Scenario Review: DW 10 - The Flaming Sword
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Re: Scenario Review: DW 10 - The Flaming Sword
[quote="sine_nomine"](1) What difficulty level and version of Wesnoth have you played the scenario on?
Highest, 1.12.6
(2) How difficult did you find the scenario? (1-10)
It's complicated, see below.
(3) How clear did you find the scenario objectives?
Fine
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Rather good, the mage guy is nicely written
(5) What were your major challenges in meeting the objectives of the scenario?
I was hesitant to move my ball of powerful units towards the enemy at night, despite having plenty of Illuminate. This caused me to kill the enemy boss at the last possible moment, which then made me lose when the mage took the sword.
(6) How fun do you think the scenario is? (1-10)
8
(7) What, if any, are changes you would have made to the scenario to make it more fun?
Some more time at the hardest difficulty. Either that or freezing the clock when the mage takes the sword because it's not really possible to assume a first time player of the campaign will be able to assume what will happen.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Yes, the mage taking the sword caused me to run out of time. I reloaded a few more times for efficiency.
Highest, 1.12.6
(2) How difficult did you find the scenario? (1-10)
It's complicated, see below.
(3) How clear did you find the scenario objectives?
Fine
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Rather good, the mage guy is nicely written
(5) What were your major challenges in meeting the objectives of the scenario?
I was hesitant to move my ball of powerful units towards the enemy at night, despite having plenty of Illuminate. This caused me to kill the enemy boss at the last possible moment, which then made me lose when the mage took the sword.
(6) How fun do you think the scenario is? (1-10)
8
(7) What, if any, are changes you would have made to the scenario to make it more fun?
Some more time at the hardest difficulty. Either that or freezing the clock when the mage takes the sword because it's not really possible to assume a first time player of the campaign will be able to assume what will happen.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Yes, the mage taking the sword caused me to run out of time. I reloaded a few more times for efficiency.
Re: Scenario Review: DW 10 - The Flaming Sword
(1) What difficulty level and version of Wesnoth have you played the scenario on?
Difficult, 1.141
(2) How difficult did you find the scenario? (1-10)
5. I have to say, mermaid white mages are strong vs undead. ._.
(3) How clear did you find the scenario objectives?
Fine.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Liked it.
(5) What were your major challenges in meeting the objectives of the scenario?
Figuring out that the enemy isn't as though as I thought.
(6) How fun do you think the scenario is? (1-10)
8
(7) What, if any, are changes you would have made to the scenario to make it more fun?
-
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
I overextended sometimes and was punished for this.
Difficult, 1.141
(2) How difficult did you find the scenario? (1-10)
5. I have to say, mermaid white mages are strong vs undead. ._.
(3) How clear did you find the scenario objectives?
Fine.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Liked it.
(5) What were your major challenges in meeting the objectives of the scenario?
Figuring out that the enemy isn't as though as I thought.
(6) How fun do you think the scenario is? (1-10)
8
(7) What, if any, are changes you would have made to the scenario to make it more fun?
-
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
I overextended sometimes and was punished for this.
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Re: Scenario Review: DW 10 - The Flaming Sword
(1) What difficulty level and version of Wesnoth have you played the scenario on?
- 1.14.5, Normal
(2) How difficult did you find the scenario? (1-10)
- 5
(3) How clear did you find the scenario objectives?
- Clear
(4) How clear and interesting did you find the dialog and storyline of the scenario?
- More or less good. Nice to see Siddry back. I think that Caladon retrieving sword should have been less predictable. Something like: "Let me take the sword first and see if it is right." Then his true intentions could show up
(5) What were your major challenges in meeting the objectives of the scenario?
- None actually surprisingly
(6) How fun do you think the scenario is? (1-10)
- 6
(7) What, if any, are changes you would have made to the scenario to make it more fun?
- I think that after Caladon drops The Staff of Righteous Flame, any unit, maybe Cylanna, should pick it up
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
- No
- 1.14.5, Normal
(2) How difficult did you find the scenario? (1-10)
- 5
(3) How clear did you find the scenario objectives?
- Clear
(4) How clear and interesting did you find the dialog and storyline of the scenario?
- More or less good. Nice to see Siddry back. I think that Caladon retrieving sword should have been less predictable. Something like: "Let me take the sword first and see if it is right." Then his true intentions could show up
(5) What were your major challenges in meeting the objectives of the scenario?
- None actually surprisingly
(6) How fun do you think the scenario is? (1-10)
- 6
(7) What, if any, are changes you would have made to the scenario to make it more fun?
- I think that after Caladon drops The Staff of Righteous Flame, any unit, maybe Cylanna, should pick it up
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
- No
Re: Scenario Review: DW 10 - The Flaming Sword
Battle for Wesnoth 1.10.7, all four difficulty levels.Content Feedback wrote: ↑August 21st, 2010, 7:26 pm(1) What difficulty level and version of Wesnoth have you played the scenario on?
