Scenario Review: Liberty 2 - Civil Disobedience

Feedback for the mainline campaign Liberty.

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devavrata
Posts: 119
Joined: August 30th, 2012, 8:59 pm

Re: Scenario Review: Liberty 2 - Civil Disobedience

Post by devavrata »

Content Feedback wrote:(1) What difficulty level and version of Wesnoth have you played the scenario on?
Battle for Wesnoth 1.8.3, Easy/Medium/Hard
Content Feedback wrote:(2) How difficult did you find the scenario? (1-10)
8
Content Feedback wrote:(3) How clear did you find the scenario objectives?
Clear
Content Feedback wrote:(4) How clear and interesting did you find the dialog and storyline of the scenario?
Clear, being simple as it is
Content Feedback wrote:(5) What were your major challenges in meeting the objectives of the scenario?
It is a tough scenario. Those knights can kill nearly any one unit with a single charge. My units' ranged attacks are so weak.
Content Feedback wrote:(6) How fun do you think the scenario is? (1-10)
6
Content Feedback wrote:(7) What, if any, are changes you would have made to the scenario to make it more fun?
I can't think of any.
Content Feedback wrote:(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.
Content Feedback wrote:(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
-
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flammstrudel
Posts: 74
Joined: April 13th, 2013, 9:08 pm

Re: Scenario Review: Liberty 2 - Civil Disobedience

Post by flammstrudel »

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.10.2 Fugitive (difficult) – no reloads

(2) How difficult did you find the scenario? (1-10)
3/10

(3) How clear did you find the scenario objectives?
Crystal.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Very good.

(5) What were your major challenges in meeting the objectives of the scenario?
Leveling the heroes, I guess.

(6) How fun do you think the scenario is? (1-10)
6/10 It's okay. I like scenarios without healers.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Don't know.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
It just took me one serious attempt.
Linthar
Posts: 77
Joined: September 14th, 2006, 12:16 am

Re: Scenario Review: Liberty 2 - Civil Disobedience

Post by Linthar »

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.10.7 Difficult

(2) How difficult did you find the scenario? (1-10)
3.

(3) How clear did you find the scenario objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
It's perfectly serviceable.

(5) What were your major challenges in meeting the objectives of the scenario?
The first few turns are rough. You get mobbed by horseman and cavalrymen almost immediately giving you almost no time to even leave your keep, and there are so many of them, which combined with their mobility makes it nearly impossible to not take loses. The few turns of recruitment you do get though gave me enough time to recruit enough archers to kill them off rather easily though. Once those are dead the the rest of the scenario is a joke as the leader never recruited a single additional unit, (and the keep he was in was too small for him to recruit much anyway if he was supposed to) and was easily overrun.

(6) How fun do you think the scenario is? (1-10)
6. The first few turns were interesting, the rest was not. Luckily the scenario was so short, that the boring ending didn't drag things down to much.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
It's fine as it is.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
It took me a few tries to figure out how best to keep stuff alive during the first few turns, but I could have easily powered through any of those attempts if I had been wiling to lose a few more units.
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dabber
Posts: 464
Joined: April 2nd, 2014, 6:41 pm

Re: Scenario Review: Liberty 2 - Civil Disobedience

Post by dabber »

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.11.15 Fugitive (difficult), 230 starting gold

(2) How difficult did you find the scenario? (1-10)
2 Like the first, it looks difficult at first, but is pretty easy with some careful play.

(3) How clear did you find the scenario objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Good

(5) What were your major challenges in meeting the objectives of the scenario?
I tend to get too aggressive, but Harper is a wimp.

(6) How fun do you think the scenario is? (1-10)
I like the idea. As with the first, this campaign so far is different, and I like that.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Why does the enemy leader have money and a keep, but never recruit. Answer - because the wml gives him no recruit list!!

