16 - The Chief must die

Feedback for the mainline single-player campaign Legend of Wesmere.

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Hestelvar
Posts: 36
Joined: July 29th, 2016, 7:41 pm

Re: 16 - The Chief must die

Post by Hestelvar »

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.14.5
Solider (Easy)
Starting Gold 100
(2) How difficult did you find the scenario? (1-10)
2. Ridiculously easy.
(3) How clear did you find the scenario objectives?
Misleading. The wolves cannot be avoided. I didn’t realise I could attack the sentries without rousing the whole encampment. Is this deliberate?
(4) How clear and interesting did you find the dialogue and storyline of the scenario?
Functional.
(5) What were your major challenges in meeting the objectives of the scenario?
Understanding what I had to do.
(6) How fun do you think the scenario is? (1-10)
3. The fun of dispatching enemies who rarely fight back palls very quickly.
(7) What, if any, are the changes you would have made to the scenario to make it more fun?
I think it would make sense if K&L have to steal some orc weapons first – surely the orcs would get suspicious if their chief is killed by elvish arrows.
Add in a few ghost that harass these two trespassers from the living world?
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
I tried to reach the Chieftain without attacking the sentries and ran out of turns.
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
N/a
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