Wesnoth 1.19.26

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Pentarctagon
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Wesnoth 1.19.26

Post by Pentarctagon »

Wesnoth 1.19.26 is out!
This new release in the 1.19.x development series sees various changes and improvements in various areas.

As this is a development version, we would like to remind everyone how the testing and feedback process works for these:
  • If you download Wesnoth stand-alone, make sure to keep the latest stable release around in case the game breaks and you find yourself unable to get your daily fix of Wesnoth.
  • Playtest the game, and make sure to report any bugs you find! Even obvious bugs can be left unfixed if everyone assumes someone else has already reported it.
  • For any bugs found, or to request new features to be added, check out bug tracker here. First though, please read our instructions for reporting bugs on the wiki, which will give your bug report or feature request the best chance of being addressed.
  • Near the end of the release notes below you will find a list of the most important bugs known at the time of the release. Some items are due to be fixed in future releases of the 1.19.x series, but for others we depend on contributed patches from volunteer coders like you!

Downloads
Steam
Development versions of Wesnoth are available on Steam through our beta channel.
In your Steam library: right-click on Battle for Wesnoth, select Properties, go to the Betas tab, and select the 1.19.x option from the drop down.
Itch.io
The latest development version of Wesnoth is also published on itch.io. A standalone portable download is also available.
Windows installer (64-bit)
SHA256 sum: b77289f7a8233ff2af8a4d3d651d6bfd047bb923557e27471f5f18f870e4fd94
NOTE: Due to how expensive it is, Wesnoth's installer is not signed. This often results in the installer being flagged as potentially dangerous by antivirus software because the publisher is unknown.
macOS package
SHA256 sum: 8ced5829d75333acd16dcc0ae9a942f4c355609503e2692d2769797561d685b9
Source code
SHA256 sum: 5bde64ae099cea7e469359f01ae350e9ba6c57f559cc66975a0f7bf7a2e6b6c6
Linux
All known Linux packagers have been contacted, and binaries for your distribution may have already been created. Information about where to get the respective binaries and how to install them, including via Flatpak, can be found on the Linux binaries page in the wiki.

Changes in this release

Read on for more details about the most notable fixes and additions since the previous development release. A full list of changes may be found in our changelog.
General
  • Unit footprints
    Unit footprints have been reworked to now more strongly show multi-turn movement. It is now also possible to set custom footprints for a unit.
  • [move_units_fake]
    The [move_units_fake] tag now supports units moving in parallel rather than sequentially.
  • SIMD
    Performance of various pixel-level operations has been improved through using SIMD functions. This can be disabled in the advanced preferences if it causes any issues.
Important changes since 1.18.x
This information applies to all 1.19.x development releases unless specified otherwise.

General
Windows:
macOS:
  • Minimum required version is now 10.13, from 10.12.

New Contributors and Developers

Do you want to help shape the future of Wesnoth? You are always free to join us in the #development Discord channel or #wesnoth-dev IRC channel on libera.chat to ask for help with getting started!

The multiplayer and add-ons servers for this development series are up and running. Because development versions are a moving target, the development multiplayer server only accepts the latest version in the series. Add-ons may break due to changes to the WML and Lua APIs throughout development series — any problems involving them should be reported to the respective add-on maintainers.

If you find any bugs, do not hesitate to report them, but please read the instructions on how to report bugs first! As bug reports in the forums tend to be forgotten, you will get better results using our bug tracker. We require your help for finding and fixing issues, no matter how obvious, trivial, or complicated they seem!

Have fun!
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take one down, patch it around
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mctom
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Re: Wesnoth 1.19.26

Post by mctom »

Pentarctagon wrote: August 11th, 2026, 11:13 pm
SIMD
Performance of various pixel-level operations has been improved through using SIMD functions. This can be disabled in the advanced preferences if it causes any issues.
Does that mean Wesnoth will crash on PCs without SSE2 by default?

This is the related commit I believe:
https://github.com/wesnoth/wesnoth/comm ... 8b2b0770e0

I'm far from being an expert, but I cannot see any code that checks the actual hardware capability.
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Pentarctagon
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Re: Wesnoth 1.19.26

Post by Pentarctagon »

CPUs that old likely wouldn't be able to run Wesnoth in the first place, but there's an option to turn it off.
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take one down, patch it around
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Re: Wesnoth 1.19.26

Post by mentos987 »

"Does that mean Wesnoth will crash on PCs without SSE2 by default?" -- there is a detection system that should skip the simd operations and go back to the old code if SSE2 is not detected. We haven't yet tested it on such a system though.
mentos987
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Re: Wesnoth 1.19.26

Post by mentos987 »

This part is the related check:

#if defined(__SSE2__) || \
defined(_M_X64) || \
(defined(_MSC_VER) && defined(_M_IX86_FP) && _M_IX86_FP >= 2)
mctom
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Re: Wesnoth 1.19.26

Post by mctom »

Pentarctagon wrote: August 12th, 2026, 1:45 pm CPUs that old likely wouldn't be able to run Wesnoth in the first place, but there's an option to turn it off.
Yeah my bad, for some reason I thought it was AVX2 and not SSE2 :lol:
In case of AVX2 that would be a real issue.
mentos987 wrote: August 12th, 2026, 3:59 pm This part is the related check:

#if defined(__SSE2__) || \
defined(_M_X64) || \
(defined(_MSC_VER) && defined(_M_IX86_FP) && _M_IX86_FP >= 2)
This code checks for the machine's capability during compilation, not runtime.
But as Pentarctagon has said, this isn't likely to affect anyone, since SSE2 was introduced eons ago. Even my ~2012 netbook with Intel Atom supports it.
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Re: Wesnoth 1.19.26

Post by ChaosRider »

So today we have 12-08-2026 and yesterday was released Wesnoth v1.19.26 which when we check the site below:

https://wiki.wesnoth.org/1.19_Roadmap

should be released 19-07-2026 so should we expect that next versions of the Wesnoth will be later (like atleast 20 days later) than its in Wesnoth versions road map?
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Re: Wesnoth 1.19.26

Post by mentos987 »

I think SSE2 comes default for Win 64. And Wesnoth requires 64 bit Win these days
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Pentarctagon
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Re: Wesnoth 1.19.26

Post by Pentarctagon »

ChaosRider wrote: August 12th, 2026, 5:57 pm So today we have 12-08-2026 and yesterday was released Wesnoth v1.19.26 which when we check the site below:

https://wiki.wesnoth.org/1.19_Roadmap

should be released 19-07-2026 so should we expect that next versions of the Wesnoth will be later (like atleast 20 days later) than its in Wesnoth versions road map?
Nope.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
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Re: Wesnoth 1.19.26

Post by octalot »

Missing from the changelog: SP RNG mode is now stored in a preference, and it defaults to Reduced RNG by default.
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