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Nope

(9) WML
Comment in code says that attacking Tarwen makes him no longer passive, but the code in question does nothing but make him talk.
Could use a comment explaining that it converts all your troops to normal troops.
Biggest WML thing I believe is the missing recruit list.
fareley
Posts: 66
Joined: September 10th, 2008, 5:45 pm

Re: Scenario Review: Liberty 2 - Civil Disobedience

Post by fareley »

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.12.0 Hard no reloads

(2) How difficult did you find the scenario? (1-10)
2

(3) How clear did you find the scenario objectives?
Very clear, defeat the enemy leader who seems to have fallen asleep.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
The storyline is okay, although I did not feel like the peasants were part of my folks. Maybe being able to recruit or at least control them might help in identifying more with the villagers.
And the line "Guard the gate" is a huge joke.

(5) What were your major challenges in meeting the objectives of the scenario?
Figuring out how easy this level is if you just survive the early turn(s).

(6) How fun do you think the scenario is? (1-10)
4 - It was frustrating at the start and when I figured out how to beat it there was nothing to it. No interesting terrain to make use of, not plot twist, nothing, just beat the units next to you and win.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
As stated above, making the villagers part of your army could help. Having more interesting terrain, not just a huge area of flat land.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Special Agent Harper died on my first attempts. Then I recruited 4 guards on the first time while Mr. Harper fled the scene and swarmed with archers. In the end I overrecruited a ton of units expecting more of a scenario.

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
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tr0ll
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Re: Scenario Review: Liberty 2 - Civil Disobedience

Post by tr0ll »

(1) What difficulty level and version of Wesnoth have you played the scenario on?

1.13.6 normal

(2) How difficult did you find the scenario? (1-10)

6, trying to advance units

(3) How clear did you find the scenario objectives?

very

(4) How clear and interesting did you find the dialog and storyline of the scenario?

7

(5) What were your major challenges in meeting the objectives of the scenario?

not getting charged by horsemen an dlosing good units

(6) How fun do you think the scenario is? (1-10)

7

(7) What, if any, are changes you would have made to the scenario to make it more fun?

taunting by the invading captain

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

no
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Konrad2
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Re: Scenario Review: Liberty 2 - Civil Disobedience

Post by Konrad2 »

(1) What difficulty level and version of Wesnoth have you played the scenario on?

Difficult, 1.14.0

(2) How difficult did you find the scenario? (1-10)

6, because expecially the Horseman are a challenge when you are trying to keep your units alive.

(3) How clear did you find the scenario objectives?

Very much so.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

It was informative and nice. 6

(5) What were your major challenges in meeting the objectives of the scenario?

Losing valuable units.

(6) How fun do you think the scenario is? (1-10)

7

(7) What, if any, are changes you would have made to the scenario to make it more fun?

Allowing the captain to recruit.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

No.
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LordWolfDan
Posts: 216
Joined: September 30th, 2018, 7:31 am

Re: Scenario Review: Liberty 2 - Civil Disobedience

Post by LordWolfDan »

(1) What difficulty level and version of Wesnoth have you played the scenario on?

- 1.14.5, Easy

(2) How difficult did you find the scenario? (1-10)

- 5

(3) How clear did you find the scenario objectives?

- Clear, get rid of that cavalier

(4) How clear and interesting did you find the dialog and storyline of the scenario?

- Very good. Seeing bandits in positive light with some development, who actually feel like real characters and not some goons or whatnot. Plus I say that Tarwen (cavalier), despite being minor antagonist, feels like one of the most despicable villains in Wesnoth. Slaughter of the peasants in the village was the proof for so.

(5) What were your major challenges in meeting the objectives of the scenario?

- Trying to kill Tarwen during the night, yet it didn't do much to me as I was still neutral alligment

(6) How fun do you think the scenario is? (1-10)

- 6

(7) What, if any, are changes you would have made to the scenario to make it more fun?

- Adding the line where Harper or Baldras says: "They're killing the people of our village! We will have to make sure that their deaths are not going to be in vain! Onwards!"

