Scenario Review: SotBE 14 - Back Home
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Re: Scenario Review: SotBE 14 - Back Home
(1) What difficulty level and version of Wesnoth have you played the scenario on?
Nightmare 1.12.4
(2) How difficult did you find the scenario? (1-10)
8.5
271 starting gold
(3) How clear did you find the scenario objectives?
Clear
(4) How clear and interesting did you find the dialog and storyline of the scenario?
clear (but I agree the ending dialogue could use some work)
(5) What were your major challenges in meeting the objectives of the scenario?
Fighting off the initial group of loyalists and subsequent elves without major losses. I find it's best to fight on frozen land rather than dealing with the high evasion rates of castle terrain. You can set up a nice concave formation for the loyalists to walk into and you have time to retreat during the daytime.
I might have been lucky with my allies, but the way it worked out for me was perfect. You can't really help the northeast ally aside from diverting some attention with your trolls, but he can hold his own, and you can support with southeast ally with wolves.
(6) How fun do you think the scenario is? (1-10)
9.5, it's great.
(7) What, if any, are changes you would have made to the scenario to make it more fun?
Nothing
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
I restarted a couple times while trying to figure out how to endure the early attacks by loyalists and elves. The rest of the map went smoothly.
Nightmare 1.12.4
(2) How difficult did you find the scenario? (1-10)
8.5
271 starting gold
(3) How clear did you find the scenario objectives?
Clear
(4) How clear and interesting did you find the dialog and storyline of the scenario?
clear (but I agree the ending dialogue could use some work)
(5) What were your major challenges in meeting the objectives of the scenario?
Fighting off the initial group of loyalists and subsequent elves without major losses. I find it's best to fight on frozen land rather than dealing with the high evasion rates of castle terrain. You can set up a nice concave formation for the loyalists to walk into and you have time to retreat during the daytime.
I might have been lucky with my allies, but the way it worked out for me was perfect. You can't really help the northeast ally aside from diverting some attention with your trolls, but he can hold his own, and you can support with southeast ally with wolves.
(6) How fun do you think the scenario is? (1-10)
9.5, it's great.
(7) What, if any, are changes you would have made to the scenario to make it more fun?
Nothing
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
I restarted a couple times while trying to figure out how to endure the early attacks by loyalists and elves. The rest of the map went smoothly.
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SotBE-Back_Home_replay.gz
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Re: Scenario Review: SotBE 14 - Back Home
(1) What difficulty level and version of Wesnoth have you played the scenario on?
- 1.14.5, Challenging
(2) How difficult did you find the scenario? (1-10)
- 7
(3) How clear did you find the scenario objectives?
- Very clear
(4) How clear and interesting did you find the dialog and storyline of the scenario?
- Very good to me. Giving a payback to these humans and that elf prince was pretty satisfying. The revelation of shamans being murdered with the possible betrayal of Shan Taum the Smug is the nice twist
(5) What were your major challenges in meeting the objectives of the scenario?
- Snow, snow and MORE snow
(6) How fun do you think the scenario is? (1-10)
- 8
(7) What, if any, are changes you would have made to the scenario to make it more fun?
- Give some dialogue after defeating all the enemy leaders
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
- No
- 1.14.5, Challenging
(2) How difficult did you find the scenario? (1-10)
- 7
(3) How clear did you find the scenario objectives?
- Very clear
(4) How clear and interesting did you find the dialog and storyline of the scenario?
- Very good to me. Giving a payback to these humans and that elf prince was pretty satisfying. The revelation of shamans being murdered with the possible betrayal of Shan Taum the Smug is the nice twist
(5) What were your major challenges in meeting the objectives of the scenario?
- Snow, snow and MORE snow
(6) How fun do you think the scenario is? (1-10)
- 8
(7) What, if any, are changes you would have made to the scenario to make it more fun?
- Give some dialogue after defeating all the enemy leaders
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
- No
Re: Scenario Review: SotBE 14 - Back Home
(1) What difficulty levels have you played the scenario on?
1.15.2, Warlord (Nightmare), 205g + 102g
(2) How difficult did you find the scenario? (1-10)
7
(3) How clear did you find the scenario objectives?
Clear.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Clear.
(5) What were your major challenges in meeting the objectives of the scenario?
Saving my allies.
(6) How fun do you think the scenario is? (1-10)
5, very slow.
(7) What, if any, are changes you would have made to the scenario to make it more fun?
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Scenario stats:
1.15.2, Warlord (Nightmare), 205g + 102g
(2) How difficult did you find the scenario? (1-10)
7
(3) How clear did you find the scenario objectives?
Clear.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Clear.
(5) What were your major challenges in meeting the objectives of the scenario?
Saving my allies.
(6) How fun do you think the scenario is? (1-10)
5, very slow.
(7) What, if any, are changes you would have made to the scenario to make it more fun?
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Scenario stats:
Spoiler:
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SotBE-Back Home replay.gz
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Re: Scenario Review: SotBE 14 - Back Home
There seems to be a bug in in the latest 1.15 version. In the next scenario, you lose access to all trolls that you didn't recall in this scenario. You can see this by ending my replay and doing 'continue scenario' to the next scenario, and then checking the recall list. I had several troll warriors and 5 or 6 rocklobbers in my recall list in this scenario, but they're all gone in the next one.
(Edit: I opened a Github issue with more context)
(Edit: I opened a Github issue with more context)
Drake Campaign: A Fiery Birth | Knalgan Alliance Campaign: Drunkards, Dwarves, and Doubloons | Dunefolk Campaign: Asheviere's Shadow | Northeners Campaign: Goblin's Glory | Undead Campaign: Shakespeare's Ghost | Rebels Campaign: Santa Must Die
Re: Scenario Review: SotBE 14 - Back Home
(1) What difficulty level and version of Wesnoth have you played the scenario on?
