The Rise of Wesnoth 17a - The Dragon

Feedback for the mainline campaign The Rise of Wesnoth.

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LordWolfDan
Posts: 216
Joined: September 30th, 2018, 7:31 am

Re: The Rise of Wesnoth 17a - The Dragon

Post by LordWolfDan » December 28th, 2018, 11:31 pm

(1) What difficulty levels and game versions have you played the scenario on?

- 1.14.5, Easy

(2) How difficult did you find the scenario? (1-10)

- 6

(3) How clear did you find the scenario objectives?

- Pretty clear, though I didn't expect the dragon to pop up from the doors in the mountain

(4) How clear and interesting did you find the dialog and storyline of the scenario?

- It's good, though I wish there was more of the dragon lines

(5) What were your major challenges in meeting the objectives of the scenario?

- Being flanked by these saurians. Did I say how much I hate saurians?

(6) How fun do you think the scenario is? (1-10)

- 6

(7) What, if any, are changes you would have made to the scenario to make it more fun?

- Make it that once you beat all the saurians, dragon shows up

Konrad2
Forum Moderator
Posts: 2067
Joined: November 24th, 2010, 6:30 pm

Re: The Rise of Wesnoth 17a - The Dragon

Post by Konrad2 » January 4th, 2019, 5:07 pm

(1) What difficulty levels and game versions have you played the scenario on? 

1.14.5, Hard

(2) How difficult did you find the scenario? (1-10) 

6

(3) How clear did you find the scenario objectives? 

Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario? 

Good.

(5) What were your major challenges in meeting the objectives of the scenario? 

Not falling into my normal pattern of advancing into enemy lines. The terrain closer to the Saurians is heavily in their favour and very bad for land troops, so stading my ground at first was a better idea.

(6) How fun do you think the scenario is? (1-10) 

6

(7) What, if any, are changes you would have made to the scenario to make it more fun?

-
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