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

- None
YanTanTethera
Posts: 9
Joined: July 11th, 2018, 11:41 am

Re: Scenario Review: Liberty 2 - Civil Disobedience

Post by YanTanTethera »

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Difficult, version 1.14.5.

(2) How difficult did you find the scenario? (1-10)
3. The rider’s vulnerability to the Peasant Hunter’s arrows plus the fact that they arrive at nightfall left the enemy commander with zero units at dawn.

(3) How clear did you find the scenario objectives?
Absolutely clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Clear, and interesting.

(5) What were your major challenges in meeting the objectives of the scenario?
Keeping Harper alive after he sneaked in for the occasional kill.

(6) How fun do you think the scenario is? (1-10)
4.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
If the enemy force would arrive at dawn and one had to hold the village until midnight, or if the enemy commander had more than one hex for recruiting reinforcements.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No, though Harper almost had me reload.
Zrevnur
Posts: 117
Joined: January 11th, 2020, 12:04 pm

Re: Scenario Review: Liberty 2 - Civil Disobedience

Post by Zrevnur »

Content Feedback wrote: March 10th, 2008, 11:42 pm (1) What difficulty level and version of Wesnoth have you played the scenario on?
1.14.9, Fugitive (Difficult) (in Ironman mode), played several times
Content Feedback wrote: March 10th, 2008, 11:42 pm (2) How difficult did you find the scenario? (1-10)
3, its probably a bit RNG in the first turn, esp Harper can be endangered if it goes wrong
Content Feedback wrote: March 10th, 2008, 11:42 pm (3) How clear did you find the scenario objectives?
Clear.
Content Feedback wrote: March 10th, 2008, 11:42 pm (4) How clear and interesting did you find the dialog and storyline of the scenario?
Ok.
Content Feedback wrote: March 10th, 2008, 11:42 pm (5) What were your major challenges in meeting the objectives of the scenario?
None.
Content Feedback wrote: March 10th, 2008, 11:42 pm (6) How fun do you think the scenario is? (1-10)
6
Content Feedback wrote: March 10th, 2008, 11:42 pm (7) What, if any, are changes you would have made to the scenario to make it more fun?
Its a bit too RNG (I think) and too easy.
Content Feedback wrote: March 10th, 2008, 11:42 pm (8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No, I played campaign without reloading and scenario restarting.
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IceTyp
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Re: Scenario Review: Liberty 2 - Civil Disobedience

Post by IceTyp »

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Fugitive (Difficult), 1.15.5
(2) How difficult did you find the scenario? (1-10)
4
(3) How clear did you find the scenario objectives?
clear
(4) How clear and interesting did you find the dialog and storyline of the scenario?
clear
(5) What were your major challenges in meeting the objectives of the scenario?
Not losing too many units. But this was no problem.
(6) How fun do you think the scenario is? (1-10)
5
(7) What, if any, are changes you would have made to the scenario to make it more fun?
After I attacked Tarwen with some units, he fled into the forest where he had only 30% defense. So he was far too easy to take down.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
no
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Konrad2
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Re: Scenario Review: Liberty 2 - Civil Disobedience

Post by Konrad2 »

(1) What difficulty levels have you played the scenario on?

1.15.5, Outlaw (Normal), 1.15.6, Fugitve (Hard)

(2) How difficult did you find the scenario? (1-10)

4, your leaders and important units might die if you are not careful.

(3) How clear did you find the scenario objectives?

Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

I enjoyed the new lines.

(5) What were your major challenges in meeting the objectives of the scenario?

Making sure that neither Horseman nor enemy leader kills an important unit. Basically paying attention and keeping fodder around.

(6) How fun do you think the scenario is? (1-10)

5, thanks for the mace. :D

(7) What, if any, are changes you would have made to the scenario to make it more fun?

