Wesnoth 1.9.0
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Wesnoth 1.9.0
This is the first release of the 1.9.x development branch. As with normal development releases, it may include many more bugs than stable releases from the 1.8.x series — additionally, 1.8 content is not compatible with 1.9.x due to the many changes in the game engine and WML syntax between both branches. Don't be disappointed if the game crashes every now and then — "normal" players (those who want a stable gaming experience) should not use this release, and stick to the stable branch instead.. However, if you want to test the future of Wesnoth and help us find bugs early, you are welcome to check out 1.9.0. We require your help for finding and fixing issues. If you find a bug, please do not assume that it is so obvious that we already know about it. Report it and make sure that we are aware of it.
Since the release of the new stable 1.8 branch we added myriads of new things. The huge amount of new terrains and terrain graphics is just the tip of the iceberg. To get an idea about the changed graphics, have a look at the wiki page with screenshots.
There are already some known issues, but let me provide you with a list of great new things first — many of them done as part of Google's Summer of Code program. The known issues come afterwards...
Important changes and new features
Of course there is also the full changelog listing (almost) all the changes since 1.8. A changelog for the most visible changes for users is the players changelog.
Known Issues (to be fixed in the next release)
Source code:
http://sourceforge.net/projects/wesnoth ... 2/download (304.0 MB) md5sum
Here is the XDelta for the sources:
http://sourceforge.net/projects/wesnoth ... a/download (1.8.4 to 1.9.0, 36.6 MB)
Check http://forums.wesnoth.org/viewtopic.php?t=7034 for information on using XDelta.
The Windows package is already available. You can find it on the download page.
The MacOSX package is already available. You can find it on the download page.
Many of the Linux packages have already been created, and all known packagers have been contacted. Information about where to get the respective binaries or how to get them to work can be found in the Linux binaries page in the wiki. Download links for other supported systems will be available at the downloads page once the packages are created and published.
As a fallback you can also get the sources from http://files.wesnoth.org/ — but you should first try to get files through SourceForge.net to help us save bandwidth. Please get the files from SourceForge.net if possible.
The multiplayer server for 1.9.0 is already up and running. This server can be only be used to play with other 1.9.0 users. If you do encounter problems, please report them.
A new add-ons server for 1.9.x is already running. It was started during the development of 1.9.0. If you encounter any problems with content from the add-ons server not working as expected, please notify the content's author — most of them should be here in the Scenario & Campaign Development forum.
If you find any bugs don't hesitate to report them, but please read the instructions on how to post bugs first! Instructions for bug reporting can be found at ReportingBugs. Again, we require your help for finding and fixing issues, no matter how trivial or complicated they are!
Enjoy!
PS: Within the next seven days anyone asking when the binary for xyz will be ready will be banned and the post will be deleted. Such questions just distract the developers and packagers and don't do any good, so better not ask them...
Bug reports in the forums tend to get forgotten. You will get better results by following the guidelines and report them in the bugtracker.
Since the release of the new stable 1.8 branch we added myriads of new things. The huge amount of new terrains and terrain graphics is just the tip of the iceberg. To get an idea about the changed graphics, have a look at the wiki page with screenshots.
There are already some known issues, but let me provide you with a list of great new things first — many of them done as part of Google's Summer of Code program. The known issues come afterwards...
Important changes and new features
[b]New campaign[/b]
[b]Terrain[/b]
[b]Network[/b]
[b]Planning system/Whiteboard[/b]
[b]Persistant variables in WML[/b]
[b]Wesnoth User made content Eclipse Plugin[/b]
[b]Location of userdata[/b]
[b]New and changed dependencies[/b]
Known Issues (to be fixed in the next release)
- It is currently not possible to connect to the official multiplayer server using Join official server (this currently leads to the game crashing). Instead you have to click on Join server and enter
server.wesnoth.org:14997
in there. Reported as bug #16502 [Gna.org] - Uploading add-ons via the in-game interface causes the game crash. As workaround, use the python tool
wesnoth_addon_manager
fromdata/tools/
. Reported as bug #16474 [Gna.org].
Source code:
http://sourceforge.net/projects/wesnoth ... 2/download (304.0 MB) md5sum
Here is the XDelta for the sources:
http://sourceforge.net/projects/wesnoth ... a/download (1.8.4 to 1.9.0, 36.6 MB)
Check http://forums.wesnoth.org/viewtopic.php?t=7034 for information on using XDelta.
The Windows package is already available. You can find it on the download page.
The MacOSX package is already available. You can find it on the download page.
Many of the Linux packages have already been created, and all known packagers have been contacted. Information about where to get the respective binaries or how to get them to work can be found in the Linux binaries page in the wiki. Download links for other supported systems will be available at the downloads page once the packages are created and published.
As a fallback you can also get the sources from http://files.wesnoth.org/ — but you should first try to get files through SourceForge.net to help us save bandwidth. Please get the files from SourceForge.net if possible.
The multiplayer server for 1.9.0 is already up and running. This server can be only be used to play with other 1.9.0 users. If you do encounter problems, please report them.
A new add-ons server for 1.9.x is already running. It was started during the development of 1.9.0. If you encounter any problems with content from the add-ons server not working as expected, please notify the content's author — most of them should be here in the Scenario & Campaign Development forum.
If you find any bugs don't hesitate to report them, but please read the instructions on how to post bugs first! Instructions for bug reporting can be found at ReportingBugs. Again, we require your help for finding and fixing issues, no matter how trivial or complicated they are!
Enjoy!
PS: Within the next seven days anyone asking when the binary for xyz will be ready will be banned and the post will be deleted. Such questions just distract the developers and packagers and don't do any good, so better not ask them...
Bug reports in the forums tend to get forgotten. You will get better results by following the guidelines and report them in the bugtracker.
Last edited by ivanovic on September 17th, 2010, 10:17 am, edited 6 times in total.
Reason: Added link to whiteboard feedback thread
Reason: Added link to whiteboard feedback thread
Re: Wesnoth 1.9.0
Before someone asks if there will also be a package for the OpenPandora since I created packages for 1.8.3 and 1.8.4 (you can find them on the download page in the wiki.)
It does not look good for this one since the memory usage was increased (at least for a short time while creating caches). We (as the development team) will have a look at this and evaluate if it is possible to reduce the memory usage there, but this won't be backported to 1.9.0 and we have no idea so far when this will be ready. So for the moment Pandora users will have to stay with 1.8.x as well as other users with "not much RAM at all" (the Pandora only has 256MB and no swap).
It does not look good for this one since the memory usage was increased (at least for a short time while creating caches). We (as the development team) will have a look at this and evaluate if it is possible to reduce the memory usage there, but this won't be backported to 1.9.0 and we have no idea so far when this will be ready. So for the moment Pandora users will have to stay with 1.8.x as well as other users with "not much RAM at all" (the Pandora only has 256MB and no swap).
- Captain_Wrathbow
- Posts: 1664
- Joined: June 30th, 2009, 2:03 pm
- Location: Guardia
Re: Wesnoth 1.9.0
Yeehah!! 1.9.0, incredible.
I can't wait to see all the new terrains and other changes.
Downloading now...

