Scenario Review: Liberty 1 - The Raid

Feedback for the mainline campaign Liberty.

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Zlob
Posts: 15
Joined: July 6th, 2012, 5:51 pm

Re: Scenario Review: Liberty 1 - The Raid

Post by Zlob »

(1) What difficulty level and version of Wesnoth have you played the scenario on?
--- Fugitive(difficult), 1.10.1
(2) How difficult did you find the scenario? (1-10)
--- 3-4, it wasn't a problem.
(3) How clear did you find the scenario objectives?
--- Clear.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
--- Interesting story however it's strange for me that simple peasants had deep insight in Wesnoth's politics.
(5) What were your major challenges in meeting the objectives of the scenario?
--- There were no challanges.
(6) How fun do you think the scenario is? (1-10)
--- 7. Killing 5 goblin pillagers isn't great fun.
(7) What, if any, are changes you would have made to the scenario to make it more fun?
--- I don't know, add some more goblins? :D No, let's keep it as it is.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
--- I wanted to move village guards so muuuch. But after I moved them, there was no way to prevent goblins to reach the village.
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Umm, well, what is Wesnoth Markup Language? :lol2:
devavrata
Posts: 119
Joined: August 30th, 2012, 8:59 pm

Re: Scenario Review: Liberty 1 - The Raid

Post by devavrata »

Content Feedback wrote:The Raid is the starting scenario of Liberty. Tell us your opinion about it by answering these questions:
(1) What difficulty level and version of Wesnoth have you played the scenario on?
Battle for Wesnoth 1.8.3, Easy/Medium/Hard
Content Feedback wrote:(2) How difficult did you find the scenario? (1-10)
5
Content Feedback wrote:(3) How clear did you find the scenario objectives?
Clear
Content Feedback wrote:(4) How clear and interesting did you find the dialog and storyline of the scenario?
Clear. Typical introduction dialogue. We get to know the main two characters, the goblins threat and the kingdoms abandon.
Content Feedback wrote:(5) What were your major challenges in meeting the objectives of the scenario?
The goblins are quite fast. Playing a persecution is an interesting turn form BfW.
Content Feedback wrote:(6) How fun do you think the scenario is? (1-10)
8
Content Feedback wrote:(7) What, if any, are changes you would have made to the scenario to make it more fun?
It's okay as it is.
Content Feedback wrote:(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No
Content Feedback wrote:(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
-
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flammstrudel
Posts: 74
Joined: April 13th, 2013, 9:08 pm

Re: Scenario Review: Liberty 1 - The Raid

Post by flammstrudel »

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.10.2 Fugitive (difficult) – no reloads

(2) How difficult did you find the scenario? (1-10)
2/10

(3) How clear did you find the scenario objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
So far so good.

(5) What were your major challenges in meeting the objectives of the scenario?
Yay, my gang beat those filthy goblins. Oh no: their leader is making a run for it and the two guards can't stop him on their own. Damn it, it was a trap all along!

(6) How fun do you think the scenario is? (1-10)
5/10 Decent first scenario, nice and short, difficulty is appropriate.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Imho nothing needs to be changed.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Boss escaped.
Linthar
Posts: 77
Joined: September 14th, 2006, 12:16 am

Re: Scenario Review: Liberty 1 - The Raid

Post by Linthar »

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.10.7 Difficult

(2) How difficult did you find the scenario? (1-10)
4. It's easy to lose the first time through but once you know the trick it's quite simple.

(3) How clear did you find the scenario objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Focusing a campaign on simple woodsman is an interesting idea, and the first scenario does do a decent bit of world building, but after beating the campaign I can't help but feel that this scenario was mostly filler.

(5) What were your major challenges in meeting the objectives of the scenario?
The AI on the wolf riders is actually fairly impressive. The first four run interference for the leader who makes a beeline for the town. Of course once you figure out that you just need to get a single footpad far enough north to summon the town guard, and then footpad and the guards are enough to trap the leader and kill it, the scenario becomes fairly easy. Having only level 2s for enemies meant I took a few loses but the starting force was more then large enough to overwhelm them.

(6) How fun do you think the scenario is? (1-10)
8. It's a gimmick scenario, but it's a short enough that it doesn't wear out it's welcome, and it requires some thought to do right.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
It's fine as it is.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
The first time I played this map I wasn't fast enough to stop the leader, although in part it was because I mishandled the town guards and didn't even attempt to trap the leader with their ZOC.
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dabber
Posts: 464
Joined: April 2nd, 2014, 6:41 pm

Re: Scenario Review: Liberty 1 - The Raid

Post by dabber »

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.11.15 Fugitive (difficult)

(2) How difficult did you find the scenario? (1-10)
3/10 It felt like I could lose, but there aren't enough enemies to make it actually tough. I had a bit of a shock when the wolves didn't take the bait I offered on turn 1 (footpad headed east to suicide).
Checking again, I won despite doing -19% damage. That's pretty bad rolling, yet it was still pretty easy.

(3) How clear did you find the scenario objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
So far so good.

