facing

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Helmet
Posts: 641
Joined: December 19th, 2006, 5:28 pm
Location: Florida, USA

facing

Post by Helmet »

1) Recruited units always face se, not a random direction.

2) This code should make a unit face sw, but it does not.

Code: Select all

[modify_unit]
	[filter]
		id=MyLeader
	[/filter]
	facing=sw
[/modify_unit]
Note that this mainline macro functions properly within my UMC: {MODIFY_UNIT id=MyLeader facing sw}

BfW 1.15.6
Mac OS 10.12.6

Thanks. Keep up the good work.
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DIY Campaign, Confederacy of Swamp Creatures: Big Battle 1, Confederacy of Swamp Creatures: Big Battle 2, Frogfolk Delivery Service, The Pool of Ek.
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Pentarctagon
Project Manager
Posts: 5564
Joined: March 22nd, 2009, 10:50 pm
Location: Earth (occasionally)

Re: facing

Post by Pentarctagon »

Do you know if that works in 1.14?
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
User avatar
Helmet
Posts: 641
Joined: December 19th, 2006, 5:28 pm
Location: Florida, USA

Re: facing

Post by Helmet »

I just tested for the bugs in 1.14.2.

1) The same bug exists in 1.14. Recruited units always face SE.

2) The code works in 1.14; unit faces new direction.
Author of:
DIY Campaign, Confederacy of Swamp Creatures: Big Battle 1, Confederacy of Swamp Creatures: Big Battle 2, Frogfolk Delivery Service, The Pool of Ek.
Shiki
Developer
Posts: 348
Joined: July 13th, 2015, 9:53 pm
Location: Germany

Re: facing

Post by Shiki »

That's on the bug tracker as bug #4978.
Try out the dark board theme.
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