8Content Feedback wrote: ↑August 21st, 2010, 7:26 pm(2) How difficult did you find the scenario? (1-10)
ClearContent Feedback wrote: ↑August 21st, 2010, 7:26 pm(3) How clear did you find the scenario objectives?
Clear, interesting dialog and plot - the twist is fine.Content Feedback wrote: ↑August 21st, 2010, 7:26 pm(4) How clear and interesting did you find the dialog and storyline of the scenario?
It's quite a battle against so many enemies. The drake's leadership comes in handy, but then terrain is so much disfavourable for him - it gets 30% to 40% defence bonus only. The early finish bonus is bad - only 31 gold per turn. At the end, I was getting 34 gold from the villages, so rather than killing the lich straight away I waited. I surrounded the lich's castle and killed the units he recruited each turn, I levelled up all of my units to their maximum level. Then I killed the lich and had to face Caladon - at the highest difficulty he starts by recruiting six fire guardians, then two more each turn. Again, I kept killing recruits and waiting so I would hoard more gold than from killing the enemy straight away.Content Feedback wrote: ↑August 21st, 2010, 7:26 pm(5) What were your major challenges in meeting the objectives of the scenario?
8
It's fine.Content Feedback wrote: ↑August 21st, 2010, 7:26 pm(7) What, if any, are changes you would have made to the scenario to make it more fun?
NoContent Feedback wrote: ↑August 21st, 2010, 7:26 pm(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
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Re: Scenario Review: DW 10 - The Flaming Sword
(1) What difficulty level and version of Wesnoth have you played the scenario on?
- 1.14.11, Warrior, Challenging.
(2) How difficult did you find the scenario? (1-10)
- 2
(3) How clear did you find the scenario objectives?
- Clear
(4) How clear and interesting did you find the dialog and storyline of the scenario?
- Pretty straight forwards, cool to see the Bandits help you.
(5) What were your major challenges in meeting the objectives of the scenario?
- None at all.
(6) How fun do you think the scenario is? (1-10)
- 4, the map big which I thought would be a nice change of pace but it feels awfully empty.
(7) What, if any, are changes you would have made to the scenario to make it more fun?
- The mage drops a staff to pick up the sword, would be nice for you to be able to pick it up.
- The map feels empty, maybe if the Human Bandits you help gave you an optional objective killing some enemy leader in the southeast corner of the map that would be great.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
- No
- 1.14.11, Warrior, Challenging.
(2) How difficult did you find the scenario? (1-10)
- 2
(3) How clear did you find the scenario objectives?
- Clear
(4) How clear and interesting did you find the dialog and storyline of the scenario?
- Pretty straight forwards, cool to see the Bandits help you.
(5) What were your major challenges in meeting the objectives of the scenario?
- None at all.
(6) How fun do you think the scenario is? (1-10)
- 4, the map big which I thought would be a nice change of pace but it feels awfully empty.
(7) What, if any, are changes you would have made to the scenario to make it more fun?
- The mage drops a staff to pick up the sword, would be nice for you to be able to pick it up.
- The map feels empty, maybe if the Human Bandits you help gave you an optional objective killing some enemy leader in the southeast corner of the map that would be great.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
- No
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Re: Scenario Review: DW 10 - The Flaming Sword
(1) What difficulty level and version of Wesnoth have you played the scenario on? Challenging 1.18.4
(2) How difficult did you find the scenario? (1-10) 5
(3) How clear did you find the scenario objectives? Clear
(4) How clear and interesting did you find the dialog and storyline of the scenario? I feel like there could be a bit more dialog, but it's alright
(5) What were your major challenges in meeting the objectives of the scenario?
Tempting L2/L3 undead into the swamp during dawn/day. I used a bat (also works with a citizen) to lead a couple enemy units to the south for a chase, while my main force fought the rest. Using citizens to capture villages and lure enemy units into the swamp, then counter with L2/L3 units of my own to avoid losses to banebows and chocobones. The soulless bat and some other stray units fought off enemy bats in the north, making a small group of walking corpses, while the silver mage handled bat/ghost defense in the midwest with the human units.
(6) How fun do you think the scenario is? (1-10) 7
(7) What, if any, are changes you would have made to the scenario to make it more fun? None
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario? None
(2) How difficult did you find the scenario? (1-10) 5
(3) How clear did you find the scenario objectives? Clear
(4) How clear and interesting did you find the dialog and storyline of the scenario? I feel like there could be a bit more dialog, but it's alright
(5) What were your major challenges in meeting the objectives of the scenario?
