Scenario Review: (UTBS) 1. The Morning After

Feedback for the mainline campaign Under the Burning Suns.

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Kingslayer
Posts: 46
Joined: October 5th, 2010, 9:42 am

Re: Scenario Review: (UTBS) 1. The Morning After

Post by Kingslayer » March 15th, 2014, 5:48 pm

1) What version and difficulty level did you play the scenario on? Please do not submit feedback from pre 1.4.
1.10.0, Medium

2) Do you think the difficulty is adequate to the level? If not describe the issue that made the scenario to easy/hard.
Didn't have much trouble, just right

3) Was there any event that caused you to almost instantly loose, or made the scenario unplayable without reload?
Nope. It's *lose, by the way

4) Do you like the storyline and the dialogues? If not what part/character lags behind or what would you like changed?
Yeah, was good.

5) Do you think the scenario was fun? Please write down some thoughts about gameplay, mood etc.
Desert treks are usually a nightmare, so it was fun having units that were actually good there

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Maiklas3000
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Joined: June 23rd, 2010, 10:43 am

Re: Scenario Review: (UTBS) 1. The Morning After

Post by Maiklas3000 » April 16th, 2014, 6:01 pm

1) Level and version? Nightmare, 1.11.12.
2) Adequately difficult? No, about a 2 out of 10. I don't think I lost a single unit. Give player less units. On Nightmare, you could have Pythos show up alone (or with one other unit so that the dialog can stay the same.) Another thing that makes it easy is the timing: my attack on the enemy stronghold occured during the long day. To slow down the player, you could possibly insert a mountain range. If you make the mountain range circular around the keep (possibly enclosing all his villages, so pretty big), then to a careful eye it would look like an ancient giant crater, especially with the circular hill that you already have around the keep. (Think Mars Curiosity's site.) I think that would add some nice texture, with the characters already whining about their misfortune as if it was completely unexpected. It would be ironic if they had missed the historical evidence that they had seen nearly every day of their lives.
3) Reloads? None.
4) Dialog? Super duper. One sentence ends in a preposition ("of.")
5) Fun? Yes, good job. Mood is great, but it's disappointing to wind up fighting undead instead of space aliens.
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nuorc
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Location: Barag Gor

Re: Scenario Review: (UTBS) 1. The Morning After

Post by nuorc » February 27th, 2015, 7:33 pm

1) What version and difficulty level did you play the scenario on?
Medium, BfW 1.12.1

2) Do you think the difficulty is adequate to the level? If not describe the issue that made the scenario to easy/hard.
It seemed a little too easy, but maybe I was just lucky in the right moments. The only dense moment was when my Druid jumped in the water and...

3) Was there any event that caused you to almost instantly lose, or made the scenario unplayable without reload?
No.

4) Do you like the storyline and the dialogues?
Yes. I thought it was a nice introduction.

5) Do you think the scenario was fun?
Yes (6).

I really think a note about Kaleh's unusual advancement would have been nice. (Why should I put XP in a unit when it's XP is purple?)
I have a cunning plan.

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pe_em
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Location: Poland

Re: Scenario Review: (UTBS) 1. The Morning After

Post by pe_em » April 6th, 2015, 2:38 pm

1) What version and difficulty level did you play the scenario on?
(1) Hard, BfW 1.12.1
2) Do you think the difficulty is adequate to the level? If not describe the issue that made the scenario to easy/hard.
(2) A bit too easy imo.
3) Was there any event that caused you to almost instantly lose, or made the scenario unplayable without reload?
(3) Kaleh was poisoned and then endangered :mrgreen: Garak was killed at the 6 turn (too strong mudcrawlers!)
4) Do you like the storyline and the dialogues?
(4) Cool :)
5) Do you think the scenario was fun?
(5) Yeah, it was cool. (9/10) 9 points because there weren't any villages on the west, though I sent scouts here.
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nikita1996
Posts: 49
Joined: July 18th, 2015, 8:07 am

Re: Scenario Review: (UTBS) 1. The Morning After

Post by nikita1996 » August 16th, 2015, 2:10 pm

1) v1.12.4 difficulty:Desert Sentinel (challenging)
2) Generally yes. This is the first scenario. It shouldn't be too hard. I think it's quite easy.
3) No.
4) I love it. The pictures in the starting is beautiful. Stories are magical, fancinating and exciting. The only problem is, the task or the aim is not described very clearly. It's hard to let players know that the island in the centre of the map must be reached. If the player do not reach that island, the scenario can't be finished. I think this should be added to "Scenario Objectives". Only informing players in the dialogue isn't enough.
5) Yeah, it's fun. Exploring on the large sand is exciting.
Attachments
UtBS-The_Morning_After_replay.gz
My game replay.
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Inky
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Re: Scenario Review: (UTBS) 1. The Morning After

