Scenario 17: A New Ally

Feedback for the mainline campaign Delfador’s Memoirs.

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D-Wade
Posts: 68
Joined: February 11th, 2013, 8:04 am

Re: Scenario 17: A New Ally

Post by D-Wade » November 15th, 2014, 12:30 pm

1) What difficulty levels have you played the scenario on?
1.10.7 - Normal

(2) How difficult did you find the scenario? (1-10)
1 - five white mages + one paladin = game over for the opponent

(3) How clear did you find the scenario objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
It was ok.

(5) What were your major challenges in meeting the objectives of the scenario?
No challenge at all. It was just super simple.

(6) How fun do you think the scenario is? (1-10)
2 - That scenario is just way too simple to enjoy it.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Give the necromancer more and stronger troops and your ally less gold to recruit.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.

Violet-n-red
Posts: 33
Joined: June 27th, 2015, 2:38 pm

Re: Scenario 17: A New Ally

Post by Violet-n-red » July 3rd, 2015, 8:56 pm

(1) What difficulty levels have you played the scenario on?
1.12.2, normal, enough gold to recall a full camp of units.
(2) How difficult did you find the scenario? (1-10)
1
(3) How clear did you find the scenario objectives?
perfectly clear
(4) How clear and interesting did you find the dialog and storyline of the scenario?
good.
(5) What were your major challenges in meeting the objectives of the scenario?
killing enemies faster than my ally does? : D
(6) How fun do you think the scenario is? (1-10)
3
(7) What, if any, are changes you would have made to the scenario to make it more fun?
give enemy income out of nowhere? so he could hire two extra units every turn.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
none

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shadow12
Posts: 98
Joined: November 6th, 2015, 1:06 am

Re: Scenario 17: A New Ally

Post by shadow12 » December 10th, 2015, 3:49 am

(1) What difficulty level and version?middle mode.
(2) How difficult? (1-10) 1.
Only 100 starting gold, but it was way more than needed. No difficulty at all with 3 Mages of Light, an Arch Mage, and Delfador at a lvl 4 Mage Magister. Delfador could have finished it by himself with no recalls.
I leveled a Dragoon to a Cavalier. There were not enough enemy units to be able to level more than one of my units.

(3) How clear did you find the scenario objectives? very
(4) How clear and interesting? good
(5) Major challenges? none
(6) Fun? (1-10) 3

(7) Changes?
More enemy units so people can level up some units.

(8) Reload or restart the scenario? no
Sometimes life unexpectedly throws a Troll or a nasty Queen Naga in your path.

devavrata
Posts: 80
Joined: August 30th, 2012, 8:59 pm

Re: Scenario 17: A New Ally

Post by devavrata » October 19th, 2018, 10:27 pm

Content Feedback wrote:
May 22nd, 2009, 11:56 pm
(1) What difficulty levels have you played the scenario on?
Battle for Wesnoth 1.8.3, Easy/Medium, Battle for Wesnoth 1.10.7 Hard
Content Feedback wrote:
May 22nd, 2009, 11:56 pm
(2) How difficult did you find the scenario? (1-10)
4
Content Feedback wrote:
May 22nd, 2009, 11:56 pm
(3) How clear did you find the scenario objectives?
Clear
Content Feedback wrote:
May 22nd, 2009, 11:56 pm
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Clear, the dialog between Delfador and the Dwarf leader is all right.
Content Feedback wrote:
May 22nd, 2009, 11:56 pm
(5) What were your major challenges in meeting the objectives of the scenario?
The enemies have powerful attacks, only healed units can stand in the front line - wounded units need to be sent back.
Content Feedback wrote:
May 22nd, 2009, 11:56 pm
(6) How fun do you think the scenario is? (1-10)
6
Content Feedback wrote:
May 22nd, 2009, 11:56 pm
(7) What, if any, are changes you would have made to the scenario to make it more fun?
Terrain more in favour of the undead.
Content Feedback wrote:
May 22nd, 2009, 11:56 pm
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No
Content Feedback wrote:
May 22nd, 2009, 11:56 pm
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
-

LordWolfDan
Posts: 149
Joined: September 30th, 2018, 7:31 am

Re: Scenario 17: A New Ally

Post by LordWolfDan » December 1st, 2018, 7:31 pm

(1) What difficulty levels have you played the scenario on?

- 1.14.5, Normal

(2) How difficult did you find the scenario? (1-10)

- 4

(3) How clear did you find the scenario objectives?

- Pretty clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?

- It's okay. I realized that Relgorn is the same dwarf from HttH when you enter Knalga

(5) What were your major challenges in meeting the objectives of the scenario?

- None really, it was pretty easy to beat the undead

(6) How fun do you think the scenario is? (1-10)

- 4

(7) What, if any, are changes you would have made to the scenario to make it more fun?

- Have tougher foes or enemy should have more gold

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

- No

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

- No

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