Tempting L2/L3 undead into the swamp during dawn/day. I used a bat (also works with a citizen) to lead a couple enemy units to the south for a chase, while my main force fought the rest. Using citizens to capture villages and lure enemy units into the swamp, then counter with L2/L3 units of my own to avoid losses to banebows and chocobones. The soulless bat and some other stray units fought off enemy bats in the north, making a small group of walking corpses, while the silver mage handled bat/ghost defense in the midwest with the human units.
(6) How fun do you think the scenario is? (1-10) 7
(7) What, if any, are changes you would have made to the scenario to make it more fun? None
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario? None
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Re: Scenario Review: DW 10 - The Flaming Sword
(1) What difficulty level and version of Wesnoth have you played the scenario on? Difficult 1.18.4
(2) How difficult did you find the scenario? (1-10) 7
(3) How clear did you find the scenario objectives? Clear
(4) How clear and interesting did you find the dialog and storyline of the scenario? I feel like there could be a bit more dialog, but it's alright
(5) What were your major challenges in meeting the objectives of the scenario? Used citizens again to capture villages and lure enemy units into the swamp, then counter with L2/L3 units. The bats handled the flanks, supported by the footpad and Caladon. Had some unlucky turns with alot of misses that came out okay due to the enemy targeting; ghouls always target non-poisoned units first. On the last turn I had Caladon directly attack the lich so as to save space for after he takes the lich's position, and to reduce his own hp. Teeloa took the flaming sword, since it is an additional attack not just a damage type change.
(6) How fun do you think the scenario is? (1-10) 8, playing hide-and-seek with scout units on the flanks.
(7) What, if any, are changes you would have made to the scenario to make it more fun? None
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario? None
(2) How difficult did you find the scenario? (1-10) 7
(3) How clear did you find the scenario objectives? Clear
(4) How clear and interesting did you find the dialog and storyline of the scenario? I feel like there could be a bit more dialog, but it's alright
(5) What were your major challenges in meeting the objectives of the scenario? Used citizens again to capture villages and lure enemy units into the swamp, then counter with L2/L3 units. The bats handled the flanks, supported by the footpad and Caladon. Had some unlucky turns with alot of misses that came out okay due to the enemy targeting; ghouls always target non-poisoned units first. On the last turn I had Caladon directly attack the lich so as to save space for after he takes the lich's position, and to reduce his own hp. Teeloa took the flaming sword, since it is an additional attack not just a damage type change.
(6) How fun do you think the scenario is? (1-10) 8, playing hide-and-seek with scout units on the flanks.
(7) What, if any, are changes you would have made to the scenario to make it more fun? None
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario? None
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Re: Scenario Review: DW 10 - The Flaming Sword
(1) What difficulty level and version of Wesnoth have you played the scenario on?
Version 1.18.4, Biased RNG (experimental), difficulty Triton (Difficult)
(2) How difficult did you find the scenario? (1-10)
8
It largely depends on how well equipped the recall list is, of course. Having lots of Diviners, Entanglers and Sirens there, one can just blast away any Undead enemy trying to stop the march to the castle. So easily that even these Fire Guardians at the end can be used for some training exercises.
(3) How clear did you find the scenario objectives?
Very clear.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Very clear.
(5) What were your major challenges in meeting the objectives of the scenario?
Dealing with these Chocobones. With 9 MP they can appear out of nowhere in fog, so it's hard to defend against them. And they're damaging enough to kill even some L3 units on the spot.
(6) How fun do you think the scenario is? (1-10)
10 – Actually I consider this to be the best and most creative scenario of the entire campaign. Well done!
(7) What, if any, are changes you would have made to the scenario to make it more fun?
None, it's fine as it is.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No forced ones. One Chocobone managed to appear out of nowhere and kill one of my units straight away, so I rolled back 3 turns and tried again with a slightly different strategy.
Version 1.18.4, Biased RNG (experimental), difficulty Triton (Difficult)
(2) How difficult did you find the scenario? (1-10)
8
It largely depends on how well equipped the recall list is, of course. Having lots of Diviners, Entanglers and Sirens there, one can just blast away any Undead enemy trying to stop the march to the castle. So easily that even these Fire Guardians at the end can be used for some training exercises.
(3) How clear did you find the scenario objectives?
Very clear.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Very clear.
(5) What were your major challenges in meeting the objectives of the scenario?
Dealing with these Chocobones. With 9 MP they can appear out of nowhere in fog, so it's hard to defend against them. And they're damaging enough to kill even some L3 units on the spot.
(6) How fun do you think the scenario is? (1-10)
10 – Actually I consider this to be the best and most creative scenario of the entire campaign. Well done!
(7) What, if any, are changes you would have made to the scenario to make it more fun?
None, it's fine as it is.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No forced ones. One Chocobone managed to appear out of nowhere and kill one of my units straight away, so I rolled back 3 turns and tried again with a slightly different strategy.