Bug in BFW-06-jan-04 for windows

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Guillaume
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Bug in BFW-06-jan-04 for windows

Post by Guillaume »

Hi,

In the revenu display, all the values appear as positive, even if your revenu are negative (but of course the total amount of gold decrease).
So it lack a minus sign for negative revenu

Guillaume
Dave
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Re: Bug in BFW-06-jan-04 for windows

Post by Dave »

Guillaume wrote:Hi,

In the revenu display, all the values appear as positive, even if your revenu are negative (but of course the total amount of gold decrease).
So it lack a minus sign for negative revenu
Thanks for the bug report. I have fixed this now.

David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
Circon
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Joined: November 17th, 2003, 4:26 am
Location: Right behind Gwiti, coding

Post by Circon »

Worse- I have a case where the negative gold was negative on status screen, positive in status table, and i *gained* gold.
Happened on the Isle of Anduin. I have a save.
Is that fixed too?
Dave
Founding Developer
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Joined: August 17th, 2003, 5:07 am
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Post by Dave »

Circon wrote:Worse- I have a case where the negative gold was negative on status screen, positive in status table, and i *gained* gold.
Happened on the Isle of Anduin. I have a save.
Is that fixed too?
Possibly. If you send me the save, I'll see.
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
Guillaume
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Joined: August 25th, 2003, 12:11 pm
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Another bug in this version

Post by Guillaume »

In the "mountain pass" scenario, sometimes when I move a character from on point to another, the unit stop his move after a few movement and don't continue until the destination hex. The orb become yellow, and I have to reselect the unit and tell her to move again to the final destination to made her moving has I want.

I also have another bug with the Dwarvish berseker. When I make them fighting, the window for choosing weapons appear, but the third arm can't be selected (only the 2 first can be selected), and it's displayed badly in the window (as you can see below)
miyo
Posts: 2201
Joined: August 19th, 2003, 4:28 pm
Location: Finland

Post by miyo »

When there is shroud, fog of war or both unit will stop if it sees new units (enemy or allied).

- Miyo
Guillaume
Posts: 103
Joined: August 25th, 2003, 12:11 pm
Location: France
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Post by Guillaume »

OK, I didn't know this :oops:
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