Scenario Review: (UTBS) 3. A Stirring in the Night

Feedback for the mainline campaign Under the Burning Suns.

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Mist
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Post by Mist » February 20th, 2008, 12:09 am

Upgrade to wesnoth at least 3.16 and use 'start of scenario' save.
Somewhere, between the sacred silence and sleep.
Disorder.

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Mist
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Re: Scenario Review: (UTBS) 3. A Stirring in the Night

Post by Mist » March 16th, 2008, 2:48 am

Please note new set of questions in the first post and use these for feedback from now on.
Somewhere, between the sacred silence and sleep.
Disorder.

abisjanka
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Re: Scenario Review: (UTBS) 3. A Stirring in the Night

Post by abisjanka » December 12th, 2008, 5:34 pm

i play wesnoth 1.4.6.
First time i arrived at round 12 or something untill this happend. So i started again.
After 4 rounds Kaleh just says "too many of our people are dead. The undead will kill us all. Its over" (i play german version, so i tried to translat) and then its over.
Why does that happen? I did not loose any of my troops in this scenario.
In fact just 6 or something in the whole campaign.
An explanation would be great.

Thanks in forward.
Last edited by abisjanka on December 12th, 2008, 5:39 pm, edited 1 time in total.

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zookeeper
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Re: Scenario Review: (UTBS) 3. A Stirring in the Night

Post by zookeeper » December 12th, 2008, 5:35 pm

abisjanka wrote:i play wesnoth 1.4.6.
After 4 rounds Kaleh just sais "too many of our people are dead. The undead will kill us all. Its over" and then its over.
Why does that happen? I did not loose any of my troops (sorry dont know how to say in proper english) in this scenario.
In fact just 6 or something in the whole campaign.
An explanation would be great.

Thanks in forward.
You lost too many villages.

abisjanka
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Re: Scenario Review: (UTBS) 3. A Stirring in the Night

Post by abisjanka » December 12th, 2008, 6:14 pm

maybe a stupid question, but you said villages. All 7 villages are mine at this moment.
so it still does not make sense

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zookeeper
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Re: Scenario Review: (UTBS) 3. A Stirring in the Night

Post by zookeeper » December 12th, 2008, 8:11 pm

abisjanka wrote:maybe a stupid question, but you said villages. All 7 villages are mine at this moment.
so it still does not make sense
Oh. Well, in that case I have no idea.

fabi
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Re: Scenario Review: (UTBS) 3. A Stirring in the Night

Post by fabi » December 20th, 2008, 10:26 pm

abisjanka wrote:i play wesnoth 1.4.6.
First time i arrived at round 12 or something untill this happend. So i started again.
After 4 rounds Kaleh just says "too many of our people are dead. The undead will kill us all. Its over" (i play german version, so i tried to translat) and then its over.
Why does that happen? I did not loose any of my troops in this scenario.
In fact just 6 or something in the whole campaign.
An explanation would be great.

Thanks in forward.
I fixed that bug in svn trunk.
Greetings, Fendrin

ramses66
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Re: Scenario Review: (UTBS) 3. A Stirring in the Night

Post by ramses66 » January 25th, 2009, 2:30 pm

I'm playing UTBS in 1.5.8 and encountered a problem in "A Stirring in the Night". When Garak (sp?) gets blessed his attacks change from a regular sword and bow to just a special sword. On the right-hand side description under his sword attack it says fire damage, berserk, magical and firststrike, but it's neither magical (only 40% to hit when I attack skellies in a castle) nor berserk (just the 4 attacks). It does deal fire damage though.


Edit: Ah, ok.
Last edited by ramses66 on January 25th, 2009, 6:59 pm, edited 1 time in total.

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zookeeper
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Re: Scenario Review: (UTBS) 3. A Stirring in the Night

Post by zookeeper » January 25th, 2009, 2:45 pm

ramses66 wrote:I'm playing UTBS in 1.5.8 and encountered a problem in "A Stirring in the Night". When Garak (sp?) gets blessed his attacks change from a regular sword and bow to just a special sword. On the right-hand side description under his sword attack it says fire damage, berserk, magical and firststrike, but it's neither magical (only 40% to hit when I attack skellies in a castle) nor berserk (just the 4 attacks). It does deal fire damage though.
All that special stuff works only against the two champions (or maybe against the leaders too, I don't remember). But sure, it's a bit confusing as it is.

