The Rise of Wesnoth 3 - A Harrowing Escape

Feedback for the mainline campaign The Rise of Wesnoth.

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Konrad2
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Posts: 2067
Joined: November 24th, 2010, 6:30 pm

Re: The Rise of Wesnoth 3 - A Harrowing Escape

Post by Konrad2 » July 29th, 2018, 7:58 pm

(1) What difficulty levels and game versions have you played the scenario on?

1.14.2, Hard

(2) How difficult did you find the scenario? (1-10)

4

(3) How clear did you find the scenario objectives?

Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Fine.

(5) What were your major challenges in meeting the objectives of the scenario?

Dealing with the lvl 2 enemies without losing my units.

(6) How fun do you think the scenario is? (1-10)

6

(7) What, if any, are changes you would have made to the scenario to make it more fun?

-
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LordWolfDan
Posts: 216
Joined: September 30th, 2018, 7:31 am

Re: The Rise of Wesnoth 3 - A Harrowing Escape

Post by LordWolfDan » December 23rd, 2018, 7:22 pm

(1) What difficulty levels and game versions have you played the scenario on?

- 1.14.5, Easy

(2) How difficult did you find the scenario? (1-10)

- 6

(3) How clear did you find the scenario objectives?

- Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?

- It's good, I say. Burin's introduction is nice one and having him is good as well.

(5) What were your major challenges in meeting the objectives of the scenario?

- Making sure not too many orcs swarm me

(6) How fun do you think the scenario is? (1-10)

- 5

(7) What, if any, are changes you would have made to the scenario to make it more fun?

- None to think of

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PorkSol
Posts: 56
Joined: August 23rd, 2011, 2:10 am

Re: The Rise of Wesnoth 3 - A Harrowing Escape

Post by PorkSol » April 19th, 2019, 6:30 pm

>(1) What difficulty levels and game versions have you played the scenario on?

Hardest available, 1.14.6, no within map reloads but plenty of restarts, 205 gp

>(2) How difficult did you find the scenario? (1-10)
7, if you just wanted to win, much higher to get a good result with a lot of promotions / gold and few losses

>(3) How clear did you find the scenario objectives?

Clear enough, I had advance knowledge that the leaders were passive though, otherwise it would be much harder

>(4) How clear and interesting did you find the dialog and storyline of the scenario?

It's fine for a gameplay focused scenario with minimal dialog

>(5) What were your major challenges in meeting the objectives of the scenario?

Surviving the second night / first night after contact with the enemy, balancing the recruitment and promotion of new units with the recall of experienced units to get more value for money, avoiding being flanked by orcs going through the mountains

I had a lot of experienced level one units, which are a great combo in terms of value for money, due to lower initial maintenance cost and heal / power increase on promotion, I had to use quite a few of them, and didn't get to level as many outlaws as I might have liked

(6) How fun do you think the scenario is? (1-10)

7 - kind of vanilla and difficult for my low-ish skill level, but ultimately reasonably well balanced. The excitement comes in the early rush though, once the orcs lose the bulk of their units the rest is a bit slow.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

Nothing springs to mind, the balance is pretty tight so I wouldn't mess with it. But I had advance knowledge of the surprise at the end, I'd be unhappy if I wiped because I triggered the ambush at the wrong time.

Statistics:
29/42 turns
332 gold at end of scenario, 337 at start of next scenario
Inflicted -3%
Taken -2%
Recruits: 5
Recalls: 9
Advancements: 11 (only 2 fresh recruits)
Losses: 3
Kills: 51
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