Scenario Review: NR 1 - Breaking the Chains

Feedback for the mainline campaign Northern Rebirth.

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podbelski
Posts: 151
Joined: June 7th, 2011, 8:35 pm

Re: Scenario Review: NR 1 - Breaking the Chains

Post by podbelski » June 26th, 2014, 6:22 pm

1.11.15, medium difficulty

very fun, interesting and quite challenging scenario! Made me expect the campaign is going to be great

arnaldo_br
Posts: 4
Joined: March 1st, 2010, 3:34 am

Re: Scenario Review: NR 1 - Breaking the Chains

Post by arnaldo_br » November 30th, 2015, 6:58 pm

(1) 3rd difficulty level. The lvl 2 unit one. Not sure its name in english
(2) 4
(3) completely clear
(4) didnt read. i dont care for the dialog
(5) it wasnt really a challenge, maybe its because its not the first time i play
(7) the game was too easy because both the leaders had the same amount of money and started so close to each other, so there was virtually no opposition. i could completely ignore the fight and just take the villages an assassinate the remaining leader by turn 13

by turn 8 the green leader died and the blue one lost its keep, i had 34 villages and 162g in units on the battlefield. the orcs kept fighting each other, so by turn 13 the scenario was done. The only unit i managed to lvl up was my leader(brave guy, meleed a lvl 3 orc to the death)

as i understand it, the key to winning the scenario is understanding you shouldnt fight, you should take the villages. I believe its fine on easier levels, but i think it might be interesting to make the players face a harder foe at least on the hardest difficulty lvl(i retried it on nightmare and it wasnt very different, i just had to deal with some wolves, easily ignored most of the time as well. i killed one of them when it had low hp so it wouldnt take my villages). It might be accomplished by giving the green orc more gold instead of giving the same to both in the last difficulty lvl. It would also decrease the chance of blue killing the green leader, which made my life much easier, and probably increase the amount of xp people might have when finishing the map

i think giving more 50/75 gold to green, or -25 to blue and 25/50 go green wouldnt make the map much harder(if people did what i did probably wouldnt have problems), but this way we would have to fight the orcs who survived. If it gets too hard people could always send a single peasant to liberate the trolls. i believe if there are no other peasants nearby they would march south after the orcs

other possible changes might be making blue ai send more wolves west/north, so that it isnt so easy to just grab all villages or changing objectives to "kill all orcs"(i believe it would make sense, since its a slave revolt), so that we have to at least fight a litte bit more foes

if those changes make the next level too hard we could just increase the turn limit. I think they would be positive, because they would force the player to fight a little bit more

(8)No
Attachments
RN-Quebrando_as_Correntes_replay.gz
replay
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RN-Quebrando_as_Correntes-Salvo-automaticamente1.gz
my replay
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tr0ll
Posts: 509
Joined: June 11th, 2006, 8:13 pm
Location: canada

Re: Scenario Review: NR 1 - Breaking the Chains

Post by tr0ll » January 3rd, 2016, 2:55 am

(1) What difficulty levels have you played the scenario on?
1.13.2 easy

(2) How difficult did you find the scenario? (1-10)
2
i stayed out of the combatants way and hit them when they were depleted.

(3) How clear did you find the scenario objectives?

quite clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

very clear. the orc dialog was as expected.
i liked the change of starting position (1.12 and earlier started at the larger castle at top of map) as it fits the storyline better.

(5) What were your major challenges in meeting the objectives of the scenario?

figuring out how far orcs would go out of their way to attack us. fog of war didnt seem to be active, ie wolves would come toward us even if no lone or injured unit was within their range of motion plus one.

second (unstated) challenge is to end up with a good number of leveled up units. perhaps this should be told to the players of easy level.

(6) How fun do you think the scenario is? (1-10)

8
always rewarding for newer and older players to succeed with level 0 units.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

hint at how or why some of the bowmen level up into the chaotic trapper version rather than lawful archers. none of the forkmen leveled up into thugs or rogues however.

could add side storylines:
- a disgruntled orc or goblin
- hint at the trolls by putting one in a cage near their cave.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

almost blew it when i stepped into the troll cave, but then i got out of the way and let them advance on the 2nd orc leader to help with the objective.

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

n/a
Attachments
NR-Breaking_the_Chains_replay.gz
1.13.2 NR success
(35.18 KiB) Downloaded 126 times

BillytheBabyGoat
Posts: 20
Joined: December 21st, 2016, 12:39 am

Re: Scenario Review: NR 1 - Breaking the Chains

Post by BillytheBabyGoat » December 21st, 2016, 12:45 am

(1) What difficulty levels have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
1. Nightmare

2. 5

3. Very.

4. Quite interesting, fun to have a peasant revolt.

5. None really.

6. 8, enjoyable and fairly easy.

7. None, pretty fun.

8. None.

Thrash
Posts: 202
Joined: June 25th, 2010, 1:54 pm

Re: Scenario Review: NR 1 - Breaking the Chains

Post by Thrash » February 3rd, 2018, 10:01 pm

(1) What difficulty levels have you played the scenario on?

1.12.6, Normal (easiest I believe)

(2) How difficult did you find the scenario? (1-10)

7

(3) How clear did you find the scenario objectives?

Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Good.

(5) What were your major challenges in meeting the objectives of the scenario?

Not use to fighting with L0s with no ZOC and having enemy rush around me with impunity.

(6) How fun do you think the scenario is? (1-10)

8, new experience.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

Looking at the wiki now, I see I missed the troll cave. Was I supposed to find it?

I'm carrying over 1241 gold - that's going to be a lot of peasants!

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

One restart when lack of ZOC cause Zlex to get eaten by a wolf.
Attachments
NR-Breaking_the_Chains_replay.gz
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Konrad2
Forum Regular
Posts: 1033
Joined: November 24th, 2010, 6:30 pm

Re: Scenario Review: NR 1 - Breaking the Chains

Post by Konrad2 » May 11th, 2018, 11:00 am

(1) What difficulty levels have you played the scenario on?

Nightmare

(2) How difficult did you find the scenario? (1-10)

6, because of the turn limit.

(3) How clear did you find the scenario objectives?

Very.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

How about awesome?

(5) What were your major challenges in meeting the objectives of the scenario?

The turn limit and keeping out of the fight before I have lots of units.

(6) How fun do you think the scenario is? (1-10)

10, I like it a lot.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
-

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
I had to reload at the end because the green orc leader moved away from me, so I couldn't reach him in time to win.
Attachments
NR-Breaking the Chains replay.gz
(33.43 KiB) Downloaded 66 times
I am a Ghost: I drain the life energy from other people to survive and am hated/feared by regular people. Non-regular people don't like me either though.

MrTic
Posts: 5
Joined: October 16th, 2018, 12:11 pm

Re: Scenario Review: NR 1 - Breaking the Chains

Post by MrTic » October 16th, 2018, 1:35 pm

(1) What difficulty levels have you played the scenario on?
Easy

(2) How difficult did you find the scenario? (1-10)
5.

(3) How clear did you find the scenario objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Clear and interesting.

(5) What were your major challenges in meeting the objectives of the scenario?
Not getting units with Exp killed. I got a feeling enemy likes to attack units with most exp.

(6) How fun do you think the scenario is? (1-10)
9, loved it :)

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Instead of spawning trolls when stepping on the specific hex, it would be far more interesting to be able to trigger it remotely somehow, as an additional way of having fun with the Orcs.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Nope. Our leader is a lv.0 peasant and I needed to be super careful without ZoC, but somehow he survived and leveled :D

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