Amla
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See https://savannah.nongnu.org/bugs/index. ... m_id=13921 for ongoing discussion. The lv2/3 distinction has not been observed before. Personally, I am unable to reproduce the problem and more details would be useful.
This quote is not attributable to Antoine de Saint-Exupéry.
I have also noticed this effect, although it doesn't seem to be a lvl2/3 distinction since I had a dwarven lord fully healed when he reached his amla bonus. I think the difference occurs with unique characters -so the likes of konrad, lisar, kalenz and delfador only get 3 hp, all others become fully healed.
Personally I think 3 hp only should be the rule, it seems a bit generous to get fully healed every 100 xp.
Personally I think 3 hp only should be the rule, it seems a bit generous to get fully healed every 100 xp.
Rothrorn the Wise
As I said at the bug report, neither I nor Darth Fool have been able to reproduce the problem described here. For me, all max level units get +3 to their max HP, and I have not seen any max level units heal. More details of the exact configuration you are running would be useful (please attach comments to the bug report), so that we can isolate why this occurs for some people and not others.
This quote is not attributable to Antoine de Saint-Exupéry.
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- Retired Developer
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- Joined: March 22nd, 2004, 11:22 pm
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- Retired Developer
- Posts: 2633
- Joined: March 22nd, 2004, 11:22 pm
- Location: An Earl's Roadstead
If you are using savegames from previous versions, to eliminate the AMLA problems you will need to modify the file to clear all the heal_full=yes in the unit traits. This can be done with a simple text editor. If the save file is a binary file, run wesnoth with:blackjack wrote:Using the mac version of 0.9.6, playing Eastern Invasion with savegames from 9.5 (shouldn't matter, cos it's a game engine change), AMLA is still wonky with full heals for certain traits.
Code: Select all
wesnoth --decompress savefile.orig savefile.new