Scenario 21: Clash at the Manor

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Thrash
Posts: 190
Joined: June 25th, 2010, 1:54 pm

Re: Scenario Review: DM 21 - Clash at the Manor

Post by Thrash » August 22nd, 2010, 2:02 pm

1) What difficulty levels have you played the scenario on?

1.8.4, Hard, 100 starting gold

(2) How difficult did you find the scenario? (1-10)

6. I had more struggles than others. See 5 & 8 below.

(3) How clear did you find the scenario objectives?

"Enemy unit reaches the signpost" should be "Enemy unit reaches a signpost" since there are two of them.

Also, now that I understand that the riders are the ones programmed to escape, maybe make it really clear with "Enemy rider reaches a signpost". I guess another enemy unit could, but it seems really unlikely.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

It was weird to have Pilafman playing a role in the dialog when he was hidden by the fog. Maybe life the fog for the dialog so you can see him and then have it descend before play.

(5) What were your major challenges in meeting the objectives of the scenario?

The enemy has a lot of latitude in its actions, you have to be ready for a variety of tactics. Again see (8). I found it difficult not to lose units, especially when he didn't split his forces evenly between west and south routes.

Also understanding enemy really was trying to escape (I know it says that, but frankly I didn't give the AI enough credit to actually do it).

(6) How fun do you think the scenario is? (1-10)

Handling initial enemy wave 7. Handling clean up and secret door finding 3.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

Give rice-man another wave of recruits once you cross the river.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

This took me three tries to beat. I split my forces into two groups of four, sending one group to cut off south route and one to cut off west route.

First time all the enemies troops went south, and frankly I exposed Delfador too much and he got cut down by swordsmen.

Second time (reloading from start) the enemies split more evenly with two Dragoons going west and the rest going south. I wasn't ready for the speed of the Dragoons and the fact they really did try to escape rather they engage me. They got by me and I wasn't able to either kill or ZOC-lock them and one escaped.

Third time (reloading from 1) I handled the Dragoons better by staying in front of them instead of taking a defensive positon, killed initial wave. Rest was then easy.

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

Looks good.

Ah, I see now Dragoons are programmed to escape (and I see the clue in the dialog about that). The first time I played I'm not sure enemy recruited any. Maybe make sure he does?
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santosis
Posts: 74
Joined: October 11th, 2010, 12:04 am

Re: Scenario 21: Clash at the Manor

Post by santosis » October 16th, 2010, 9:20 pm

(1) What difficulty levels have you played the scenario on?
Medium, 1.8.5

(2) How difficult did you find the scenario? (1-10)
6

(3) How clear did you find the scenario objectives?
Pretty clear, finding the trap door was different.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Solid.

(5) What were your major challenges in meeting the objectives of the scenario?
It took me a few tries to exercise proper patience, I rushed out too far my first few tries. I still lost a lvl 3 archer to terrible luck (he went 0/5 against a lvl 3 royal guard).

I finished in round 12/32 with -185 gold and will carry -116 gold over to the next level. Minimum gold for life.

(6) How fun do you think the scenario is? (1-10)
7 - Its a nice level.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Periodically send cavalry to make a run for one of the posts.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Yeah, bad strategy on my part. I could have reloaded for bad luck, but I figured I was close enough to the end of the scenario that it didn't matter.

dsa
Posts: 58
Joined: August 22nd, 2008, 8:46 pm
Location: Germany

Re: Scenario 21: Clash at the Manor

Post by dsa » January 13th, 2011, 1:41 pm

1) What difficulty levels have you played the scenario on?
Hard, 1.9.3

(2) How difficult did you find the scenario? (1-10)
5, the objective sounded more difficult than it actually was.

(3) How clear did you find the scenario objectives?
Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Okay.

(5) What were your major challenges in meeting the objectives of the scenario?
Finding out where the enemy wants to flee and be quick enough to send all of my units there.

(6) How fun do you think the scenario is? (1-10)
7, an extraordinary objective, but this scenario lacks difficulty again and therefore wastes some of its potential.

Finding the secret door was just boring. I finally looked it up in the WML, when I got tired of looking by myself.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
To increase difficulty I would add some signposts and raise the gold for the enemy.

The objective to find the secret door should be cut in my opinion.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.

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Pewskeepski
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Joined: November 17th, 2010, 6:24 pm
Location: The Dungeon

Re: Scenario 21: Clash at the Manor

Post by Pewskeepski » March 25th, 2011, 7:44 pm

(1) What difficulty levels have you played the scenario on?
Challenging, 1.9.4 (100 gold)

(2) How difficult did you find the scenario? (1-10)
5

(3) How clear did you find the scenario objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
More fog talking... :annoyed:

(5) What were your major challenges in meeting the objectives of the scenario?
He didn't recruit any Cavalrymen, so it was pretty easy.

(6) How fun do you think the scenario is? (1-10)
4: The overall concept is good, but the scenario itself could be made better.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
  • 1:More enemy units. (Royal Guards?)
  • 2:Ensure that the general recruits mounted units.
  • 3:Make the AI smarter
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Cavalryman got away. Darn.

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
It's Fine.