(5) What were your major challenges in meeting the objectives of the scenario?
Got Harper killed once when they hit 3/3 against 70% on him.

(6) How fun do you think the scenario is? (1-10)
7/10 Quite good for something short. Different, and different is good!

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Nothing.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Harper died once
fareley
Posts: 66
Joined: September 10th, 2008, 5:45 pm

Re: Scenario Review: Liberty 1 - The Raid

Post by fareley »

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.12.0 Hard no reloads

(2) How difficult did you find the scenario? (1-10)
3

(3) How clear did you find the scenario objectives?
Very clear, catch the bad guys before they reach the end.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
I'm fine with it.

(5) What were your major challenges in meeting the objectives of the scenario?
Actually catching the riders. My initial approaches towards the east got rejected, but luckily I was able to catch up later.

(6) How fun do you think the scenario is? (1-10)
6 - Once you catch the wolves you feel good, but other than that there is not much to it.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
I think the scenario is good as it is.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
At first I feared the engagement with the lvl 2 units, so I took a detour through the woods with my slow units. Never cought the riders.

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Attachments
Liberty-The_Raid_replay.gz
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tr0ll
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Re: Scenario Review: Liberty 1 - The Raid

Post by tr0ll »

(1) What difficulty level and version of Wesnoth have you played the scenario on?

1.13.6 normal

(2) How difficult did you find the scenario? (1-10)

6

(3) How clear did you find the scenario objectives?

very

(4) How clear and interesting did you find the dialog and storyline of the scenario?

great start sets the pace

(5) What were your major challenges in meeting the objectives of the scenario?

moving footpads into defensible spots while staying ahead of wolves

(6) How fun do you think the scenario is? (1-10)

9

(7) What, if any, are changes you would have made to the scenario to make it more fun?

taunting by wolves or worry by home guards

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

no
Attachments
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Konrad2
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Posts: 3330
Joined: November 24th, 2010, 6:30 pm

Re: Scenario Review: Liberty 1 - The Raid

Post by Konrad2 »

(1) What difficulty level and version of Wesnoth have you played the scenario on?

Difficult, 1.14.0

(2) How difficult did you find the scenario? (1-10)

4

(3) How clear did you find the scenario objectives?

Very much.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

It was interesting and clear.

(5) What were your major challenges in meeting the objectives of the scenario?
-

(6) How fun do you think the scenario is? (1-10)

7

(7) What, if any, are changes you would have made to the scenario to make it more fun?

-

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

No. I did reload once or twice, when I noticed that I had apparently positioned my units badly (which resulted in losing one for no other reason than me being stupid).
Attachments
Liberty-The Raid replay.gz
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LordWolfDan
Posts: 216
Joined: September 30th, 2018, 7:31 am

Re: Scenario Review: Liberty 1 - The Raid

Post by LordWolfDan »

(1) What difficulty level and version of Wesnoth have you played the scenario on?

- 1.14.5, Easy

(2) How difficult did you find the scenario? (1-10)

- 6

(3) How clear did you find the scenario objectives?

- Clear, make sure none of goblin riders tries to reach the village on north

(4) How clear and interesting did you find the dialog and storyline of the scenario?

- Pretty good start. We start off with a group of relatable characters looking like outlaws (they're villagers and neutral, not chaotic actually), who return from the hunt only to discover their village being raided by some goblins. As the raid is stopped, they want to know why kingdom doesn't care for them any longer.

(5) What were your major challenges in meeting the objectives of the scenario?

- Trying to stop every goblin to try to reach the village

(6) How fun do you think the scenario is? (1-10)

- 7

(7) What, if any, are changes you would have made to the scenario to make it more fun?

- None, this is a fine start to the campaign

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

- Nope, I managed to keep off the goblins well
YanTanTethera
Posts: 9
Joined: July 11th, 2018, 11:41 am

Re: Scenario Review: Liberty 1 - The Raid

Post by YanTanTethera »

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Difficult, version 1.14.5.

(2) How difficult did you find the scenario? (1-10)
5

(3) How clear did you find the scenario objectives?
Clear. Kill the riders before they reach the village of Dalben.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Both clear, both interesting. A hunting party makes a run for their village, trying to encircle and put down a bunch of goblin intruders.

(5) What were your major challenges in meeting the objectives of the scenario?
A goblin pillager broke through my very thin line of Peasant Youths after killing two of them. Luckily the village guards could handle him.

