Wesnoth 1.4.5
Moderator: Forum Moderators
Wesnoth 1.4.5
Wesnoth 1.4.5 is out!
This is a bugfix release for the 1.4.x series and it is compatible with the other 1.4.x versions.
1.4.5 fixes several smaller bugs, provides some smaller and many bigger updates to many translations and ships several updated graphics including new portraits for the mage line. Of course there is also the full changelog listing (almost) all the changes since 1.4.4. A changelog with changes that might be visible to most users (and only includes these) is the players changelog.
One new bug was introduced with this release. That is the AI might try, after being ambushed, to move a unit to the location where the ambushed unit is located resulting in a crash. A fix for this is included in this commit.
Downloads
Sources:
http://downloads.sourceforge.net/wesnot ... 2?download (146.9 MB) md5sum
Here is the xDelta for the sources:
http://downloads.sourceforge.net/wesnot ... a?download (1.4.4 to 1.4.5, 2.6 MB)
Check http://www.wesnoth.org/forum/viewtopic.php?t=7034 for info on using xdelta.
The Windows binary is not available yet. Once it is, you can find it on the download page.
The MacOSX binary is already available. You can find it on the download page.
The OpenSolaris binary is already available. You can find it on the download page.
The Debian and Gentoo packages are already created, all known packagers have been contacted. Information about where to get the respective binaries or how to get them work you get on the Linux binaries site for the Linux binaries. Download links for the other supported systems will be listed at the downloads page once the binaries are available.
As a fallback you can also get the sources from http://files.wesnoth.org/ - you should first try to get files through SourceForge to help us save bandwidth.
The multiplayer server for 1.4.5 is already up and running. This server can be used to play with all 1.4.x releases. If you do encounter problems, please report them.
By now the add-on server already offers much content that should be completely compatible with all 1.4.x releases. If you encounter any problems with content from the add-on server not working as expected, please notify the content's author, most of them should be here in the forums.
If you find any bugs don't hesitate to report them, but please read the instructions on how to post bugs first. Instructions for bug reporting can be found at http://www.wesnoth.org/wiki/ReportingBugs.
Enjoy!
PS: Within the next seven days anyone asking when the binary for xyz will be ready will be banned and the post will be deleted. Such questions just distract the developers and packagers and don't do any good, so better not ask them...
Bugreports in the forums tend to get forgotten. You will get better results by following the guidelines and report them in the bugtracker.
This is a bugfix release for the 1.4.x series and it is compatible with the other 1.4.x versions.
1.4.5 fixes several smaller bugs, provides some smaller and many bigger updates to many translations and ships several updated graphics including new portraits for the mage line. Of course there is also the full changelog listing (almost) all the changes since 1.4.4. A changelog with changes that might be visible to most users (and only includes these) is the players changelog.
One new bug was introduced with this release. That is the AI might try, after being ambushed, to move a unit to the location where the ambushed unit is located resulting in a crash. A fix for this is included in this commit.
Downloads
Sources:
http://downloads.sourceforge.net/wesnot ... 2?download (146.9 MB) md5sum
Here is the xDelta for the sources:
http://downloads.sourceforge.net/wesnot ... a?download (1.4.4 to 1.4.5, 2.6 MB)
Check http://www.wesnoth.org/forum/viewtopic.php?t=7034 for info on using xdelta.
The Windows binary is not available yet. Once it is, you can find it on the download page.
The MacOSX binary is already available. You can find it on the download page.
The OpenSolaris binary is already available. You can find it on the download page.
The Debian and Gentoo packages are already created, all known packagers have been contacted. Information about where to get the respective binaries or how to get them work you get on the Linux binaries site for the Linux binaries. Download links for the other supported systems will be listed at the downloads page once the binaries are available.
As a fallback you can also get the sources from http://files.wesnoth.org/ - you should first try to get files through SourceForge to help us save bandwidth.
The multiplayer server for 1.4.5 is already up and running. This server can be used to play with all 1.4.x releases. If you do encounter problems, please report them.
By now the add-on server already offers much content that should be completely compatible with all 1.4.x releases. If you encounter any problems with content from the add-on server not working as expected, please notify the content's author, most of them should be here in the forums.
If you find any bugs don't hesitate to report them, but please read the instructions on how to post bugs first. Instructions for bug reporting can be found at http://www.wesnoth.org/wiki/ReportingBugs.
Enjoy!
PS: Within the next seven days anyone asking when the binary for xyz will be ready will be banned and the post will be deleted. Such questions just distract the developers and packagers and don't do any good, so better not ask them...
Bugreports in the forums tend to get forgotten. You will get better results by following the guidelines and report them in the bugtracker.
- Jack the Ripper
- Posts: 29
- Joined: December 27th, 2005, 10:19 pm
- Location: Schleswig-Holstein,Germany
- Contact:
Re: Wesnoth 1.4.5
I don't want to ask when the Windows binary will be ready
I only want to ask, when it is ready, will it contain that fix?
I only want to ask, when it is ready, will it contain that fix?
I can't put that file for my own in the directory, becuase there is no "src"...One new bug was introduced with this release. That is the AI might try, after being ambushed, to move a unit to the location where the ambushed unit is located resulting in a crash. A fix for this is included in this commit.
