Scenario Review: NR 4 - Clearing the Mines

Feedback for the mainline campaign Northern Rebirth.

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podbelski
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Joined: June 7th, 2011, 8:35 pm

Re: Scenario Review: NR 4 - Clearing the Mines

Post by podbelski » June 26th, 2014, 6:31 pm

1.11.15, medium difficulty

I had almost 1000gp, but after watching Maiklas' replay lost all the interest... somehow it makes me bored - a ton of money and a ton of enemies. Btw I seriously think this 80% gold transfer between scenarios hurts the balance of the game. Make it 40%, and reduce AI gold accordingly

so I'm leaving this campaign, going for Son of the Black Eye which I know is great :-)

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Turuk
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Re: Scenario Review: NR 4 - Clearing the Mines

Post by Turuk » June 26th, 2014, 6:54 pm

podbelski wrote:1.11.15, medium difficulty

I had almost 1000gp, but after watching Maiklas' replay lost all the interest... somehow it makes me bored - a ton of money and a ton of enemies. Btw I seriously think this 80% gold transfer between scenarios hurts the balance of the game. Make it 40%, and reduce AI gold accordingly

so I'm leaving this campaign, going for Son of the Black Eye which I know is great :-)
Sad to hear that it burned you out podbelski, though you are certainly not the first that's been bored by the massive battles and tedious turns waiting for AI moves. I have just started working to revamp NR to change that flaw, so in the future the campaign should have a different feel that will hopefully draw you back.
Mainline Maintainer: AOI, DM, NR, TB and THoT.
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time

podbelski
Posts: 151
Joined: June 7th, 2011, 8:35 pm

Re: Scenario Review: NR 4 - Clearing the Mines

Post by podbelski » June 26th, 2014, 7:05 pm

I'm sure the NR has a good potential, and I'm looking forward to play the redesigned version in the future ;)

dabber
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Re: Scenario Review: NR 4 - Clearing the Mines

Post by dabber » June 30th, 2014, 4:08 pm

Hey, don't go changing Northern Rebirth to remove the massive battles! The huge battles are what make the campaign interesting. Yes, there are people that don't like them (which I understand - I still haven't finished the final battle), but no other campaign offers what current NR does.

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Turuk
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Re: Scenario Review: NR 4 - Clearing the Mines

Post by Turuk » June 30th, 2014, 5:22 pm

dabber wrote:Hey, don't go changing Northern Rebirth to remove the massive battles! The huge battles are what make the campaign interesting. Yes, there are people that don't like them (which I understand - I still haven't finished the final battle), but no other campaign offers what current NR does.
It won't completely remove a few larger battles, but it will make the campaign more interesting than who can invest the most time in watching their elite army slaughter it's way through a horde. Some of this will be done through reduced battle size, some through reworking to require greater tactical challenges of the player beyond recalling all their units.
Mainline Maintainer: AOI, DM, NR, TB and THoT.
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time

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shadow12
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Re: Scenario Review: NR 4 - Clearing the Mines

Post by shadow12 » January 11th, 2016, 8:16 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Challenging, 1.0.4
Finished turn 41/75 with 1220 gold
(2) How difficult did you find the scenario? (1-10) 7.
(3) How clear did you find the scenario objectives? "Clear the mines" means "Defeat all enemy leaders."

(4) How clear and interesting did you find the dialog and storyline of the scenario? The story about Tallin is interesting. Malifor attempted to swing Tallin over to the dark side.

(5) What were your major challenges in meeting the objectives of the scenario?
In-game surprise:
Spoiler:
I had another team in the west not doing so well, turning green with poison (not envy). They retreated south to find villages, but eventually joined the fighting again.

(6) How fun do you think the scenario is? (1-10)
10. I enjoyed everything about it! I believe this scenario is designed to level up troops. I would be lying if I said I didn't enjoy defeating the ghouls.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Good as is!

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario? Nope.

Edit: for the record, I like big fights, too.
Last edited by shadow12 on March 10th, 2017, 4:35 am, edited 2 times in total.
Sometimes life unexpectedly throws a Troll or a nasty Queen Naga in your path.

BillytheBabyGoat
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Joined: December 21st, 2016, 12:39 am

Re: Scenario Review: NR 4 - Clearing the Mines

Post by BillytheBabyGoat » December 21st, 2016, 1:01 am

Content Feedback wrote:(1) What difficulty levels have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
1. Nightmare.

2. 10

3. Crystal.

4. Interesting enough.

5. Staying within the turn limit, dealing with the leveled ghasts, taking down Malifor without getting slaughtered (He can wipe out full health Archmage very easily), not going completely negative on gold.

6. 10

7. None; the challenge was very high, but with the breather scenario right before it was manageable. Took heavy casualties but made it out with multiple dwarven lords and with loyal units alive and max leveled (Zlex became a Royal Guard) so worked out well enough.

8. Many. Had to restart the first time the necrophage swarm showed up when they killed... everyone, then several more times trying to take out Malifor. He refused to leave his castle without some good bait, so I let him hit an "alone" steelclad, then swarmed him. Had to reload twice on him from trying to use max level full HP Cameron to take him out and being killed by retaliation before I switched to using the steelclad, which miraculously did not die.

Thrash
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Re: Scenario Review: NR 4 - Clearing the Mines

Post by Thrash » February 8th, 2018, 2:42 am

(1) What difficulty levels have you played the scenario on?

1.12.6, Normal with more gold than I can spend. (And I've got 4000+ for the next scenario.)

(2) How difficult did you find the scenario? (1-10)

3 due to leaders rushing out.

(3) How clear did you find the scenario objectives?

Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Good.

(5) What were your major challenges in meeting the objectives of the scenario?

Killing the lich without losing important units.

I finished before the ghouls arrived. That would have been a nasty surprise as I was in no bad position to deal with them. Not sure if I would have survived. Seems fairly insane frankly.

(6) How fun do you think the scenario is? (1-10)

3, the basic undead, underground slog. The wide open terrain is somewhat interesting.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

Maybe have some ghouls appear randomly sooner to both spice up the early rounds and give the player some warning.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

No.
Attachments
NR-Clearing_the_Mines_replay.gz
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Konrad2
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Re: Scenario Review: NR 4 - Clearing the Mines

Post by Konrad2 » June 13th, 2018, 9:30 am

(1) What difficulty levels have you played the scenario on?

1.14.1, Nightmare

(2) How difficult did you find the scenario? (1-10)

4-6 due to grinding through the skeletons

(3) How clear did you find the scenario objectives?

Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Good.

(5) What were your major challenges in meeting the objectives of the scenario?

Killing the lich without losing important units. (Being somewhat warned of the ghouls helps.)

(6) How fun do you think the scenario is? (1-10)

7, I liked the terrain. My perceptions might be skewed because I like the changes.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

-

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

Stupid decisions like not protecting leaders.
Attachments
NR-Clearing the Mines replay.gz
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I am a Ghost: I drain the life energy from other people to survive and am hated/feared by regular people. Non-regular people don't like me either though.

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