Scenario Review: SotBE 8 - Silent Forest

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Scenario Review: SotBE 8 - Silent Forest

Post by Content Feedback » March 12th, 2008, 10:42 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
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psvensson
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Re: Scenario Review: SotBE 8 - Silent Forest

Post by psvensson » August 15th, 2008, 1:54 pm

(1) What difficulty levels have you played the scenario on?

The easiest, challenging. Wesnoth ver. 1.4.3

(2) How difficult did you find the scenario? (1-10)

2, very easy.

(3) How clear did you find the scenario objectives?

Clear, but I wasn't sure how I could "capture" an elf.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

It was OK. The prisoner exchange livened up an otherwise humdrum scenario.

(5) What were your major challenges in meeting the objectives of the scenario?

None.

(6) How fun do you think the scenario is? (1-10)

3. At this point in the campaign, this sort of scenario seems like a retread.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

The scenario needs more of a "hook" took make it interesting, like some unusual tactical situation. Otherwise, it could be cut from the campaign. At minimum, the elves could be beefed up. It pitted lvl 1s against my lvl 3s.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

No.

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

Unfamiliar with WML.

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Turuk
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Re: Scenario Review: SotBE 8 - Silent Forest

Post by Turuk » January 14th, 2009, 4:55 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Warlord (Nightmare) 1.5.7

(2) How difficult did you find the scenario? (1-10)
2. Level 1 elf units versus my level 3s. Granted that I did not have much money to recall, only 6 units (plus main char and hero), and I still managed to wipe the floor with the elves in a third of the turns given.

(3) How clear did you find the scenario objectives?
Crystal.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Pretty good, the bit with capturing the prisoner for information was a nice change.

(5) What were your major challenges in meeting the objectives of the scenario?
None.

(6) How fun do you think the scenario is? (1-10)
5. It was fun to test out my army against the elves, but the fact that I could trump them rather easily made it fairly simple. The map was designed well though, which was nice.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Woses. Hidden surprises in the forest. ;)

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
None.

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Looks good to me.
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silent
Posts: 244
Joined: February 20th, 2009, 5:53 am

Re: Scenario Review: SotBE 8 - Silent Forest

Post by silent » April 23rd, 2009, 7:39 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Warrior (difficult) 1.6
(2) How difficult did you find the scenario? (1-10)
8. Scout spam and assassination of the shamans really annoys me. Hit and hope in the forest isn't fun either
(3) How clear did you find the scenario objectives?
Clear
(4) How clear and interesting did you find the dialog and storyline of the scenario?
I liked the prisoner capture and the brutality of the orcs in killing him eventually. Ironic that I had poisoned the elf before I captured him which added to the several hours later bit
(5) What were your major challenges in meeting the objectives of the scenario?
30% chance to hit elves in forest.
(6) How fun do you think the scenario is? (1-10)
2. I'll explain in the next bit
(7) What, if any, are changes you would have made to the scenario to make it more fun?
Yes. The paths need to be at least 2 hexes wide otherwise it is very difficult to get close to the elves, without risking important veterans
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
scout spam finding my shamans
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
N/A

Egosnemesis
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Re: Scenario Review: SotBE 8 - Silent Forest

Post by Egosnemesis » April 23rd, 2009, 11:45 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?
The easiest, "Challenging". Played on Wesnoth 1.6

(2) How difficult did you find the scenario? (1-10)
5. Elves are always a pain in the forest. Once again, trolls to the rescue.

(3) How clear did you find the scenario objectives?
Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
I thought it was a very good way of working elves into the mix.

(5) What were your major challenges in meeting the objectives of the scenario?
The enemy didn't have much gold on this difficulty setting. I had some difficulty getting the elves out of the forest, but it could've been a lot worse.

(6) How fun do you think the scenario is? (1-10)
7. Good way to introduce elves and I liked splitting up the 2 leaders.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
None

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
N/A

Arnaudus
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Re: Scenario Review: SotBE 8 - Silent Forest

Post by Arnaudus » July 25th, 2009, 6:11 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?

Challenging (the easiest one), 1.7.1

(2) How difficult did you find the scenario? (1-10)

3. Not much of a challenge here.

(3) How clear did you find the scenario objectives?

Kill everyone. Difficult to miss the point.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

I was annoyed by the fog. In the desert, the fog was justified, but in the forest, I could not really see the point. We are said that there are probably renegate elves in the forest, and the objectives are "kill the elvlish leaders"; this does not really look "probable" this way :-)

There is something weird that is probably difficult to fix. The first guy that we kill is supposed to be tortured beforehand, but in the dialog, its portrait is still "normal". This was particularly shocking for be because I had to torture a poor shaman (shawoman? :-) ), and elvish shaman portraits are very graceful. Clearly, one would expect a bit more blood after a few hours or torture, right? I think the portrait should not be displayed.