Re: Wesnoth 1.4.5
looks like:
http://gna.org/bugs/?func=detailitem&item_id=12252Fixed crash when ai moves units next to level 0 hiden unit (bug #12252)
Re: Wesnoth 1.4.5
The fix for this bug introduced the new one...Max2008 wrote:looks like:http://gna.org/bugs/?func=detailitem&item_id=12252Fixed crash when ai moves units next to level 0 hiden unit (bug #12252)
- loonycyborg
- Windows Packager
- Posts: 295
- Joined: April 1st, 2008, 4:45 pm
- Location: Russia/Moscow
Re: Wesnoth 1.4.5
It's ready.Jack the Ripper wrote:I don't want to ask when the Windows binary will be ready
No. I didn't apply any patches.I only want to ask, when it is ready, will it contain that fix?One new bug was introduced with this release. That is the AI might try, after being ambushed, to move a unit to the location where the ambushed unit is located resulting in a crash. A fix for this is included in this commit.
Last edited by loonycyborg on September 9th, 2008, 5:46 pm, edited 1 time in total.
Reason: Corrected download link.
Reason: Corrected download link.
"meh." - zookeeper
- Jack the Ripper
- Posts: 29
- Joined: December 27th, 2005, 10:19 pm
- Location: Schleswig-Holstein,Germany
- Contact:
Re: Wesnoth 1.4.5
Ähm.. do you mean this Link instead of yours?loonycyborg wrote:It's ready.Jack the Ripper wrote:I don't want to ask when the Windows binary will be readyNo. I didn't apply any patches.I only want to ask, when it is ready, will it contain that fix?
http://downloads.sourceforge.net/wesnot ... e?download
So, how can we get this fix for the new bug without waitung for 1.4.6?
Edit: All icons don't have an image in the Win 1.4.5
- loonycyborg
- Windows Packager
- Posts: 295
- Joined: April 1st, 2008, 4:45 pm
- Location: Russia/Moscow
Re: Wesnoth 1.4.5
I stand corrected.Jack the Ripper wrote: Ähm.. do you mean this Link instead of yours?
Lack of icons warrants a reupload. I'll also apply the patch. But I'll do it tomorrow. I had enough windows for today.So, how can we get this fix for the new bug without waitung for 1.4.6?
Edit: All icons don't have an image in the Win 1.4.5
"meh." - zookeeper
- Jack the Ripper
- Posts: 29
- Joined: December 27th, 2005, 10:19 pm
- Location: Schleswig-Holstein,Germany
- Contact:
Re: Wesnoth 1.4.5
Thank you very much!loonycyborg wrote:I stand corrected.Jack the Ripper wrote: Ähm.. do you mean this Link instead of yours?
Lack of images warrants a reupload. I'll also apply the patch. But I'll do it tomorrow. I had enough windows for today.So, how can we get this fix for the new bug without waitung for 1.4.6?
Edit: All icons don't have an image in the Win 1.4.5
I see, here are only helpfully and friendly Devs and Mods.
- loonycyborg
- Windows Packager
- Posts: 295
- Joined: April 1st, 2008, 4:45 pm
- Location: Russia/Moscow
- Jack the Ripper
- Posts: 29
- Joined: December 27th, 2005, 10:19 pm
- Location: Schleswig-Holstein,Germany
- Contact:
Re: Wesnoth 1.4.5
You are the man! Thank your very much!loonycyborg wrote:Reuploaded.
And this binary contains the following fix?
* Fixed crash when invisibility cache wasn't cleared correctly
- loonycyborg
- Windows Packager
- Posts: 295
- Joined: April 1st, 2008, 4:45 pm
- Location: Russia/Moscow
- Jack the Ripper
- Posts: 29
- Joined: December 27th, 2005, 10:19 pm
- Location: Schleswig-Holstein,Germany
- Contact:
Re: Wesnoth 1.4.5
Thx, you rock!loonycyborg wrote:Yes. I've applied the patch and recompiled.
Re: Wesnoth 1.4.5
Not sure if this is the right place for it.
I've played only two games of MP on this version. However in both instances when a player has left and I have taken control myself, the game crashes. The only report I get is from Windows itself reporting an error and that the program was closed.
I've played only two games of MP on this version. However in both instances when a player has left and I have taken control myself, the game crashes. The only report I get is from Windows itself reporting an error and that the program was closed.
- loonycyborg
- Windows Packager
- Posts: 295
- Joined: April 1st, 2008, 4:45 pm
- Location: Russia/Moscow
Re: Wesnoth 1.4.5
An updated installer is available which contains binaries compiled with gcc-3.4.5-dw2 which should fix stability issues in multiplayer.
"meh." - zookeeper
-
- Posts: 12
- Joined: August 11th, 2008, 7:06 am
Re: Wesnoth 1.4.5
I've had way more crashes since the last patch. In fact, I hadn't had any crashes at all until this update. Now I crash whenever I close the game (not such a big deal), whenever I load a game while a game is in progress (more of a big deal), and my friend crashes whenever he wins a game (REALLY big deal).
I'll try the updated installer and report back.
I'll try the updated installer and report back.