Scenario Review: NR 1 - Breaking the Chains

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Scenario Review: NR 1 - Breaking the Chains

Post by Content Feedback » March 12th, 2008, 11:44 am

Breaking the Chains is the first scenario of Northern Rebirth. Feel free to reply to this thread and answer the following questions about it so that we know your opinion of the scenario.

(1) What difficulty levels have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
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Sgt. Groovy
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Re: Scenario Review: NR 1 - Breaking the Chains

Post by Sgt. Groovy » April 19th, 2008, 9:06 pm

(1) What difficulty levels have you played the scenario on?
Easy

(2) How difficult did you find the scenario? (1-10)
8

(3) How clear did you find the scenario objectives?
The objective is clear, how to actually accomplish it another matter

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Pretty clear

(5) What were your major challenges in meeting the objectives of the scenario?
It was not enough to stay out of the fighting orcs' way and collect villages, the problem was that the winning orcs would have second level units unless I would move in every now and then and finish the wounded units to collect the XP for myself.

(6) How fun do you think the scenario is? (1-10)
The style of fighting in this scenario is refreshing, because you have to find very fine balance between being offensive and defensive.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
The fighting was appropriately challenging, but the time limit maybe too long, because I finished with more than 1000 gold.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Nothing but my own mistakes. :)
Tiedäthän kuinka pelataan.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.

Derekkk
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Re: Scenario Review: NR 1 - Breaking the Chains

Post by Derekkk » April 20th, 2008, 6:07 am

(1) What difficulty levels have you played the scenario on?
Medium

(2) How difficult did you find the scenario? (1-10)
8

(3) How clear did you find the scenario objectives?
Very clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Clear and nice

(5) What were your major challenges in meeting the objectives of the scenario?
Predicting if the AI would attack me or themselves.

(6) How fun do you think the scenario is? (1-10)
7

(7) What, if any, are changes you would have made to the scenario to make it more fun?
It's a very refreshing style of play at the moment. But it would be nice if the player's leader is more unique. Right now, there is little incentive to level up the leader except the fact that it HAS to be leveled up for future scenarios.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
The trolls from the mountains destroyed my army of peasants

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
I didn't check :P

F50
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Re: Scenario Review: NR 1 - Breaking the Chains

Post by F50 » May 18th, 2008, 5:48 am

(1) What difficulty levels have you played the scenario on?

normal (the easiest setting)

(2) How difficult did you find the scenario? (1-10)

4..

(3) How clear did you find the scenario objectives?

clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?

interesting. I wonder what mission that orc was sent on.

(5) What were your major challenges in meeting the objectives of the scenario?

lvling units and keeping units alive

(6) How fun do you think the scenario is? (1-10)

7. I like this style of fighting

(7) What, if any, are changes you would have made to the scenario to make it more fun?

none

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

units dying

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Re: Scenario Review: NR 1 - Breaking the Chains

Post by Oglander » May 19th, 2008, 9:57 pm

(1) What difficulty levels have you played the scenario on?
Easy.

(2) How difficult did you find the scenario? (1-10)
8.

(3) How clear did you find the scenario objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Clear.

(5) What were your major challenges in meeting the objectives of the scenario?
Not getting found by wandering Orcs before I'd built a sizable force.

(6) How fun do you think the scenario is? (1-10)
8, It forces you to think in a new way.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Maybe release the trolls automatically in the later stages?

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
See above; I kept getting found early by wandering Orcs, esp the blue leader.

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
N/A!

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Re: Scenario Review: NR 1 - Breaking the Chains

Post by uzytkownik » September 10th, 2008, 7:18 pm

(1) What difficulty levels have you played the scenario on?

Newbie

(2) How difficult did you find the scenario? (1-10)

8

(3) How clear did you find the scenario objectives?

Very clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Interesting. Especially 'master'

(5) What were your major challenges in meeting the objectives of the scenario?

Keep myself out of the battle and recruiting instead of attacking

(6) How fun do you think the scenario is? (1-10)

6 - it is not my type of game (many v. weak units)

(7) What, if any, are changes you would have made to the scenario to make it more fun?

No. It has its balance ((6) is my personal view)

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

No

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

Clear

Zajoman
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Re: Scenario Review: NR 1 - Breaking the Chains

Post by Zajoman » January 12th, 2009, 10:53 am

(1) What difficulty levels have you played the scenario on?
Normal.