(5) What were your major challenges in meeting the objectives of the scenario?

Elvish archers in the forest can be lucky for a long time, and the progression is slowed down. Otherwise, nothing exceptional.

(6) How fun do you think the scenario is? (1-10)

3. I must say, this looks like one of the less interesting scenario of the campaign. We don't see anything, there is no challenge, just find the two archers lost somewhere in the forest, encircle them and hit until it takes damage.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

I think the fog is unnecessary. The scenario could be more interesting if something was supposed to happen, such as neutral woses ambushing anyone, something happening when killing the first leader...

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

No.

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

--

Yoshi
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Re: Scenario Review: SotBE 8 - Silent Forest

Post by Yoshi » August 2nd, 2009, 5:22 am

(1) What difficulty levels have you played the scenario on?

Warrior the meduim level. Wesnoth 1.6.4

(2) How difficult did you find the scenario? (1-10)

3, Easy.

(3) How clear did you find the scenario objectives?

I understood what to do.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

I found a problem with the dialog, If kapoue kills the hostage elf then he will talk to himself and ask himself what should I do with this guy, then he says behead him.

(5) What were your major challenges in meeting the objectives of the scenario?

Hitting the elves in the forest and fighting the leader.

(6) How fun do you think the scenario is? (1-10)

8. It was really fun and I thought kapoue talking to himself was funny but I think it should be changed if he is the one to kill the elf because I like making kapoue fight alot to get AMLA's

(7) What, if any, are changes you would have made to the scenario to make it more fun?

Maybe if there was another leader on the right side because its not very well guarded, I sent a couple direwolfs on the right side and I killed the level 3 leader fast

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

No.

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

The only thing I see is that kapoue talks to himself and I think it should be changed if kapoue makes the killing blow he should say something new.

Yoshi
Posts: 10
Joined: March 24th, 2009, 1:58 am

Re: Scenario Review: SotBE 8 - Silent Forest

Post by Yoshi » August 2nd, 2009, 5:22 am

(1) What difficulty levels have you played the scenario on?

Warrior the meduim level. Wesnoth 1.6.4

(2) How difficult did you find the scenario? (1-10)

3, Easy.

(3) How clear did you find the scenario objectives?

I understood what to do.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

I found a problem with the dialog, If kapoue kills the hostage elf then he will talk to himself and ask himself what should I do with this guy, then he says behead him.

(5) What were your major challenges in meeting the objectives of the scenario?

Hitting the elves in the forest and fighting the leader.

(6) How fun do you think the scenario is? (1-10)

8. It was really fun and I thought kapoue talking to himself was funny but I think it should be changed if he is the one to kill the elf because I like making kapoue fight alot to get AMLA's

(7) What, if any, are changes you would have made to the scenario to make it more fun?

Maybe if there was another leader on the right side because its not very well guarded, I sent a couple direwolfs on the right side and I killed the level 3 leader fast

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

No.

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

The only thing I see is that kapoue talks to himself and I think it should be changed if kapoue makes the killing blow he should say something new.

Benefuchs
Posts: 54
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Re: Scenario Review: SotBE 8 - Silent Forest

Post by Benefuchs » August 30th, 2009, 12:24 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?
medium, 1.6

(2) How difficult did you find the scenario? (1-10)
2

(3) How clear did you find the scenario objectives?
crystal.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
nice, as dialogues are in general in this scenario. Realistic orcish behaviour.

(5) What were your major challenges in meeting the objectives of the scenario?
The fact that elves in the forest could hardly be hit. As the elves arent really strong, this mainly takes time.

(6) How fun do you think the scenario is? (1-10)
6 nice landscape!

(7) What, if any, are changes you would have made to the scenario to make it more fun?
A bit stronger enemys, maybe woses as third party attacking from somewhere you don't see them coming.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
no.

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
N/A

shadowblack
Posts: 368
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Re: Scenario Review: SotBE 8 - Silent Forest

Post by shadowblack » July 16th, 2010, 4:34 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.8.3, Warrior (Difficult), i.e. (what I consider) Normal difficulty

(2) How difficult did you find the scenario? (1-10)
2, and only because of the level 2s and the Woses.

(3) How clear did you find the scenario objectives?
Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Fine, but there’s a problem: the scene with the captured elf triggered BEFORE the scene where I am told I have to capture an elf. So I was told I need to capture someone after I had done it already.

Also, in the sentence “Now we're going to have some some answers out of you." There should be one less ‘some’.

(5) What were your major challenges in meeting the objectives of the scenario?
Avoiding casualties, since I had only a few units.