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Re: Scenario Review: (UTBS) 3. A Stirring in the Night

Post by Jozrael » February 19th, 2009, 10:48 pm

A bug! :O

Okay, so here is the order of events:

I kill the top champion early on (not with garak).
Later, I kill the bottom champion (again, not with garak).
Orcs spawn.
I kill bottom undead leader.

Suddenly, the scenario is over. Here is the order of text I got:

"Zomg, you killed me, now I will assume a form greater than you can imagine!"/"I'll teach you to interfere in our contest!"

Orcs suddenly retreat because night is almost over/You spot the dawn coming.

Then..."That was a very brave thing you did, Kaleh, defeating -both those undead leaders-" + accompanying text from both undead leaders as if they were bested. And they kill garak.

Whaaat?

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Re: Scenario Review: (UTBS) 3. A Stirring in the Night

Post by singalen » August 24th, 2009, 6:34 pm

zookeeper wrote:
ramses66 wrote:I'm playing UTBS in 1.5.8 and encountered a problem in "A Stirring in the Night". When Garak [...] nor berserk (just the 4 attacks). [...]
All that special stuff works only against the two champions (or maybe against the leaders too, I don't remember). But sure, it's a bit confusing as it is.
I got Garak leveled up, and he lost Berserk.
And yep, I didn't even figure out from the text that Berserk will work only against champions/leaders.

Yeran
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Re: Scenario Review: (UTBS) 3. A Stirring in the Night

Post by Yeran » August 31st, 2009, 7:41 am

(1) What difficulty levels and game versions have you played the scenario on?
1.6.4, easiest difficulty setting

(2) How difficult did you find the scenario? (1-10)
6, had to restart once as the unexpected orcs reached my keep

(3) How clear did you find the scenario objectives?
I had no idea how many turns until dawn, everything else was clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Fine.

(5) What were your major challenges in meeting the objectives of the scenario?
Once you had an good idea whats going on it wasn't very hard. The bats proved to be annoying sniping my wounded units in packs of 2-3 but its good the way it is.

(6) How fun do you think the scenario is? (1-10)
7, good thing you got those magic weapons

(7) What, if any, are changes you would have made to the scenario to make it more fun?
I like it the way it is.


Kind of funny: the walking corpse that spawned as an ghost reached one of my villages did so under my control. I used it to get an army of revived bats, arguably one of the best WC-variants you can spawn at all. You can even recall them later. I dont think its intended that way. ;)

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Re: Scenario Review: (UTBS) 3. A Stirring in the Night

Post by fabi » August 31st, 2009, 8:21 pm

Yeran wrote:Kind of funny: the walking corpse that spawned as an ghost reached one of my villages did so under my control. I used it to get an army of revived bats, arguably one of the best WC-variants you can spawn at all. You can even recall them later. I dont think its intended that way. ;)
Sorry, I don't get this. Please explain in detail.

Yeran
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Re: Scenario Review: (UTBS) 3. A Stirring in the Night

Post by Yeran » August 31st, 2009, 9:08 pm

Well, whenever an undead captures one of your villages a walking corpse/soulless one is spawned.
It will however spawn under your control and if you manage to keep it alive (and probably lasthit to spawn some more) you are free to recall it/them in the following scenarios. Which doesn't make sense I'd say.

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Re: Scenario Review: (UTBS) 3. A Stirring in the Night

Post by fabi » September 1st, 2009, 9:16 am

Yeran wrote:Well, whenever an undead captures one of your villages a walking corpse/soulless one is spawned.
It will however spawn under your control and if you manage to keep it alive (and probably lasthit to spawn some more) you are free to recall it/them in the following scenarios. Which doesn't make sense I'd say.
Okay, fixed for 1.6.5 and 1.7.5.
Thank you for the report.

Greetings,
Fabi

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