I can't wait to see all the new terrains and other changes.
Downloading now...

- mnewton1
- Posts: 777
- Joined: November 12th, 2008, 4:31 am
- Location: On my pretty teal horsey.
- Contact:
Re: Wesnoth 1.9.0
At the end of the post you ended a wiki tag with [/url] This makes the rest of the post a link to the wiki.
Creator of Ageless Era
Check out Frogatto & Friends, it's made by the same people who created The Battle for Wesnoth!
Check out Frogatto & Friends, it's made by the same people who created The Battle for Wesnoth!
Re: Wesnoth 1.9.0
1.9 is incredible, and I just downloaded. Terrain changes are great. Nobody's on the server though, which is to be expected as it's new and the normal server logon is broken. I doubt most of the MP players frequent the forums.
- Captain_Wrathbow
- Posts: 1664
- Joined: June 30th, 2009, 2:03 pm
- Location: Guardia
Re: Wesnoth 1.9.0
ARCANE COW!!!!
Wow.
I really just don't know what else to say. Wow.
Wow.
The new terrain is awesome, and I can't wait to see what's next. I can't imagine it getting any better, but I'm sure I'll be proven wrong.
Congrats, this release is unbelievable. I love it.
Thanks for making an incredible game!
Wow.
I really just don't know what else to say. Wow.
Wow.
The new terrain is awesome, and I can't wait to see what's next. I can't imagine it getting any better, but I'm sure I'll be proven wrong.
Congrats, this release is unbelievable. I love it.
Thanks for making an incredible game!

