Scenario 2: This Valley Belongs to Me

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Scenario 2: This Valley Belongs to Me

Post by Content Feedback » May 22nd, 2009, 10:30 pm

1) What difficulty levels have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
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lotsofphil
Posts: 128
Joined: March 27th, 2009, 4:45 pm

Re: Scenario Review: DM 2 - This Valley Belongs to Me

Post by lotsofphil » June 5th, 2009, 1:04 pm

(1) What difficulty levels have you played the scenario on? Medium
(2) How difficult did you find the scenario? 3
(3) How clear did you find the scenario objectives? Clear.
(4) How clear and interesting did you find the dialog and storyline of the scenario? Just fine for a beginning.
(5) What were your major challenges in meeting the objectives of the scenario? Levelling units.
(6) How fun do you think the scenario is? 5
(7) What, if any, are changes you would have made to the scenario to make it more fun? Have the orcs be more aggressive/more units. Maybe not if the intention is to get you rolling out of the gate.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario? No.

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Zigg
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Re: Scenario Review: DM 2 - This Valley Belongs to Me

Post by Zigg » June 7th, 2009, 12:46 pm

Turuk wrote:1) What difficulty levels have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
1) Easy.
2) 6.
3) Very.
4) Clear but not very interesting.
5) None, really.
6) 7
7) Can't think of any.
8) I was careless and Defaldor died.
9) N/A

blue
Posts: 26
Joined: July 8th, 2009, 11:43 am

Re: Scenario Review: DM 2 - This Valley Belongs to Me

Post by blue » September 1st, 2009, 4:29 pm

1. Mage (Medium) 1.7.3version
2. 6
3. Crystal clear
4. It was okay
5. None
6. 7 nice starting scenario
7. Nothing fine as it is
8. Nope

Ilanin
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Location: Cambridge, UK
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Re: Scenario Review: DM 2 - This Valley Belongs to Me

Post by Ilanin » March 26th, 2010, 2:38 pm

Turuk wrote:1) What difficulty levels have you played the scenario on?
1.8-rc1 "Mage" (Medium)
(2) How difficult did you find the scenario? (1-10)
5 or so. It's harder than many opening scenarios in that you actually have to think properly and not just blithely charge a formation into the enemy since if you do that you hit the orcs at night and get massacred.
(3) How clear did you find the scenario objectives?
Crystal. It's quite hard to make "kill them" confusing.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Orcs turn up, say something threatening, get kerb-stomped. Yay, I am thrilled by this positively original and radical new idea.
(5) What were your major challenges in meeting the objectives of the scenario?
The day/night cycle and the map conspire to have your units first meet at dusk; delaying a serious engagement until dawn is something of a challenge.
(6) How fun do you think the scenario is? (1-10)
6-7ish. It's a good map, the only real problem is how desperately unoriginal it is.
(7) What, if any, are changes you would have made to the scenario to make it more fun?
The AI recruits in a bit of a weird way, and his units get strung out because of the small castle. On the other hand, I guess the first scenario is supposed to be relatively easy.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Losing Delfador due to not paying enough attention about which mages are cannon-fodder and which aren't.
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
The WML is unevenly commented, all the scenario-specific things are well explained. The general setting up the map stuff is not commented at all, but is sufficiently clear and straightforward this isn't a problem. I didn't have any trouble understanding it and my grasp of WML is pretty shaky.

Edited for WML
A wose by any other name would crush your feet

bobby
Posts: 13
Joined: August 13th, 2009, 5:53 am

Re: Scenario Review: DM 2 - This Valley Belongs to Me

Post by bobby » April 2nd, 2010, 4:40 am

(1) What difficulty levels have you played the scenario on? Medium, 1.8.0

(2) How difficult did you find the scenario? (1-10) 4

(3) How clear did you find the scenario objectives? Very.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
It's ok. The words, something name journey, were repeated a few times in the intro and beginning of this scenario, was that supposed to be something else? It sounded strange to me.

(5) What were your major challenges in meeting the objectives of the scenario?
Figuring what to do at the beginning, go up or across the river or stay put in castle.

(6) How fun do you think the scenario is? (1-10) 6

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Maybe have enemy units attack together instead of coming in ones and twos, scattered all over the map grabbing villages.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Losing unit close to leveling, but I reload a lot anyway. Bad habit.

