Wesnoth 1.4.5

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ivanovic
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Wesnoth 1.4.5

Post by ivanovic »

Wesnoth 1.4.5 is out!

This is a bugfix release for the 1.4.x series and it is compatible with the other 1.4.x versions.

1.4.5 fixes several smaller bugs, provides some smaller and many bigger updates to many translations and ships several updated graphics including new portraits for the mage line. Of course there is also the full changelog listing (almost) all the changes since 1.4.4. A changelog with changes that might be visible to most users (and only includes these) is the players changelog.

One new bug was introduced with this release. That is the AI might try, after being ambushed, to move a unit to the location where the ambushed unit is located resulting in a crash. A fix for this is included in this commit.

Downloads
Sources:
http://downloads.sourceforge.net/wesnot ... 2?download (146.9 MB) md5sum
Here is the xDelta for the sources:
http://downloads.sourceforge.net/wesnot ... a?download (1.4.4 to 1.4.5, 2.6 MB)
Check http://www.wesnoth.org/forum/viewtopic.php?t=7034 for info on using xdelta.

The Windows binary is not available yet. Once it is, you can find it on the download page.

The MacOSX binary is already available. You can find it on the download page.

The OpenSolaris binary is already available. You can find it on the download page.

The Debian and Gentoo packages are already created, all known packagers have been contacted. Information about where to get the respective binaries or how to get them work you get on the Linux binaries site for the Linux binaries. Download links for the other supported systems will be listed at the downloads page once the binaries are available.

As a fallback you can also get the sources from http://files.wesnoth.org/ - you should first try to get files through SourceForge to help us save bandwidth.

The multiplayer server for 1.4.5 is already up and running. This server can be used to play with all 1.4.x releases. If you do encounter problems, please report them.

By now the add-on server already offers much content that should be completely compatible with all 1.4.x releases. If you encounter any problems with content from the add-on server not working as expected, please notify the content's author, most of them should be here in the forums.

If you find any bugs don't hesitate to report them, but please read the instructions on how to post bugs first. Instructions for bug reporting can be found at http://www.wesnoth.org/wiki/ReportingBugs.

Enjoy!

PS: Within the next seven days anyone asking when the binary for xyz will be ready will be banned and the post will be deleted. Such questions just distract the developers and packagers and don't do any good, so better not ask them...
Bugreports in the forums tend to get forgotten. You will get better results by following the guidelines and report them in the bugtracker.
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Jack the Ripper
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Re: Wesnoth 1.4.5

Post by Jack the Ripper »

I don't want to ask when the Windows binary will be ready :mrgreen:

I only want to ask, when it is ready, will it contain that fix?
One new bug was introduced with this release. That is the AI might try, after being ambushed, to move a unit to the location where the ambushed unit is located resulting in a crash. A fix for this is included in this commit.
I can't put that file for my own in the directory, becuase there is no "src"...
Max
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Re: Wesnoth 1.4.5

Post by Max »

looks like:
Fixed crash when ai moves units next to level 0 hiden unit (bug #12252)
http://gna.org/bugs/?func=detailitem&item_id=12252
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ivanovic
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Re: Wesnoth 1.4.5

Post by ivanovic »

Max2008 wrote:looks like:
Fixed crash when ai moves units next to level 0 hiden unit (bug #12252)
http://gna.org/bugs/?func=detailitem&item_id=12252
The fix for this bug introduced the new one...
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loonycyborg
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Re: Wesnoth 1.4.5

Post by loonycyborg »

Jack the Ripper wrote:I don't want to ask when the Windows binary will be ready :mrgreen:
It's ready.
I only want to ask, when it is ready, will it contain that fix?
One new bug was introduced with this release. That is the AI might try, after being ambushed, to move a unit to the location where the ambushed unit is located resulting in a crash. A fix for this is included in this commit.
No. I didn't apply any patches.
Last edited by loonycyborg on September 9th, 2008, 5:46 pm, edited 1 time in total.
Reason: Corrected download link.
"meh." - zookeeper
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Re: Wesnoth 1.4.5

Post by Jack the Ripper »

loonycyborg wrote:
Jack the Ripper wrote:I don't want to ask when the Windows binary will be ready :mrgreen:
It's ready.
I only want to ask, when it is ready, will it contain that fix?
No. I didn't apply any patches.
Ähm.. do you mean this Link instead of yours?
http://downloads.sourceforge.net/wesnot ... e?download

So, how can we get this fix for the new bug without waitung for 1.4.6? :(

Edit: All icons don't have an image in the Win 1.4.5 :(
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Re: Wesnoth 1.4.5

Post by loonycyborg »

Jack the Ripper wrote: Ähm.. do you mean this Link instead of yours?
I stand corrected.
So, how can we get this fix for the new bug without waitung for 1.4.6? :(

Edit: All icons don't have an image in the Win 1.4.5 :(
Lack of icons warrants a reupload. I'll also apply the patch. But I'll do it tomorrow. I had enough windows for today.
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Re: Wesnoth 1.4.5

Post by Jack the Ripper »

loonycyborg wrote:
Jack the Ripper wrote: Ähm.. do you mean this Link instead of yours?
I stand corrected.
So, how can we get this fix for the new bug without waitung for 1.4.6? :(

Edit: All icons don't have an image in the Win 1.4.5 :(
Lack of images warrants a reupload. I'll also apply the patch. But I'll do it tomorrow. I had enough windows for today.
Thank you very much!
I see, here are only helpfully and friendly Devs and Mods. :D
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loonycyborg
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Re: Wesnoth 1.4.5

Post by loonycyborg »

"meh." - zookeeper
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Re: Wesnoth 1.4.5

Post by Jack the Ripper »

loonycyborg wrote:Reuploaded.
You are the man! :D Thank your very much! :)

And this binary contains the following fix?
* Fixed crash when invisibility cache wasn't cleared correctly
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loonycyborg
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Re: Wesnoth 1.4.5

Post by loonycyborg »

Yes. I've applied the patch and recompiled.
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Re: Wesnoth 1.4.5

Post by Jack the Ripper »

loonycyborg wrote:Yes. I've applied the patch and recompiled.
Thx, you rock! :D
Daravel
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Re: Wesnoth 1.4.5

Post by Daravel »

Not sure if this is the right place for it.

I've played only two games of MP on this version. However in both instances when a player has left and I have taken control myself, the game crashes. The only report I get is from Windows itself reporting an error and that the program was closed.
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Re: Wesnoth 1.4.5

Post by loonycyborg »

An updated installer is available which contains binaries compiled with gcc-3.4.5-dw2 which should fix stability issues in multiplayer.
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Re: Wesnoth 1.4.5

Post by Cataphract »

I've had way more crashes since the last patch. In fact, I hadn't had any crashes at all until this update. Now I crash whenever I close the game (not such a big deal), whenever I load a game while a game is in progress (more of a big deal), and my friend crashes whenever he wins a game (REALLY big deal).

I'll try the updated installer and report back.
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