(6) How fun do you think the scenario is? (1-10)
At least a 7. It’s fun two chase down the riders – and let none escape.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
It’s fine as it is, a speedy starter of an interesting campaign.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No, but I did not play the campaign for the first time.
Zrevnur
Posts: 117
Joined: January 11th, 2020, 12:04 pm

Re: Scenario Review: Liberty 1 - The Raid

Post by Zrevnur »

Content Feedback wrote: March 10th, 2008, 11:40 pm (1) What difficulty level and version of Wesnoth have you played the scenario on?
1.14.9, Fugitive (Difficult) (in Ironman mode), played several times
Content Feedback wrote: March 10th, 2008, 11:40 pm (2) How difficult did you find the scenario? (1-10)
2. Due to knowing the special rules. It would be much harder otherwise. Both the 2 extra units and the particular AI behavior are things a first time player probably wont know nor guess. AI neither attacks player outright nor does it focus (or its too stupid to do so?) on getting past the players units.
Content Feedback wrote: March 10th, 2008, 11:40 pm (3) How clear did you find the scenario objectives?
I am not sure which exact tile/s the enemies arent supposed to reach.
Content Feedback wrote: March 10th, 2008, 11:40 pm (4) How clear and interesting did you find the dialog and storyline of the scenario?
Ok. I think there is some dialog distinction between "all survive" and "1+ die" - does that have a gameplay effect too?
Content Feedback wrote: March 10th, 2008, 11:40 pm (5) What were your major challenges in meeting the objectives of the scenario?
None.
Content Feedback wrote: March 10th, 2008, 11:40 pm (6) How fun do you think the scenario is? (1-10)
6
Content Feedback wrote: March 10th, 2008, 11:40 pm (7) What, if any, are changes you would have made to the scenario to make it more fun?
There should be a dialog to indicate that the player will get extra units due to warning the village.
Content Feedback wrote: March 10th, 2008, 11:40 pm (8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.
Attachments
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IceTyp
Posts: 21
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Re: Scenario Review: Liberty 1 - The Raid

Post by IceTyp »

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Fugitive (Difficult), 1.15.5
(2) How difficult did you find the scenario? (1-10)
3, Not that difficult, but I lost some units.
(3) How clear did you find the scenario objectives?
clear
(4) How clear and interesting did you find the dialog and storyline of the scenario?
clear
(5) What were your major challenges in meeting the objectives of the scenario?
attracting the attention of the pillagers
(6) How fun do you think the scenario is? (1-10)
5
(7) What, if any, are changes you would have made to the scenario to make it more fun?
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
I played too defensive the first time. Hence, the pillagers reached the town.
Konrad2
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Re: Scenario Review: Liberty 1 - The Raid

Post by Konrad2 »

(1) What difficulty levels have you played the scenario on?

1.15.5, Outlaw (Normal), 1.15.6 Fugitive (Hard)

(2) How difficult did you find the scenario? (1-10)

2, as long you know about ZoC and race for the village you pretty much can't lose.

(3) How clear did you find the scenario objectives?

Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Clear. I like it, especially with the new lines.

(5) What were your major challenges in meeting the objectives of the scenario?

No challenges

(6) How fun do you think the scenario is? (1-10)

7, thanks for the backpack so I can throw more stones.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

-

Scenario stats normal:
Spoiler:
Scenario stats hard:
Spoiler:
Attachments
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Lord-Knightmare
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Re: Scenario Review: Liberty 1 - The Raid

Post by Lord-Knightmare »

Content Feedback wrote: March 10th, 2008, 11:40 pm The Raid is the starting scenario of Liberty. Tell us your opinion about it by answering these questions:

(1) What difficulty level and version of Wesnoth have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
1. Normal Difficulty (the middle one), 1.15.11+dev
2. 3 (I mean after the rebalance to modify it to a Novice level campaign, it was slightly more doable.)
3. Crystal Clear
4. I like this campaign a lot since this is the only one where you play as actual outlaws or peasants who have to resort to law-breaking as they don't any other choice left. The first scenario does point out how little the Wesnothian Kingdom cares about the frontier villages.
5. The challenge was trying to encircle or trap the main target (Fal Khag) since he moves faster than most of the units in my given list. However, I got lucky when he just decided to move a few hexes near the middle portion of the map to get 50% def from a forest hex so I was able to encircle him. Another challenge was ensuring the hero Footpad stayed alive. I did try to get some XP into my units, however the scenario a little sooner than expected.
6. 8/10
7. Nothing. It's good as it is.
8. Not really, no.
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Remellion
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Re: Scenario Review: Liberty 1 - The Raid

Post by Remellion »

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.15.14, Outlaw (Normal). Also sometime back in 1.12 or something.

(2) How difficult did you find the scenario? (1-10)
Maybe a 4/10. Containing them while not putting Harper as a huge target is an interesting challenge.

(3) How clear did you find the scenario objectives?
Perfectly clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
I'll say it at the start and at the end: The writing for this campaign as a whole is very strong. The characters are likeable and their personality comes through, especially in the pre-scenario story portions narrated by Baldras. This scenario sets the tone for a strong campaign.

(5) What were your major challenges in meeting the objectives of the scenario?
Containing the wolves using mainly the footpads, including the mission-critical Harper. I also recall having played the hardest difficulty back when it had 9 scenarios, and the Goblin Knights and Pillagers gave me a lot of trouble back then. This Normal run was much more straightforward. Also, I would have lost if there hadn't been that last ZOC and kill made possible by the event.

(6) How fun do you think the scenario is? (1-10)
9/10, we're straight into a fast-moving story here.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
None!

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.
Attachments
Liberty-The Raid replay 20210622-173617.gz
1.15.14, Normal, English
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