(6) How fun do you think the scenario is? (1-10)
5 – nothing special

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Change the WML so that you will not get the scene with the captured elf until you have sighted the elves and are told to capture one.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No, the elves were hardly a challenge.
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santosis
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Re: Scenario Review: SotBE 8 - Silent Forest

Post by santosis » October 20th, 2010, 3:30 pm

(1) What difficulty levels have you played the scenario on?
Difficult, 1.8.5

(2) How difficult did you find the scenario? (1-10)
6 - another one-timer, with one reload on the final round (went 0/4, didn't want to lose a lvl 3 rider).

(3) How clear did you find the scenario objectives?
Clear. Hunt and kill the rabbits.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Fine.

(5) What were your major challenges in meeting the objectives of the scenario?

None really, but I recruited well. I created a keep's worth of lvl1 assassins. I sent them south with the hero troll. Their poison rocked the elves; the troll smashed the leftovers. I sent 2 level 3 riders east and then south. The enemy leader was stupid enough to ride out and attack me at night. I reduced her to 8 hp, then retreated north during the day. I rode south and finished her off the next night.

I finished in round 13/38 with 94 gold and will bring 317 gold into the next scenario. I can only assume that the large gold pile means an epic grind is on the horizon.

(6) How fun do you think the scenario is? (1-10)
8 - I enjoyed it--although, as I suggested above, I am expecting such an easy scenario is setting up a very difficult conflict.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Probably good as is.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Unlucky last turn.

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Maiklas3000
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Re: Scenario Review: SotBE 8 - Silent Forest

Post by Maiklas3000 » December 1st, 2010, 5:30 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Nightmare; 1.9.2; 104 starting gold

(2) How difficult did you find the scenario? (1-10)
4. Finished 16 turns early. No reloads at any time in the campaign.

(3) How clear did you find the scenario objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Good, but the post-torture dialog was much too coherent and polite.

(5) What were your major challenges in meeting the objectives of the scenario?
Two heroes in woods and ambushing Woses.

(6) How fun do you think the scenario is? (1-10)
9, despite being easy.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Make AI defensive. Why does an Elvish Shaman melee attack a great troll, in the open no less? Why does a critically injured Elvish Rider run away one turn, but then attack the next? He would have been a pain if he healed to >80% HP and returned or had ran around capturing my villages.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
As usual, there are no comments.
Attachments
SotBE-Silent_Forest_replay.gz
(37.81 KiB) Downloaded 260 times

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Faello
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Re: Scenario Review: SotBE 8 - Silent Forest

Post by Faello » April 29th, 2011, 10:42 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?

Nightmare (Warlord), 1.8.5, no saves/reloads, 100 starting gold

(2) How difficult did you find the scenario? (1-10)

3.

2 losses, 20 kills in this one, also finished 19 turns before the turn limit :!:

(3) How clear did you find the scenario objectives?

Crystal clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

It was quite good, I'd add a few more lines of dialogue, this scenario has a lot of potential.

(5) What were your major challenges in meeting the objectives of the scenario?

Keeping my high level units alive in the S-W part of the map

(6) How fun do you think the scenario is? (1-10)

7. Could be more!

(7) What, if any, are changes you would have made to the scenario to make it more fun?

Make it harder. Raise the minimum starting gold to 150 in this scenario and add more opponents. It's a huge, nice map, could be a great battlefield for a bigger battle than it is now.

Otherwise, cut the turn limit a bit (even if some gp bonus is necessary to pass the next scenario, 281 additional gold pieces I've received seems to be a lot)

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

Losing Jetto and one of the shamans once, due to the reckless moves.

Replay attached.
Attachments
SotBE-Silent_Forest_replay.gz
Nightmare (Warlord), 1.8.5, Silent Forest replay
(28.94 KiB) Downloaded 216 times
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cph
Posts: 129
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Re: Scenario Review: SotBE 8 - Silent Forest

Post by cph » June 5th, 2011, 5:35 pm

(1) Warrior 1.8.5.
(2) 3
(3) Clear.
(4) Good.
(5) The only danger was the still-weak orc shamans, since you cannot lose them and the elves can jump through the woods at them. Otherwise, the elves were too thinly spread to be a real threat, and I managed to get most of them to fight in the open. Also, I didn't think about woses and hadn't recruited any archers (came in with min gold), so the woses hurt.
(6) 6
(7) It is good as it is.
(8) Hmm, I think I did lose a shaman at one point, can't remember for sure. Certainly close on a couple of occasions.

Cel
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Re: Scenario Review: SotBE 8 - Silent Forest

Post by Cel » October 10th, 2011, 1:53 pm

1.) 1.8.6, challenging

2.) 5

3.) clear

4.) interesting

5.) To protect hurted units from the Elvish Riders.

6.) 8

7.) The North-Eastern part of the map wasn't used for anything.

8.) no
sorry for my English...

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