Possible bug in wesnoth 1.1 fencer movement
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Possible bug in wesnoth 1.1 fencer movement
Wesnoth 1,1.
Ive played versus AI on MP on Smallolof.
Playing as the elves Ive placed a Wose on a forrest hex to block passage. When the AI turn came he moved a fencer across my wose (same hex) to a village before the wose sprung the ambush.
Now unless I dont understand something I dont think it should work like this.
Not sure if this was reported already. If You want to see what I mean watch orange move hi fencer on turn 6 arcoss hex 3,7 where my wose is and into 3,6 (a village).
Please note this is not a zip file. Just remove the extension.
Ive played versus AI on MP on Smallolof.
Playing as the elves Ive placed a Wose on a forrest hex to block passage. When the AI turn came he moved a fencer across my wose (same hex) to a village before the wose sprung the ambush.
Now unless I dont understand something I dont think it should work like this.
Not sure if this was reported already. If You want to see what I mean watch orange move hi fencer on turn 6 arcoss hex 3,7 where my wose is and into 3,6 (a village).
Please note this is not a zip file. Just remove the extension.
- Attachments
-
- 6p_-_Smallolof_replayTurn6.zip
- Fencer avoiding ambush
- (108.96 KiB) Downloaded 155 times
Possible bug in wesnoth 1.1 fencer movement
That is correct but I dont think he should cross a hex occupied by an enemy unit right? Ignoting ZoC is one thing. walking over an enemy unit is another. If You surround a fencer with 6 units he cant move over them - right?
please watch the replay to see what I mean.
please watch the replay to see what I mean.
Hi,
report bugs at http://bugs.wesnoth.org and be sure to check first if it's not reported already.
See https://gna.org/bugs/?func=detailitem&item_id=4191 for this bug, maybe it helps if you attach your new savegame to that report.
report bugs at http://bugs.wesnoth.org and be sure to check first if it's not reported already.
See https://gna.org/bugs/?func=detailitem&item_id=4191 for this bug, maybe it helps if you attach your new savegame to that report.
"If gameplay requires it, they can be made to live on Venus." -- scott
I watched the replay (also noticed that the replay controls in 1.1 do not work), and the fencer really went straight through the hidden wose. I tested this myself, and while I couldn't replicate it without an AI player, I found that fencers, when ambushed by a wose, lost their remaining movement points. At least previously skirmishers didn't lose their movement points when ambushed like non-skirmisher units, so this would be another bug.