(10) How well did you find the map for the scenario?
It makes the scenario easy and boring :( (Bigger? More spice!)
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Ninjuri
Posts: 167
Joined: April 28th, 2012, 2:59 am
Location: California

Re: Scenario 21: Clash at the Manor

Post by Ninjuri » May 31st, 2012, 5:13 am

Normal 1.10.2
Difficulty: 4
Objectives: 100% clear
Dialogue: Good, i like the part about how they aquired orcish weapons, gives it a real sabotage feel.
Challenges: I split my forces in half to cover both exists, but the entire enemy fleet only rushed for 1, so i had to fight them with half my units.
Fun: 7
Changes: I don't know about this secret entrance bit. At first, i thought it was one of the two doors in front, but it wasn't. Then i circled around the place to look for any signs of cracks or holes, there was none. Then i decided to look out in the forest for like a trapdoor that would lead underground into it, but there was none. Then i put my thinking cap on and realized that there were random encampment tiles spread out around the manor, so it must be a puzzle, i was supposed to stick a unit on each piece and the doors would open, but it wasn't that either. So i just decided to have one unit move piece by piece around the whole thing and randomly a space opened up. That seems like an anti-climactic way to find the secret entrance.
Reloads: none
Fate is against me.

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taptap
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Joined: October 6th, 2011, 5:42 pm

Re: Scenario 21: Clash at the Manor

Post by taptap » August 11th, 2012, 8:44 pm

Great Mage (Difficult), 1.10.3. This scenario would be a prime application for mattsc's escape AI. Other than that I would change the silly name of the enemy general. "Pilafman", "Riceman", "Potatohead" or similar names just kill any fantasy atmosphere. And of course it is odd to hear the enemy general talking when I don't see him.
I am a Saurian Skirmisher: I'm a real pest, especially at night.

vanatteveldt
Posts: 16
Joined: March 21st, 2009, 12:20 am

Re: Scenario 21: Clash at the Manor

Post by vanatteveldt » July 26th, 2014, 12:48 pm

1) Medium, 1.10
(2) 2
(3) Fine
(4) Fine
(5) None
(6) 3
(7)

It is way too easy, although I had near the mininum gold I think. I didn't even consider day/night or terrain, just recruited all L3's, charged north and killed everyone without losses, even moving into the water myself to get hits. I was confused what to do at the manor, I didn't think of going around all the squares initially.

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flammstrudel
Posts: 74
Joined: April 13th, 2013, 9:08 pm

Re: Scenario 21: Clash at the Manor

Post by flammstrudel » October 9th, 2014, 6:55 pm

(1) What difficulty levels have you played the scenario on?
1.10.3 hard (Great Mage - Difficult)

(2) How difficult did you find the scenario? (1-10)
2 You could lose this one if you tried really hard.

(3) How clear did you find the scenario objectives?
Clear.

(5) What were your major challenges in meeting the objectives of the scenario?
No challenges.

(6) How fun do you think the scenario is? (1-10)
Super easy, super short. I won't rate it.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Make it harder. No one came even remotely close to the sign post.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.
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D-Wade
Posts: 68
Joined: February 11th, 2013, 8:04 am

Re: Scenario 21: Clash at the Manor

Post by D-Wade » November 15th, 2014, 3:12 pm

1) What difficulty levels have you played the scenario on?
1.10.7 - Normal

(2) How difficult did you find the scenario? (1-10)
4 - Two Enchantresses, one Sorceress near level up plus one more enchantress and it wasn't really difficult.

(3) How clear did you find the scenario objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
It was ok. I like the fact that the last scenarios show some of the topics that were mentioned in HttT.

(5) What were your major challenges in meeting the objectives of the scenario?
Delfador and Chantal were nearly killed by a Royal Guard but luckily survived (even though it was close).

(6) How fun do you think the scenario is? (1-10)
6 - It was ok.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Perhaps send out some Horsemen that try to reach the signal posts. All of the opposing units were rather trying to kill off my units instead of heading for the signal posts.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.

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shadow12
Posts: 98
Joined: November 6th, 2015, 1:06 am

Re: Scenario 21: Clash at the Manor

Post by shadow12 » December 12th, 2015, 2:24 am

(1) What difficulty level and version? Challenging 1.0.4
(2) How difficult? (1-10) 1. No need for planning a strategy.
(3) How clear did you find the scenario objectives? clear. Keep the enemy from getting to either signpost and kill enemy leader. Then find a hidden door.
(4) How clear and interesting? clear. but I think the campaign should have ended 3 scenarios ago at llah-Malal and Delfador's showdown in the swamp.
(5) Major challenges?
Finding the secret door. I was looking for something special but it was a normal hex in the north side. Would have been fun to have markings on the door.
(6) Fun? (1-10) 3, the idea was good but needed spicing up.
(7) Changes?
The enemy had a nice big castle but needed more enemy troops, a larger map, adding unpredictable something like some fast undead trying to get to the signpost, bats coming out of the manor, things like that.
(8) Reload or restart the scenario? no
Sometimes life unexpectedly throws a Troll or a nasty Queen Naga in your path.

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