- 1.14.7, Warlord(Nightmare), 300 + 90 = 390 starting gold, no reloading turns
(2) How difficult did you find the scenario? (1-10)
7
(3) How clear did you find the scenario objectives?
Perfectly clear
(4) How clear and interesting did you find the dialog and storyline of the scenario?
I don't know who "they" refers to in the line "boy they sure built this place up". Otherwise, the dialog is high quality. Some hilarious dialog when the plan doesn't get executed perfectly.
(5) What were your major challenges in meeting the objectives of the scenario?
Taking the southwest human keep is the hardest part of the scenario but because it occurs at the start its easy to just restart until you manage to do it. From there, the southeast ally is actually at some level of risk, you may have to send some support to him to keep him alive or alternatively win before he dies (This is an added incentive to finishing fast, as delaying risks his possible death). I actually had to sacrifice a Goblin Pillager just to make sure he doesn't die. Saurians not having good movement over snow - the saurian healer cant always be positioned ideally.
(6) How fun do you think the scenario is? (1-10)
8. There are a lot of scenarios in Wesnoth where you are in the middle and are being attacked from all sides, however this flips the script because you are attacking the enemy from all sides!
(7) What, if any, are changes you would have made to the scenario to make it more fun?
None so far.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
When I first won I lost a loyal assassin so I played the scenario again to get him back. Some restarts while trying to take the southwest keep since its quite challenging to accomplish.
Tips
You need Saurian healers so that you can move out and heal at the same time.
- 1.14.7, Warlord(Nightmare), 300 + 90 = 390 starting gold, no reloading turns
(2) How difficult did you find the scenario? (1-10)
7
(3) How clear did you find the scenario objectives?
Perfectly clear
(4) How clear and interesting did you find the dialog and storyline of the scenario?
I don't know who "they" refers to in the line "boy they sure built this place up". Otherwise, the dialog is high quality. Some hilarious dialog when the plan doesn't get executed perfectly.
(5) What were your major challenges in meeting the objectives of the scenario?
Taking the southwest human keep is the hardest part of the scenario but because it occurs at the start its easy to just restart until you manage to do it. From there, the southeast ally is actually at some level of risk, you may have to send some support to him to keep him alive or alternatively win before he dies (This is an added incentive to finishing fast, as delaying risks his possible death). I actually had to sacrifice a Goblin Pillager just to make sure he doesn't die. Saurians not having good movement over snow - the saurian healer cant always be positioned ideally.
(6) How fun do you think the scenario is? (1-10)
8. There are a lot of scenarios in Wesnoth where you are in the middle and are being attacked from all sides, however this flips the script because you are attacking the enemy from all sides!
(7) What, if any, are changes you would have made to the scenario to make it more fun?
None so far.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
When I first won I lost a loyal assassin so I played the scenario again to get him back. Some restarts while trying to take the southwest keep since its quite challenging to accomplish.
Tips
You need Saurian healers so that you can move out and heal at the same time.
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SotBE-Back Home replay2.gz
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Re: Scenario Review: SotBE 14 - Back Home
(1) What difficulty level and version of Wesnoth have you played the scenario on?
Nightmare 1.16.6
(2) How difficult did you find the scenario? (1-10)
6. Your units die FAST to lvl 2 loyalists in the snow, so figuring out how stay alive was a struggle.
(3) How clear did you find the scenario objectives?
very
(4) How clear and interesting did you find the dialog and storyline of the scenario?
I liked it. Gruu is funny as always, the ending has a very dramatic twist, and Kapoue responding with some war crimes of his own seems very in-character.
(5) What were your major challenges in meeting the objectives of the scenario?
timing and not getting too aggressive with loyalists.
(6) How fun do you think the scenario is? (1-10)
8. Placing constraints on the player leads to interesting new strategies. I think I recruited more grunts here than I have in the whole rest of the campaign. They just got so overshadowed by the trolls, so it's interesting to be forced to actually use them. You're put in a defensive position where your allies actually bail you out, a nice change of pace from usual useless AI allies.
(7) What, if any, are changes you would have made to the scenario to make it more fun?
none, i like it as is.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Getting too aggressive early. I lost too many units trying to push past the castle tiles to the loyalist keep. I had to restart and play more defensive at first.
Nightmare 1.16.6
(2) How difficult did you find the scenario? (1-10)
6. Your units die FAST to lvl 2 loyalists in the snow, so figuring out how stay alive was a struggle.
(3) How clear did you find the scenario objectives?
very
(4) How clear and interesting did you find the dialog and storyline of the scenario?
I liked it. Gruu is funny as always, the ending has a very dramatic twist, and Kapoue responding with some war crimes of his own seems very in-character.
(5) What were your major challenges in meeting the objectives of the scenario?
timing and not getting too aggressive with loyalists.
(6) How fun do you think the scenario is? (1-10)
8. Placing constraints on the player leads to interesting new strategies. I think I recruited more grunts here than I have in the whole rest of the campaign. They just got so overshadowed by the trolls, so it's interesting to be forced to actually use them. You're put in a defensive position where your allies actually bail you out, a nice change of pace from usual useless AI allies.
(7) What, if any, are changes you would have made to the scenario to make it more fun?
none, i like it as is.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Getting too aggressive early. I lost too many units trying to push past the castle tiles to the loyalist keep. I had to restart and play more defensive at first.