Scenario 6: Swamps of Illuven

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Ninjuri
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Re: Scenario 6: Swamps of Illuven

Post by Ninjuri » May 26th, 2012, 6:55 am

Normal 1.10.2
Difficulty: 6
Objectives 100% clear
Dialogue: It was pretty weird that the rogue guy actually asked for decimal when he wanted my gold, it was like 178.6 or some weird number like that. I'm thinking "wow, he must have weighed gram for gram the dangers in this swamp so he knew exactly what to charge." :lol2:
Challenges: The terrain mostly. The swamps not only slowed me down, but also provided a venus fly trap for the enemy if they ever caught me crossing one. For some reason their bowmen have greater defense in swamps, while their other units have less like mine, so i had to plan out which of their units was going to go where. I had groups of units pushing like 4 flanks, and the northwest guy stepped off his keep for 1 turn revealing the gold, my eyes were on the prize. I had delfador wait near the signpost and send everyone else at the gold with a few turns to spare. Ended up getting it 1 turn before time ran out.
Fun: 7
Changes: The east part of the map was pretty stale. I sent a calvaryman and a spearman over there against a footpad and poacher. I mostly just sat on villages and fought from there, and no one was dying. I finally killed them near the end of the level and i was like "wow, those two units are still over there?"
Restarts: I had to re-load once, because lionel got owned. He was sitting in a forest with like 90% health, because he's a pretty tough guy, when a poacher shot him, then a thug attacked him, he actually killed the thug, which then made space for another thug to take the place and land the finishing blows. It was entirely unlucky.
Fate is against me.

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taptap
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Re: Scenario 6: Swamps of Illuven

Post by taptap » August 5th, 2012, 7:05 pm

Great Mage (Difficult), 1.10.3. About 200 gold. Patience (retreat) at night and pushing hard at day, difficulty entirely depends on the initial gold, close to impossible with minimal gold, pretty easy with 200 and a sliding scale of all difficulties in between. My personal challenge is reading mission objectives as I had Delfador in the NW corner and had to walk him all over to the NE corner (I had enough time left to do so.) Managed to lose an almost levelled cav with a stupid move - attacked almost dead thug on village missed three times, got damaged then killed next turn.
I am a Saurian Skirmisher: I'm a real pest, especially at night.

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flammstrudel
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Joined: April 13th, 2013, 9:08 pm

Re: Scenario 6: Swamps of Illuven

Post by flammstrudel » October 9th, 2014, 6:47 pm

(1) What difficulty levels have you played the scenario on?
1.10.3 hard (Great Mage - Difficult)
100 gold (minimum)

(2) How difficult did you find the scenario? (1-10)
8

(3) How clear did you find the scenario objectives?
Clear.

(5) What were your major challenges in meeting the objectives of the scenario?
Minimum gold. 5 recalls + 2 heroes is not a lot considering what the Outlaws throw at you. Only level 1s, sure, but the terrain is atrocious. My first objective was to exterminate the northern forces as fast as possible, while evading the eastern ones. What makes this so hard is that you need to be extremely efficient, it's necessary to execute the perfect steamroll offensive . Should you ever get stuck, well, then it's over. Knights are once again crucial. Second half of the mission is, of course, easier.

(6) How fun do you think the scenario is? (1-10)
Very good. 10/10

(7) What, if any, are changes you would have made to the scenario to make it more fun?
No idea.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Took me three serious attempts. The error margin is pretty slim, even small mistakes can spell certain doom. Restarted the scenario each time.
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D-Wade
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Joined: February 11th, 2013, 8:04 am

Re: Scenario Review: DM 6 - Swamps of Illuven

Post by D-Wade » November 12th, 2014, 7:11 pm

(1) What difficulty levels have you played the scenario on?
1.10.7 - Normal

(2) How difficult did you find the scenario? (1-10)
6 - I kept my troops on the center island and therefore was able to pretty easily smack the first wave. After that I split my forces and went on to kill both leaders before advancing to the sign post.

(3) How clear did you find the scenario objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Good. The deal was a good idea.

(5) What were your major challenges in meeting the objectives of the scenario?
Leveling up some units and not overextending at night.

(6) How fun do you think the scenario is? (1-10)
8 - Was a nice one to play. Finally more than a 1v1 :D .

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Maybe give the player a small hint about the chest in the NW castle.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Once Lionel got killed by the northeastern leader so I went back a turn and adjusted his position in order to save him

devavrata
Posts: 73
Joined: August 30th, 2012, 8:59 pm

Re: Scenario 6: Swamps of Illuven

Post by devavrata » April 8th, 2017, 2:20 pm

Content Feedback wrote:1) What difficulty levels have you played the scenario on?
Battle for Wesnoth 1.8.3, Easy/Medium, Battle for Wesnoth 1.10.7 Hard.
Content Feedback wrote:(2) How difficult did you find the scenario? (1-10)
6
Content Feedback wrote:(3) How clear did you find the scenario objectives?
Clear
Content Feedback wrote:(4) How clear and interesting did you find the dialog and storyline of the scenario?
Clear. As for "protection" money, it is funny that provides little protection... "protection" deals are never fair.
Content Feedback wrote:(5) What were your major challenges in meeting the objectives of the scenario?
Level-1 enemies getting four attacks are quite dangerous. Also, the terrain slowed my units, so it was hard come to the rescue of wounded units.
Content Feedback wrote:(6) How fun do you think the scenario is? (1-10)
6
Content Feedback wrote:(7) What, if any, are changes you would have made to the scenario to make it more fun?
Some swamp monster maybe?
Content Feedback wrote:(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No
Content Feedback wrote:(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
-

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