Post by Inky » February 26th, 2016, 4:33 am

1) Level, version? 1.12.5 nightmare
2) Adequately difficult? 4/10. No, it was extremely easy - I didn't even lose any units.
3) Reloads? No restarts/reloads
4) Dialog? -
5) Fun? The first half is great, but in the second half the undead are too weak to be a challenge. Probably should be made harder to match the tone of the rest of the campaign.
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UnwiseOwl
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Joined: April 9th, 2010, 4:58 am

Re: Scenario Review: (UTBS) 1. The Morning After

Post by UnwiseOwl » April 6th, 2017, 11:31 am

1) Version? 1.13.7, Challenging (new elves)

2) Adequately difficult? Difficulty level is about right, maybe a touch too easy. I didn't lose any units, but then again, I'm probably playing on too low a difficulty rating here, but the word 'Nightmare' scared me off the maximum rating.

3) Reloads? No reloads required.

4) Dialog? Good story and world-building. As to dialogue:
The unit saying "This is our training ground..." just bugs me, because the elves all know that, it feels like it breaks the fourth wall. I'd suggest something like "I can see the training ground..."
Garak's reference to Hunters is no longer...nevermind, I see that's already flagged for a fix.
It doesn't make sense to me that Kaleh is chosen as leader just because of his bloodline, I think it would be better if he's put in charge because of his dreams, but I'm not a Quenoth elf, so yeah.

5) Fun? Scenario flows well, I like that it works whichever way around the camp you travel.
Garak's teaching ability is very cool indeed.
Kaleh and Nym having Purple xp bars as if they can't level up is misleading, I spent three levels not upgrading them in order to not waste the experience. Is it possible to recolour their bars to the standard blue? Or if not, at least stating something about their non-standard AMLAs in their descriptions?
You have to wonder why the Quenoth elves even built all these fortifications, since they convey them no actual defensive bonuses :p
Some of the events that trigger on move-to events seem to fire at weird times. I think many of them could be moved to sighted events and that might cause them to fire at more appropriate times.

Quenoth Elves feedback generally
Enjoying the new faction. I really like how they don't play like just the regular elves with impact attacks anymore, and hope that when they're done all the units will be distinctively non-standard. I like the art, and look forward to when the horses, shamans and the flanker line have had a proper transformation to look properly Quenoth too.
The Tarochs are just too big to be level 1 sprites, maybe a smaller animal could be made?
The Dazed weapon special doesn't seem to fire on defense. I don't see why that would be a thing, but if it is it should be mentioned in the description
Replays from UTBS cause OOS when I recall my Dust Devil. Odd.
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UtBS-The_Morning_After_replay.gz
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Maintainer of the Imperial Era and the campaigns Dreams of Urduk, Epic of Vaniyera, Up from Slavery, Fall of Silvium, Alfhelm the Wise and Gali's Contract.
But perhaps 'maintainer' is too strong a word.

Thrash
Posts: 190
Joined: June 25th, 2010, 1:54 pm

Re: Scenario Review: (UTBS) 1. The Morning After

Post by Thrash » March 11th, 2018, 6:22 pm

1) What version and difficulty level did you play the scenario on? Please do not submit feedback from pre 1.4.

1.12.6, Challenging

2) Do you think the difficulty is adequate to the level? If not describe the issue that made the scenario to easy/hard.

Good for a first episode warm up. It was a little challenging at first with the mud-things and the cuttlefish was a pain. The undead were fairly straight-forward as you have enough units to rotate through and, besides the enemy leader, the enemy doesn't have enough firepower to kill you if you keep your formation tight.

3) Was there any event that caused you to almost instantly lose, or made the scenario unplayable without reload?

No.

4) Do you like the storyline and the dialogues? If not what part/character lags behind or what would you like changed?

Generally very good. Bringing up the keep to the east at the beginning caused me to be unsure about going east or south.

5) Do you think the scenario was fun? Please write down some thoughts about gameplay, mood etc.

Nicely different in many ways with the new elves and the finding of allies instead of recruiting.

I did find it weird there were villages out in the desert. Seems like a lot of running scouts around for little reason (two units I think?)
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