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ehadimkipa
Posts: 3
Joined: September 25th, 2021, 7:39 pm

debug mode collapsed

Post by ehadimkipa »

I'm new to the add-on business and I got an error during an add on campaign.
the issue was that the campaign had been around for a wile so some of the older code wasn't compatible with newer versions
and required a such and replace of all old 'Cf' and 'Kf' notations.

ever since I've fixed that, I can't seem to use the debug mode. for half the commands the game gives me a response of:
"The :unit debug command was used during <name>'s turn"
without any actual effect.
gold manipulation and experience still work.

was there something I toggled or changed without noticing? how do I fix it?

(only add ons I currently have are the aSoF set)
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octalot
General Code Maintainer
Posts: 783
Joined: July 17th, 2010, 7:40 pm
Location: Austria

Re: debug mode collapsed

Post by octalot »

Is it specifically the :unit command? That one affects the unit that the mouse cursor is over (IIUC, it's certainly how it's worked for me), could you be moving the cursor before typing the command?
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