debug mode collapsed
Moderator: Forum Moderators
Forum rules
Before reporting issues in this section, you must read the following topic:
Before reporting issues in this section, you must read the following topic:
-
- Posts: 3
- Joined: September 25th, 2021, 7:39 pm
debug mode collapsed
I'm new to the add-on business and I got an error during an add on campaign.
the issue was that the campaign had been around for a wile so some of the older code wasn't compatible with newer versions
and required a such and replace of all old 'Cf' and 'Kf' notations.
ever since I've fixed that, I can't seem to use the debug mode. for half the commands the game gives me a response of:
"The :unit debug command was used during <name>'s turn"
without any actual effect.
gold manipulation and experience still work.
was there something I toggled or changed without noticing? how do I fix it?
(only add ons I currently have are the aSoF set)
the issue was that the campaign had been around for a wile so some of the older code wasn't compatible with newer versions
and required a such and replace of all old 'Cf' and 'Kf' notations.
ever since I've fixed that, I can't seem to use the debug mode. for half the commands the game gives me a response of:
"The :unit debug command was used during <name>'s turn"
without any actual effect.
gold manipulation and experience still work.
was there something I toggled or changed without noticing? how do I fix it?
(only add ons I currently have are the aSoF set)
Re: debug mode collapsed
Is it specifically the
:unit
command? That one affects the unit that the mouse cursor is over (IIUC, it's certainly how it's worked for me), could you be moving the cursor before typing the command?