(2) How difficult did you find the scenario? (1-10)
Relatively easy. Following the advice of Tallin to swarm enemy units, and avoiding the cave entrance that spawns trolls, I had just a few losses. 3/10

(3) How clear did you find the scenario objectives?
Absolutely.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Very clear and very interesting. I like the idea of two orcish oppressors fighting each other, while an uprising outbursts. I also like all the chatting between the orcs. The only thing I do not like is the new dialogue system, where some dialogues appear at the top of the screen and some at the bottom.

(5) What were your major challenges in meeting the objectives of the scenario?
The first time I played the scenario, I let my units scatter too much, and so I lost. And I found the trolls to be too much for my poor peasants to fight. But I like it, it's okay to have a really tough challenge here and there if it is optional. The second time I kept them shoulder to shoulder and I won relatively easily.

(6) How fun do you think the scenario is? (1-10)
It's just great. 9/10

(7) What, if any, are changes you would have made to the scenario to make it more fun?
I would add a bit more chatting between the orcish warlords. Other than that, nothing.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
My ill-thought tactics. No bug here.

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
...

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Re: Scenario Review: NR 1 - Breaking the Chains

Post by Turuk » February 2nd, 2009, 8:04 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Royal Guard (Nightmare) 1.5.8

(2) How difficult did you find the scenario? (1-10)
4. The orcs can indeed crush your peasant/woodsman army quite quickly, but if you stay away from the blue/green battle you are fine on your own. Making use of the keep to the west of the blue leader means you can keep recruiting while they are fighting, thus amassing a fairly substantial force.

(3) How clear did you find the scenario objectives?
Crystal.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Not bad at all, and the story before the scenario is well-told.

(5) What were your major challenges in meeting the objectives of the scenario?
None.

(6) How fun do you think the scenario is? (1-10)
8. It was a nice challenge, of judging how long to stay back and pick off the odd unit before moving in to finish off the two leaders.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Works as it is now.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Nope.

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Looks good to me.
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Re: Scenario Review: NR 1 - Breaking the Chains

Post by bumbadadabum » February 3rd, 2009, 6:50 am

(1) What difficulty levels have you played the scenario on?
Easy, 1.5.8
(2) How difficult did you find the scenario? (1-10)
6... I let the orcs fight against each other a bit to weaken them before i came in
(3) How clear did you find the scenario objectives?
Crystal.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Clear.
(5) What were your major challenges in meeting the objectives of the scenario?
Defeat a level 3 when you're level 0.
(6) How fun do you think the scenario is? (1-10)
8, Especially the troll surprise.
(7) What, if any, are changes you would have made to the scenario to make it more fun?
Let the trolls always come out.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
I tried it 2 times, second time i fled to another keep and triggereed the trolls to fight the orcs, i lost... :(

sabalzen
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Re: Scenario Review: NR 1 - Breaking the Chains

Post by sabalzen » April 9th, 2009, 11:51 pm

(1) What difficulty levels have you played the scenario on?
Easy, 1.6
(2) How difficult did you find the scenario? (1-10)
7, i.e. just right. Challenging, but still fun.
(3) How clear did you find the scenario objectives?
Very clear.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
A good story.
(5) What were your major challenges in meeting the objectives of the scenario?
Trying to level units, as the enemy AI seems to target those that are nearing levelling up
(6) How fun do you think the scenario is? (1-10)
10. This was fun, and refreshingly different from other scenarios in how it needed to be approached. Much more strategy and less tactics.
(7) What, if any, are changes you would have made to the scenario to make it more fun?
None, it was perfect.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No, succeeded at the first attempt.

silent
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Re: Scenario Review: NR 1 - Breaking the Chains

Post by silent » April 10th, 2009, 2:01 pm

1.6 has made this much easier for me to beat

(1) What difficulty levels have you played the scenario on?
Spearman (challenging) 1.6
(2) How difficult did you find the scenario? (1-10)
8 if you're trying to level units or mind your own business. Thankfully 1.6 finally got it right and instead of Al'Tar running around like a moron, he actually stayed in his keep and fought the green nicely. I was lucky to find he deserted his keep to slay a lone peasant at one point, where I smuggled tallin into and spammed them both into submission
(3) How clear did you find the scenario objectives?
Forcibly clear
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Dialogue was fine, heheh stupid Al'tar
(5) What were your major challenges in meeting the objectives of the scenario?
basically, this scenario is more easily beaten if you can keep woodsmen in favourable terrain. They will prove to be your biggest orc slayer since neither leader is too keen on bowman early, or they are slain when their armies meet head on
(6) How fun do you think the scenario is? (1-10)
2 at the start. Level 0 vs. orc spam is difficult, though it's a 10 when you beat back their armies + huge gold reserve + PEASANT POWER
(7) What, if any, are changes you would have made to the scenario to make it more fun?
After all the bloody difficulty 1.4.7 caused me, 1.6 has fixed this as it seems (since I don't know WML) Al'Tar finally decides to attack the other orc force and not me, so that change has made this scenario much better. Don't change it.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
If i was trying to level a peasant I would save beforehand
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
don't know WML