-

Scenario stats normal:
Spoiler:
Scenario stats hard:
Spoiler:
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Lord-Knightmare
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Re: Scenario Review: Liberty 2 - Civil Disobedience

Post by Lord-Knightmare »

Content Feedback wrote: March 10th, 2008, 11:42 pm (1) What difficulty level and version of Wesnoth have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
1. Normal - the middle one, Wesnoth 1.15.11+dev
2. 5
3. crystal
4, It was cool. I liked how the villagers defied the patrol from Wesnothian Kingdom since they were demanding allegiance without even offering anything good in return.
5. The challenges were those 2 Horsemen at the rear of the enemy formation. They have a high chance to kill the hero unit so I had to bait them and mitigate the damage. I did lose a good level 2 and almost-advanced level 1 units.
6. 6, but it can be more fun if that Loyalist patrol leader decided to join in instead of camping in his keep. Also, thank you for that special item at the back of Baldras' farm. It was a nice trinket.
7. If it's not any trouble, please ensure that the Cavalier leader participated in the attacks, maybe a bit more aggressively than his henchmen? It would make it more fun.
8. Not really. Got lucky.
Liberty-Civil Disobedience replay 20210325-164745.gz
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Remellion
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Re: Scenario Review: Liberty 2 - Civil Disobedience

Post by Remellion »

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.15.14, Outlaw (Normal). Also sometime back in 1.12 or something.

(2) How difficult did you find the scenario? (1-10)
2/10. About as easy as it gets short of a story level.

(3) How clear did you find the scenario objectives?
Perfectly clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Great. "thy deceased corpse" *snickers* These characters have personality.

(5) What were your major challenges in meeting the objectives of the scenario?
None. That's not very common, but compared to the last time I played it (hardest difficulty on 9-scenario campaign) it got way easier. The enemy doesn't recruit, the AI seems to preferentially target the peasants before us, and somehow we have a ton of gold.

(6) How fun do you think the scenario is? (1-10)
7/10. We get to show the Wesnothians what's up. I remember the peasants used to be under our control (?) and that was fun but stressful trying to use them as fodder and/or keep them alive and level them up where possible. Also, I liked the easter egg for Baldras, as well as the others later in the campaign.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
None really.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.
Attachments
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mal_shubertal
Posts: 93
Joined: December 1st, 2018, 6:58 pm

Re: Scenario Review: Liberty 2 - Civil Disobedience

Post by mal_shubertal »

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.16.2 Fugitive (Challenging)
(2) How difficult did you find the scenario? (1-10)
2
(3) How clear did you find the scenario objectives?
very
(4) How clear and interesting did you find the dialog and storyline of the scenario?
I like the contrast between the way Baldras and the enemy leader talk. It builds the theme of the campaign, the fancy city boys versus the simple country folk. I actually laughed when the enemy gave his big speech with all the overly formal grammar and vocabulary, and then Baldras just says, "try it, stinker".
(5) What were your major challenges in meeting the objectives of the scenario?
Just making sure that harper and Baldras stayed out of range of horseman charges. Otherwise it was very simple to just spam poachers against all the mounted units.
(6) How fun do you think the scenario is? (1-10)
3. Perhaps a little too easy. The dialogue is great, but the gameplay is very simple and there aren't many tactical choices to be made.
(7) What, if any, are changes you would have made to the scenario to make it more fun?
Having the enemy leader join in the attack from the start would probably be better, since as it is you just spend a couple turns filling his troops full of arrows, then you walk across the empty map and swarm him. Changing all of the enemy mounted units into horsemen rather than cavalrymen would also increase the tactical considerations, since the constant threat of your units getting one-shotted by lucky charges would force more careful positioning. Changing the spearmen into heavy infantry would also encourage you to recruit a greater variety of troops. The mounted units all have vulnerability to pierce and resistance to impact, so there is really no incentive to recruit anything other than poachers as the scenario is currently set up.
Also, I really like the regional diction Baldras uses when he talks/writes, but it's implemented really unevenly. Going through the dialogue and making his language more consistent would be a big improvement.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
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