troll or a nasty Queen Naga in your path.

Entengelaende
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Re: Scenario Review: DiD 1 - Saving Parthyn

Post by Entengelaende » June 5th, 2017, 10:22 am

(1) What difficulty level and version of Wesnoth have you played the scenario on? Hard, 1.12.6
(2) How difficult did you find the scenario? (1-10) 3
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario? Okay
(5) What were your major challenges in meeting the objectives of the scenario? Getting as much xp as possible
(6) How fun do you think the scenario is? (1-10) 7
(7) What, if any, are changes you would have made to the scenario to make it more fun? None
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario? No particular event, but either not enough xp or Malin Keshar dying.

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Britannicus
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Re: Scenario Review: DiD 1 - Saving Parthyn

Post by Britannicus » June 28th, 2017, 9:59 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?

Challenging, Version 1.12.6

(2) How difficult did you find the scenario? (1-10)

3

(3) How clear did you find the scenario objectives?

Very clear, imo it's unnecessary to point out you can also kill the enemy leader. That should be implied if not otherwise stated.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Pretty decent, sets up the story.

(5) What were your major challenges in meeting the objectives of the scenario?

Realizing that fords are treated like dry land in every aspect.

(6) How fun do you think the scenario is? (1-10)

8, it's great having to work with Walking Corpses, pretty unique battle.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

Maybe make the ally less powerful, once he arrives, you can pretty much kill the rest of the enemies with just Malin.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

Once accidentaly placing Malin in the water.
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Konrad2
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Re: Scenario Review: DiD 1 - Saving Parthyn

Post by Konrad2 » August 28th, 2018, 9:50 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?

Challenging, Version 1.14.1

(2) How difficult did you find the scenario? (1-10)

6 (no Walking corpses)

(3) How clear did you find the scenario objectives?

Not clear, with the new map it's unclear at what point the Orcs have broken through the 'river fort'. #3308

(4) How clear and interesting did you find the dialog and storyline of the scenario?

I like it. :D

(5) What were your major challenges in meeting the objectives of the scenario?

Figuring out how much ground I can give and at what point it's too much. (See (3).)

(6) How fun do you think the scenario is? (1-10)

8, it's nice to be able to chose whether you want to use necromancy now or not yet.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

Maybe adjust my allies strenght according to my choices? Like, once I recruit corpses, my ally loses 'gold', as in, if he has not enough gold to cover for the loss of gold, units that are alive and whose costs cover the difference, run away, because scared.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

See (3).
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LordWolfDan
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Re: Scenario Review: DiD 1 - Saving Parthyn

Post by LordWolfDan » November 19th, 2018, 9:26 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?

- 1.14.5, Normal

(2) How difficult did you find the scenario? (1-10)

- 6

(3) How clear did you find the scenario objectives?

- Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?

- Good start, really good. It sets up the likable, yet tragic character that Malin Keshar is

(5) What were your major challenges in meeting the objectives of the scenario?

- Trying to have some of walking corpses left against orcs

(6) How fun do you think the scenario is? (1-10)

- 6

(7) What, if any, are changes you would have made to the scenario to make it more fun?

- I like it the way it is

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

- None

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ElvishMystical0
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Re: Scenario Review: DiD 1 - Saving Parthyn

Post by ElvishMystical0 » April 17th, 2019, 5:44 pm

Content Feedback wrote:
March 11th, 2008, 8:15 pm
A review of Saving Parthyn - the starting scenario of Descent into Darkness
(1) What difficulty level and version of Wesnoth have you played the scenario on?
I think 1.10, 1.12 and 1.14, medium and hard levels.
(2) How difficult did you find the scenario? (1-10)
Overall this is a 5-6, depending on whether you use Walking Corpses and also whether you know how to use them. Playing this campaign a few times taught me how to play the Undead and this campaign is a great way to learn how to play Undead.

{quote]
(3) How clear did you find the scenario objectives?
[/quote]

I'm not a newbie to Wesnoth or to the campaigns, so this is the usual, standard opening scenario in a campaign - overcome an obstacle, defeat a leader all within a certain number of turns.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
The theatrics as always with Wesnoth is good, and this has the basis of a good story - good enough to turn into a movie. But it's woefully underdeveloped. The basics are all there. You have the main character (Malin) of a young man eager to use fresh knowledge to solve a persistent problem thwarted by both a common enemy (Orcs) and an authority figure (Drogan).