BigCheese
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Re: Scenario Review: NR 1 - Breaking the Chains

Post by BigCheese » October 10th, 2009, 10:16 pm

(1) What difficulty levels have you played the scenario on?
challanging 1.7.6

(2) How difficult did you find the scenario? (1-10)
6

(3) How clear did you find the scenario objectives?
clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
excellent

(5) What were your major challenges in meeting the objectives of the scenario?
lvl up Tallin and Zlex

(6) How fun do you think the scenario is? (1-10)
8 - I especially liked the troll suprise when I moved to the mine entrance

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Tallin should level into a Sergeant or some other more unique unit

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
lvl 2 Troll killed Tallin with his club

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
n/a

Zubb
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Re: Scenario Review: NR 1 - Breaking the Chains

Post by Zubb » November 8th, 2009, 9:59 pm

Breaking the Chains is the first scenario of Northern Rebirth.

(1) What difficulty levels have you played the scenario on?
Nightmare (1.6.5.) No save/load during scenario. (how do you attach replays btw?)
(2) How difficult did you find the scenario? (1-10)
3
(3) How clear did you find the scenario objectives?
clear
(4) How clear and interesting did you find the dialog and storyline of the scenario?
mediocre
(5) What were your major challenges in meeting the objectives of the scenario?
none. spam woodsmen, wait while orcs kill each over. shoot the winning (green in my case) orc leader.
(6) How fun do you think the scenario is? (1-10)
6
(7) What, if any, are changes you would have made to the scenario to make it more fun?
dunno
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
none. the only setback during the scenario was then i lost a loyal peasant :(
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
n/a

MRDNRA
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Re: Scenario Review: NR 1 - Breaking the Chains

Post by MRDNRA » December 28th, 2009, 10:15 pm

(1) What difficulty levels have you played the scenario on?

Easiest difficulty, versions 1.4.7, 1.7.10

(2) How difficult did you find the scenario? (1-10)

1.4.7 I couldn't complete, 1.7.10, I only completed because I let my cousin play out the first 30 turns or so

(3) How clear did you find the scenario objectives?

Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Can't really remember it, although once I defeated the leaders I found it quite interesting that another orc appear, it certainly adds to the stroyline

(5) What were your major challenges in meeting the objectives of the scenario?

Again, can't really say for 1.7.10, as my cousin played out most of it. Although, perhaps having enough units survive and level up is the most challenging aspect. Although my cousin didn't manage to keep the loyal unit alive, we still at the end had a Royal Guard (it was Strong and Resilient, not intelligent, hence required 125 EXP to get from level 0 to level 3!), 4 Bowman, and a Poacher surviving, in addition to many other woodsman and peasants.

For 1.4.7, just surviving is enough of a challenge. I'm glad it's a bit easier on 1.7.10, with blue leader focussing properly on green leader.

(6) How fun do you think the scenario is? (1-10)

It's frustrating to lose so many units when they're close to levelling to level 1, however, if you can get a group of units of level 1 or higher, it makes it more interesting. I managed to almost kill the blue orc leader using my (at the time) level 2 swordsman, from 50+ HP down to just 11 in one turn, used a woodsman and a final blow from the swordsman (after a few saveloads to remove the units that were blocking my swordsman/woodsman combo from both being able to attack), and did most the damage to the green orc leader using bowmen and the poacher, finished off with Tallin, so he only needs 2 more EXP to level up on the next mission.

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alda
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Re: Scenario Review: NR 1 - Breaking the Chains

Post by alda » January 4th, 2010, 8:17 pm

(1) What difficulty levels have you played the scenario on?
difficult (swordsman)

(2) How difficult did you find the scenario? (1-10)
7, pretty challenging for a starting level, but not insanely difficult if you've understood how to do

(3) How clear did you find the scenario objectives?
very clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
twas fine

(5) What were your major challenges in meeting the objectives of the scenario?
finding how to deal with lvl 0 units, since I had never played such a scenario

(6) How fun do you think the scenario is? (1-10)
9, quite fun and very original

(7) What, if any, are changes you would have made to the scenario to make it more fun?
none

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
I had played this scenario once before but attacked too soon so I restarted and everything was fine. (didn't really need to reload then for losing lvl 0 units)

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
didn't watch

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