ScipioAfricanus
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Re: Scenario Review: DM 2 - This Valley Belongs to Me

Post by ScipioAfricanus » April 3rd, 2010, 1:05 pm

1) What difficulty levels have you played the scenario on?
Medium, version 1.8
(2) How difficult did you find the scenario? (1-10)
3
(3) How clear did you find the scenario objectives?
Very
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Decent
(5) What were your major challenges in meeting the objectives of the scenario?
None
(6) How fun do you think the scenario is? (1-10)
5
(7) What, if any, are changes you would have made to the scenario to make it more fun?
The orcs talk about burning villages, so maybe part of the objective could be to keep them from controlling x number of villages
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Just my own stupidity. The first time through I just charged right away and ended up meeting the orcs at night. Yeah, that didn't go so well.
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
N/A

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Majki-Fajki
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Re: Scenario Review: DM 2 - This Valley Belongs to Me

Post by Majki-Fajki » April 13th, 2010, 3:09 pm

1) What difficulty levels have you played the scenario on?
Medium.
(2) How difficult did you find the scenario? (1-10)
Average. A lot of micromanagment.
(3) How clear did you find the scenario objectives?
Clear.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Dull. The goblin rider have no personality - let this character say something funny (as goblins do:) I.e. "Tremble, for Mighty Goblin arrives on his horse! Wolf I mean, but it doesn't matter... Ech, what was I sain'? Nevermind - we come, we kill, we eat!"
(5) What were your major challenges in meeting the objectives of the scenario?
Like I said - micromanagment and trying to get as much XP as possible.
(6) How fun do you think the scenario is? (1-10)
8. I really like it - Just prefere smaller battles over big ones.
(7) What, if any, are changes you would have made to the scenario to make it more fun?
Mayby two goblins? One as a leader, second as is lieutenat:)
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Bad luck.
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
N/A

cph
Posts: 129
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Location: London, UK

Re: Scenario Review: DM 2 - This Valley Belongs to Me

Post by cph » April 15th, 2010, 9:09 pm

(1) Hard, 1.8.0
(2) 4
(3) Clear.
(4) Quite interesting.
(5) Grogor gets plenty of gold to start, so he has the advantage of numbers early on. In the centre of the map, where I have the river for cover, the orcs are easily beaten off. But in the north-east, quite a few wolf riders cross to the north and come down via the woods, and fending those off took more than half of my army at first. Perhaps it would have been better to defend from the castle instead.

I recruited two horsemen, but lost one in the opening fight and needed the other for combat, so I couldn't do any scouting for villages at all. Grogor had plenty of income and had enough forces trickling down to keep me to the east of the river for a second night.

(6) 7
(7) It's good as it is.
(8) No.

Joram
Posts: 366
Joined: September 2nd, 2008, 5:36 am

Re: Scenario Review: DM 2 - This Valley Belongs to Me

Post by Joram » April 29th, 2010, 5:58 am

1) What difficulty levels have you played the scenario on?
Hard, 1.8.0

(2) How difficult did you find the scenario? (1-10)
5

I failed once because I went across the river and ended up fighting the orcs in the forest during the night. The second try I just went north along the river and sat on the bank and let the grunts and wolves attack my spear on the bank. With the healing from Methor, I was able to take them out with minimal losses. I ended up losing 2 spearmen; one on the bank of the river (ended up dealing more than he took), and one that I left behind at the castle to slow the wolves up a bit.

(3) How clear did you find the scenario objectives?
Clear

(4)
How clear and interesting did you find the dialog and storyline of the scenario?
I think that you settled Methor down a bit to early. One year isn't much time to go visit a lot of interesting places. I'd increase it a couple to make the "name journey" seem more of a big deal. As far as the actual scenario, there was nothing to recommend it. Rather standard.

Another thing: I think that the king in this campaign should be the father of the King Garad from HttT and that you should bump Delfador's birthdate back a bit. The Delfador in all of the introductory portraits looks rather older than 59.

Also, I do not think that King Garad in the campaign gives the impression of being a brand new ruler, which he is according to the official timeline.

If you make this the father of King Garad, then Delfador is comfortably in the 60-65 year old range at the start of HttT (putting him at 81 during the actual events). Sure, that is pretty old. But he's an archmage after all!

Also, I just like the idea of Delfador continuing through multiple reigns; more time for the people to "forget". As it stands now, he served the Wesnothian monarchy for one reign that was prematurely ended before the events of HttT; I think he should have a bit longer to get settled in.

(5)
What were your major challenges in meeting the objectives of the scenario?
Night fighting orcs.

(6) How fun do you think the scenario is? (1-10)
8- A nice small challenge to open the campaign.

(7)
What, if any, are changes you would have made to the scenario to make it more fun?
Can't think of any off the top of my head.

(8)
Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Other than nightfall, no.

