The Rise of Wesnoth 1 - A Summer of Storms

Feedback for the mainline campaign The Rise of Wesnoth.

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Konrad2
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Posts: 2067
Joined: November 24th, 2010, 6:30 pm

Re: The Rise of Wesnoth 1 - A Summer of Storms

Post by Konrad2 » July 29th, 2018, 6:17 pm

(1) What difficulty levels and game versions have you played the scenario on?

1.14.2, Hard

(2) How difficult did you find the scenario? (1-10)

3

(3) How clear did you find the scenario objectives?

Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Good.

(5) What were your major challenges in meeting the objectives of the scenario?

None.

(6) How fun do you think the scenario is? (1-10)

5

(7) What, if any, are changes you would have made to the scenario to make it more fun?

-
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LordWolfDan
Posts: 216
Joined: September 30th, 2018, 7:31 am

Re: The Rise of Wesnoth 1 - A Summer of Storms

Post by LordWolfDan » December 23rd, 2018, 8:53 am

(1) What difficulty levels and game versions have you played the scenario on?

- 1.14.5, Easy

(2) How difficult did you find the scenario? (1-10)

- 5

(3) How clear did you find the scenario objectives?

- Easy peasy clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?

- I really love these images of intro and the revelation why the Wesfolk people are attacking fits in. Standard beginning scenario. Maybe it reminds me on HttT and LoW?

(5) What were your major challenges in meeting the objectives of the scenario?

- None really

(6) How fun do you think the scenario is? (1-10)

- 5

(7) What, if any, are changes you would have made to the scenario to make it more fun?

- Eh, all is fine here

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