Wesnoth 1.14.9

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Wesnoth 1.14.9

Post by Iris »

Wesnoth 1.14.9 is out!

This is a regular maintenance release for the stable 1.14.x series, delivering bug fixes and translation updates. As is the norm for updates to the current stable series, this release is fully compatible with previous 1.14.x versions.

The reason this release is numbered 1.14.9 instead of 1.14.8 is that version 1.14.7 was re-released as 1.14.8 on the Mac App Store after a few issues with the original macOS build for that version were found. This was the only way we could push a fixed build for that version on the store. To force version numbers on other platforms to match again in subsequent releases, we decided to skip straight to 1.14.9.

A full list of changes and new features added since version 1.12 can be found in the release notes for this series.

Changes since 1.14.7

Read on for more details about the most notable fixes and additions since the previous stable release. A full list of changes may be found in our changelog.

A Tale of Two Brothers:
  • S3: Modified castle illumination tip on easy mode.
Dead Water:
  • S3: Modified starting dialogue.
Descent into Darkness:
  • Updated campaign description.
  • Updated maps for S1 and S6.
  • S4: Reduce difficulty on Easy and Normal modes.
  • S11: Reduce difficulty at the start.
Eastern Invasion:
  • S9: Added dialogue on victory
Heir to the Throne:
  • Removed “Princess” as a direct form of addressing.
  • S15, S23: Add explicit hints on Easy (PR #4329).
  • S15: Improved one branch of the victory dialog (PR #4334).
Legend of Wesmere:
  • S23: Landar’s normal death dialogue is now (properly) not used.
Northern Rebirth:
  • Removed “Princess” as a direct form of addressing.
Sceptre of Fire:
  • S5: Tell player that Gryphon Riders can now be recruited.
  • S9: Objectives changed to be more accurate upon moving to the volcano.
Secrets of the Ancients:
  • Fixed number of scenarios in campaign listing.
Son of the Black Eye:
  • S10: Add dialogue on victory.
The Rise of Wesnoth:
  • Tweaked dialogue in various scenarios.
  • Fixed number of scenarios in campaign listing.
  • S17a: Prevent time-over defeat if player chooses to defeat the remaining saurians.
The South Guard:
  • Update campaign description.
  • Highlighted narrator and gameplay explanations with colors.
  • S1: Create Sir Gerrick if player skips the scenario using debug mode.
  • S4: Revise end of scenario dialogue.
  • S5: Add narrator warning when siding with the bandits, and reduce difficulty.
  • S6b: Create Urza Afalas if player skips scenario 5 using debug mode.
  • S6b: Kill elves on side 1 if player got to this scenario using debug mode.
  • S8b: Fixed bug with shifted ToD schedules near campfires.
Under the Burning Suns:
  • Various bugfixes (objectives, allied vision, unit spawns, event firing).
  • Updated various maps.
  • Add additional animations to cutscenes and events.
  • S2: Add dehydration explanation to objectives.
  • Own portraits for higher level bats.
  • New Water Serpent and Cuttlefish portraits.
  • New Wolf, Great Wolf and Direwolf portraits.
  • Additional wolf/dog portrait for custom units.
  • Separate Mudcrawler portrait.
  • New Walking Corpse portrait for mounted variation.
  • Clarified descriptions of income and upkeep in the help and in tooltips (PR #4337).
  • The Wilderlands: Fixed default village_gold being too high, disadvantaging player 5.
A New Land:
  • The Help menu can be accessed during any turn and doesn’t pause the game.
  • Bottleneck in the spider’s caves removed.
  • Swapped positions of Gryphon and Drake.
  • Guards can’t be tricked off position, leaders won’t destroy buildings.
  • Guards and Spiders are loyal — AI income has been adjusted accordingly.
  • AI income increases very slowly in the late game.
  • Updated various references of “mermen” to use “merfolk” or “mer” instead.
  • Adjusted several maps to use different castle graphics.
  • Fixed a rare AI crash during attack prediction (issue #4068).
  • Fixed guardians being used for village actions by the Experimental AI.
  • Changed the :help command’s output to split over multiple lines.
  • Added translatable explanations of the arguments for :droid, :help and :idle.
  • Fixed [music] ms_after= affecting the previous track instead of the intended one
  • Removed OpenMP support.
Known Issues
Running Wesnoth with SDL 2.0.10 causes some graphical issues (#4237, #4245). A patch solving these is available for players building from source, and will be part of subsequent Wesnoth releases. The official Windows and macOS builds do not use SDL 2.0.10 and thus are unaffected.
General bugs:
  • OneDrive can interfere with Wesnoth’s user config/data directory set-up, leading to all kinds of different manifestations of the issue. There’s no fix available yet. The recommendation for the time being is to avoid syncing the Wesnoth user directory with OneDrive.
General bugs:
  • Preprocessor errors corrupt cache (issue #1924). If this happens you have to wipe your cache. That can be done in Preferences → Cache.

Source code (456.4 MB)
SHA256 sum: ea8d51f474861c3954efdbfce3980e8c7ee58edeab714a8ab3d3f74e1dcd0dd6
Windows installer (411.7 MB)
SHA256 sum: 17fd07ac2a48c9b8abc56d12f503557f007b306eb77a447a1c22d9a3e66371f9
macOS package (467.7 MB)
SHA256 sum: e0e34d22ee777414092d84f2fae1ac4c1888926ec82d967228175776c95f3dcf
All known Linux packagers have been contacted, and binaries for your distribution may have already been created. Information about where to get the respective binaries and how to install them, including via Flatpak, can be found on the Linux binaries page in the wiki.
The multiplayer server for 1.14.x is up and running. This server allows players using all stable releases from this series, including the 1.14 release candidates (1.13.12 and after).

The add-ons server for 1.14.x is already running. It was started for 1.13.12 and it serves all stable releases from this series.
If you encounter any problems involving add-ons not working as expected, please notify the content’s author or maintainer.

If you find any bugs, do not hesitate to report them, but please read the instructions on how to report bugs first! As bug reports in the forums tend to be forgotten, you will get better results using our bug tracker. We need your help for finding and fixing issues, no matter how obvious, trivial, or complicated they seem!

Have fun!
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm (now available for Wesnoth 1.14.x and 1.15.4+).