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Okay. Nothing complicated going on, so not much need for extensive documentation.
The Fires of Pride 0.3, a heavily story based campaign.
On hold while I try and finish my book

Gerion
Posts: 49
Joined: March 28th, 2010, 11:01 am

Re: Scenario Review: DM 2 - This Valley Belongs to Me

Post by Gerion » April 29th, 2010, 11:30 pm

(1) Medium
(2) 3
(3) Couldn't be much clearer... kill them all
(4) clear, but except the fact that orcs and the like are in the area there is not much in it regarding to the storyline
(5) Leveling up some units. it ist difficult to keep them alive long enough to het one or two of them to lvl 2
(6) Easy and fun. A good start for a campaign
(7) The riders talk about burning the villages. Maybe the could actually burn them to ruins? then it would be a second objective to save enough villages
(8) no

shadowblack
Posts: 368
Joined: April 15th, 2010, 3:03 pm

Re: Scenario Review: DM 2 - This Valley Belongs to Me

Post by shadowblack » June 29th, 2010, 3:35 pm

1) What difficulty levels have you played the scenario on?
1.8.2, Mage (Normal/Medium/whatever you call it)

(2) How difficult did you find the scenario? (1-10)
3 – if you’re careless you get in trouble, otherwise it’s really easy.

(3) How clear did you find the scenario objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Fine.

(5) What were your major challenges in meeting the objectives of the scenario?
My own carelessness and bad planning. The fact that the first engagement with the enemy is just as night falls complicates things a little bit, but by itself it’s not a big deal (on this difficulty, anyway).

(6) How fun do you think the scenario is? (1-10)
5 – just another kill them all.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
None. Despite the fact it’s hardly the most original scenario in the world I think it should stay as it is.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Just my own carelessness and bad planning. I actually started over once because of it.
You are a Dark Adept: You immerse yourself in the dark arts... potentially with great rewards...

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Maiklas3000
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Re: Scenario Review: DM 2 - This Valley Belongs to Me

Post by Maiklas3000 » August 6th, 2010, 3:57 pm

1) What difficulty levels have you played the scenario on?
Hard; 1.8.3

(2) How difficult did you find the scenario? (1-10)
4

(3) How clear did you find the scenario objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Meh.

(5) What were your major challenges in meeting the objectives of the scenario?
Wolves' maneuvability make it a dynamic battlefield.

(6) How fun do you think the scenario is? (1-10)
6

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Have the enemy actually destroy villages upon entering, give the enemy a sizable initial income, and further boost the perceived value of capturing villages to the AI. Eliminate one of the two villages next to the castle.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
It's okay.
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Thrash
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Re: Scenario Review: DM 2 - This Valley Belongs to Me

Post by Thrash » August 14th, 2010, 6:20 pm

1) What difficulty levels have you played the scenario on?

1.8.4, Hard

(2) How difficult did you find the scenario? (1-10)

7, time was tight for me.

(3) How clear did you find the scenario objectives?

Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

"Grooar! Burn! Burn! Ahahaha..." - I was expecting him to burn the village instead of just take it.

(5) What were your major challenges in meeting the objectives of the scenario?

I wasn't smart enough to make a stronghold in the woods to the north, so I had wolves trickling down from that way.

Otherwise time was just tight by the time I got things under control.

(6) How fun do you think the scenario is? (1-10)

7

(7) What, if any, are changes you would have made to the scenario to make it more fun?

Nothing comes to mind.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

No.

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

Nothing really needs a comment.
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santosis
Posts: 74
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Re: Scenario 2: This Valley Belongs to Me

Post by santosis » October 14th, 2010, 6:46 pm

(1) What difficulty levels have you played the scenario on?
Medium, 1.8.5

(2) How difficult did you find the scenario? (1-10)
6 - Tough for a first scenario, but certainly not impossible. I recruited only one keep's worth of units (one cavalry, one mage, 4 spearmen). I lost my mage and my cavalry, and leveled my hero and one spearman.

(3) How clear did you find the scenario objectives?
Kill jerkface. Got it.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
I thought the master could have talked more to his student.

(5) What were your major challenges in meeting the objectives of the scenario?
Keeping my hero alive against healthy numbers.

I left two spearmen in my castle to protect the flank (they killed two wolf riders), and sent the rest of my troops to hold the river. I advanced during the day.

I finished in turn 21/24, so time was tight. I will carry 112 gold over into the next scenario.

(6) How fun do you think the scenario is? (1-10)
8 - Quite a fun puzzle to protect a weak hero against level ones. I would say its quite well balanced.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Nothing I can think of.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Many restarts to survive the first great wave of wolf-riders.

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