Wesnoth 1.13.11 (1.14 Beta 3)

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vultraz
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Re: Wesnoth 1.13.11 (1.14 Beta 3)

Post by vultraz »

I can't reproduce the issue on that map :( All the mountains look fine.
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gnombat
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Re: Wesnoth 1.13.11 (1.14 Beta 3)

Post by gnombat »

vultraz wrote: March 5th, 2018, 12:26 am I can't reproduce the issue on that map :( All the mountains look fine.
It's 100% reproducible for me - I think it's a problem with the Windows installer? I get this message in the log:

Code: Select all

error display: could not open image 'terrain/mountains/dry6_2.png'
Looking at the file Program Files (x86)\Battle for Wesnoth 1.13.11\data\core\images\terrain\mountains\dry6_2.png, it's obviously corrupt.
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vultraz
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Re: Wesnoth 1.13.11 (1.14 Beta 3)

Post by vultraz »

The file is fine for me with a git clone. I'll refer this to our Windows packager.
Creator of Shadows of Deception (for 1.12) and co-creator of the Era of Chaos (for 1.12/1.13).
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
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loonycyborg
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Re: Wesnoth 1.13.11 (1.14 Beta 3)

Post by loonycyborg »

The git clone I made that release from was corrupted. I'll remake it, next release should be fine.
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Argesilao

Re: Wesnoth 1.13.11 (1.14 Beta 3)

Post by Argesilao »

@SigurdFireDragon

I played again the scenario CLEARING THE MINE, but the error message did not appear :?
As you said, in any case it had not compromised the continuation of the game, so ... Boh!
SigurdFireDragon wrote: March 4th, 2018, 3:51 pm Also, do you have any modifications running along with the campaign? If so, it is possible one of them might be causing the issue.
I didn't use modifications neither the first time nor the second.

Anyway thanks for your work!
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octalot
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Re: Wesnoth 1.13.11 (1.14 Beta 3)

Post by octalot »

File for reproducing #2608, I can persuade Github's issue tracker to accept save files as attachments.

This will need Ageless Era installed (4.17.0, as is currently on the 1.13 add-ons server). I tried to create a simpler test case, but didn't manage it.
Attachments
sometimes asserts.gz
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Axiomatic
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Re: Wesnoth 1.13.11 (1.14 Beta 3)

Post by Axiomatic »

What is the build
https://sourceforge.net/projects/wesnot ... h-1.13.12/
Why it isn't announced on title page and forum?
gfgtdf
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Re: Wesnoth 1.13.11 (1.14 Beta 3)

Post by gfgtdf »

it will be announced soon.
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Re: Wesnoth 1.13.11 (1.14 Beta 3)

Post by Celtic_Minstrel »

It's actually preferred that both Mac and Windows builds are available in time for the announcement (this is official policy, documented somewhere on the wiki if I recall correctly). It doesn't always happen in practice though, because if the packagers take too long then the announcement is simply posted anyway.
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tr0ll
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Re: Wesnoth 1.13.11 (1.14 Beta 3)

Post by tr0ll »

1.13.11 compiles fine on debian Jessie using the wiki instructions.
1.13.12 will need Stretch to compile on debian, due to boost libs 1.56. i was meaning to upgrade OS anyway :)
Byron
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Re: Wesnoth 1.13.11 (1.14 Beta 3)

Post by Byron »

I've been testing 1.13.12 & of the mini-map toggle switches only the zoom button works. I always turn off the villages toggle switch because I find it confusing & a clutter. This is why I know it's not working.

The performance issues seem to have been resolved & the game is even more visually appealing than it was before.
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vultraz
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Re: Wesnoth 1.13.11 (1.14 Beta 3)

Post by vultraz »

Byron wrote: March 22nd, 2018, 1:26 pm I've been testing 1.13.12 & of the mini-map toggle switches only the zoom button works.
Already fixed in master. Will be in 1.13.13. :)
Creator of Shadows of Deception (for 1.12) and co-creator of the Era of Chaos (for 1.12/1.13).
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
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