Drogan is an authoritarian. I mean, he talks of executing people on the spot. This is not a nice man to be around. Malin is a bit one dimensional, when this has the potential for him to be motivated by good but corrupted in some ways.

just to be nit picky on a language point 'closed mouthed' is not typical English. I know of the massive efforts of international developers and many people who work to develop Wesnoth for who English is not their first language, and they all do great. But the usual way for it to 'sound English' is to either say you kept your mouth shut on something, or you kept quiet about something.
(5) What were your major challenges in meeting the objectives of the scenario?
My first Wesnoth campaign was The South Guard and I have also gone through HTTT, so I'm aware of Walking Corpses and the damage they can do. Some say that they're cheap and useless. I disagree. There are no useless Wesnoth units for me. Walking Corpses can make things difficult for you as a newbie Wesnoth player in scenarios such as Muff Malal's Peninsula in HTTT and that second scenario in The South Guard.

However here they're on your side. My challenges here had everything to do with the following:

1. Working out how to use them against the Orcs.
2. Figuring out the TOD stuff. Orcs and Undead are both chaotic. But one is stronger than the other during the day and then again during the night.
(6) How fun do you think the scenario is? (1-10)
I like Walking Corpses. They have a certain style about them. They don't have much movement, and they're not the easiest unit to play, but they make quite expressive sounds. Each time you hear that "Urgh! Urgh!" you know they're making the effort. You can tell by the "Argh" sound when they die that they're not happy about it.

For the above reason I give this an 8.
(7) What, if any, are changes you would have made to the scenario to make it more fun?
I got quite a lot of fun out of the sounds of the Walking Corpses trying to kill Orcs and the Orcs suffering. So I was quite amused.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Oh Lord where do I start? I learned quite a lot from this scenario. I learned for example, that trying to defeat a bunch of lvl1 and lvl2 Orcs with a Spearman, Malin and half a dozen Walking Corpses during the day on land is a bit unrealistic.

I learned that while the Undead appear to have the edge at night, during the day it's the Orcs who have the edge.

I also learned that chill waves and shadow waves can be as unreliable as Orcish Grunt swords.

Mawmoocn
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Joined: March 16th, 2019, 3:54 pm

Re: Scenario Review: DiD 1 - Saving Parthyn

Post by Mawmoocn » May 3rd, 2019, 11:42 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?

1.12.6, Hard, Bat and loyal units only gameplay

(2) How difficult did you find the scenario? (1-10)

6

(3) How clear did you find the scenario objectives?

Defend the outpost might be better way to describe the objective?

(4) How clear and interesting did you find the dialog and storyline of the scenario?

I thought it was possible to overturn fate by avoiding recruitment of undead units. Mentioning the sister, made me have false hopes that you can fight against fate.

(5) What were your major challenges in meeting the objectives of the scenario?

Keeping loyal units alive. I let them die once I knew it was nearly an impossibly hard task to keep all of them alive.

(6) How fun do you think the scenario is? (1-10)

4

(7) What, if any, are changes you would have made to the scenario to make it more fun?

A way to fight against his predetermined "fate".

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

Trying to let loyal units live and fighting against the bulk of Orcish Grunts and Crossbowman.

Mawmoocn
Posts: 97
Joined: March 16th, 2019, 3:54 pm

Re: Scenario Review: DiD 1 - Saving Parthyn

Post by Mawmoocn » June 9th, 2019, 2:42 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?

1.14.8 (1.14.7), Hard, Bats and loyal units

(2) How difficult did you find the scenario? (1-10)

6

(3) How clear did you find the scenario objectives?

Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
One night, a particularly powerful strike stormed the city and Malin could only watch as his father was cut down by one of the savage orcish warriors.
"a particularly powerful strike stormed the city" something feels off in this statement, I don’t know how to reword it...

Bias opinion inside spoiler, read with caution.
Spoiler:
(5) What were your major challenges in meeting the objectives of the scenario?

Controlling ally and enemy movement and keeping loyal units alive.

(6) How fun do you think the scenario is? (1-10)

7

(7) What, if any, are changes you would have made to the scenario to make it more fun?

No comment

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

Orcs passing by the marker, because of my negligence.


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