spelling errors

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capitol
Posts: 81
Joined: December 13th, 2003, 7:05 pm
Location: Sweden

spelling errors

Post by capitol »

I started this thread so that people can report minor spelling errors and stuff like that.

So to begin:

WISHINGWELL4b="The only thing worth wishing for is pease threwout the land."

I highly suspect that threwout is wrong
Kamahawk
Posts: 583
Joined: November 9th, 2003, 11:26 pm
Location: Foggy California

Post by Kamahawk »

So is pease :P or was that a typo on your part?
My contributions to the Wesnoth Project over time are inversly proportional to the number of registered forum users!
Piet Hein wrote:Knowing what thou knowest not is in a sence Omniscience
capitol
Posts: 81
Joined: December 13th, 2003, 7:05 pm
Location: Sweden

Post by capitol »

And make_translation spits out a intro13 line that is not used in the game.
Lysander
Posts: 56
Joined: December 6th, 2003, 4:31 pm
Location: Trondheim, Norway

Elensefar

Post by Lysander »

Is it Elensefar or Elefansar?

The scenario file is named "Siege to Elefansar", inside the .cfg file, it is
name="The Siege of Elensefar"
--Lysander--
methinks
Posts: 283
Joined: September 18th, 2003, 2:14 pm

Post by methinks »

It is Elensefar.

Bugs will be corrected and commited to CVS soon. (anyone?)
-Adam
ziberpunk

Post by ziberpunk »

Siege_to_Elefansar.cfg has been renamed to The_Siege_of_Elensefar.cfg
capitol
Posts: 81
Joined: December 13th, 2003, 7:05 pm
Location: Sweden

Post by capitol »

In the tutorial Delfador says this:
tut8="If you move one of your soldiers onto a village, it will become controlled by you. Every village you control will give you two pieces of gold every turn. Every soldier you have will cost you one piece of gold per turn."

isn't this wrong?
quartex
Inactive Developer
Posts: 2258
Joined: December 22nd, 2003, 4:17 am
Location: Boston, MA

Post by quartex »

I believe it was just confirmed that villages give you 1 gold and 1 upkeep per turn, but that seems a bit harder to explain. Perhaps something like "Each village provides one gold for your treasury and pays 1 gold towards the upkeep on your units."
capitol
Posts: 81
Joined: December 13th, 2003, 7:05 pm
Location: Sweden

Post by capitol »

Well you could say something like: The village supports one troop and gives 1 goldpiece every turn...
Lysander
Posts: 56
Joined: December 6th, 2003, 4:31 pm
Location: Trondheim, Norway

Gold & income

Post by Lysander »

Every village you control gives you 2 gold per turn in income. However, units doesn't necessarily cost 1 gold per turn in upkeep. Their cost is 1 gold per level, unless they have the trait loyal. Loyal units always cost you 1 gold, regardless of level. Special units, which join you at their own initiative, don't cost you anything. The tutorial is just a bit outdated.
--Lysander--
miyo
Posts: 2201
Joined: August 19th, 2003, 4:28 pm
Location: Finland

Post by miyo »

Dave wrote: - villages give one gold piece each.
- all units have an 'upkeep cost'. That cost is equal to their level.
- if you have equal to or more villages than your upkeep cost, then you pay 0 in upkeep. If you have an upkeep cost higher than the number of villages you have, you have to pay the difference between them in expenses to maintain your troops.
- 'special units' (any unit which has a description) like Delfador, Konrad, etc, have an upkeep cost of 0.

So the formula for your income is now:

Code: Select all

2 + villages + maximum(upkeep - villages,0)
Whereas it used to be,

Code: Select all

2 + villages*2 - units
David
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