- Pentarctagon
- Project Manager
- Posts: 5289
- Joined: March 22nd, 2009, 10:50 pm
- Location: Earth (occasionally)
Re: Wesnoth 1.9.0
the terrain looks great
, though there seems to be a problem with creating the cache. I'll be editing an addon in preparation for 1.9.1 and being able to upload them to the server, and then I'll reload and start getting runtime errors unless i remove the add-ons, reload, put them back, and then it works fine.

99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: Wesnoth 1.9.0
No mention of the extensive work on saurian animations in either changelog.ivanovic wrote:Of course there is also the full changelog listing (almost) all the changes since 1.8. A changelog for the most visible changes for users is the players changelog.
The saurians look great, they don't stand still for a second.

Some of the new wolf sound effects are great, but two of the "death" ones sound like a kid in a chocolate bar commercial.
Some minor performance issues with animated water during scrolls in windowed mode. In fullscreen they are fine. I don't think it's enough to file a bug report, might just be my setup here.
“It is written in my life-blood, such as that is, thick or thin; and I can no other.” - J.R.R. Tolkien
My campaign: Swamplings - Four centuries before the founding of Wesnoth, the first wolf rider emerges from a tribe of lowly swamp goblins.
My campaign: Swamplings - Four centuries before the founding of Wesnoth, the first wolf rider emerges from a tribe of lowly swamp goblins.
Re: Wesnoth 1.9.0
Amazing changes, but having 512 RAM and using MS Windows XP i find 1.9 to be very laggy overall even when i never had any lag problems with BfW before.
Is this something that can be solved in any way or is just a matter of upgrading to something better than this ancient PC?
Is this something that can be solved in any way or is just a matter of upgrading to something better than this ancient PC?
Re: Wesnoth 1.9.0
Well, turn off "animate map" in the advanced preferences first. The animated water is a performance hog.Schierke wrote:Amazing changes, but having 512 RAM and using MS Windows XP i find 1.9 to be very laggy overall even when i never had any lag problems with BfW before.
Is this something that can be solved in any way or is just a matter of upgrading to something better than this ancient PC?
- Pentarctagon
- Project Manager
- Posts: 5289
- Joined: March 22nd, 2009, 10:50 pm
- Location: Earth (occasionally)
Re: Wesnoth 1.9.0
even upgrading would have only helped so much, I have a 2.66GHz duo core + 8GB RAM and its still lagging a bit. I looked at task manager while on Cynsaun Battlefield and at times it was using up ~40% of the cpu, and that was when it was just sitting there.
its actually kind of funny to watch the cpu jump up and down when I minimze wesnoth
its actually kind of funny to watch the cpu jump up and down when I minimze wesnoth

99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: Wesnoth 1.9.0
Are you sure? I can't find that.mnewton1 wrote:At the end of the post you ended a wiki tag with [/url] This makes the rest of the post a link to the wiki.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
- Golden_Soldier
- Posts: 265
- Joined: July 20th, 2010, 10:26 pm
- Location: Roanoke
Re: Wesnoth 1.9.0
awesome!!!!! the terrain is amazing!!!!!
I cant wait til you add the mud glob and ghast when are those expected to be added
I cant wait til you add the mud glob and ghast when are those expected to be added
Re: Wesnoth 1.9.0
[acronym=It's Ready When It's Ready]IIRWIIR[/acronym]. It all depends on the artists' progress and the approval of the Art Director(s) in charge.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
Re: Wesnoth 1.9.0
1.9 looks amazing, great job!
Is the "WML Engine" section in the full change log a complete list of alterations to WML usage? If not, is there a list somewhere else? I want to prepare some of my works for the new version and I'm not sure where to find the altered WML (if any).

Is the "WML Engine" section in the full change log a complete list of alterations to WML usage? If not, is there a list somewhere else? I want to prepare some of my works for the new version and I'm not sure where to find the altered WML (if any).
My_Own_Minion: get rid of the scientist, i can take the blind guy
Talkative: You're like the Wizard of Oz, but evil.
Add-ons in 1.8: Golbeeze's Maps, Golbeeze's RPGs, Evolving Era
Contributor to and Maintainer of Mercenaries
Talkative: You're like the Wizard of Oz, but evil.
Add-ons in 1.8: Golbeeze's Maps, Golbeeze's RPGs, Evolving Era
Contributor to and Maintainer of Mercenaries