Assert fail
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- Pentarctagon
- Project Manager
- Posts: 5564
- Joined: March 22nd, 2009, 10:50 pm
- Location: Earth (occasionally)
Re: Assert fail
Klagarn reported it happening on Steam as well today:gfgtdf wrote: ↑April 26th, 2020, 10:05 pm Thx for this logfile, unfortunately it doesn't contain any information related to the crash, so all we can do for not is to add more logging information in wesnoth 1.14.12 and hope that someone can reproduces it there once it comes out which will probably take a few more months.
Other than that from the two reports it looks a bit as this problem might be is specific to the sourceforge version (afaik the sourceforge version and the steam version are build using different compilers). So it'd be nice if someone could check whether it also happens with the steam version.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: Assert fail
So we found out that this is casued by a memoryleak that seems to happen in particular when a game is loaded, while we don't know the exact casue yet we can reccomend for everyone that encounters this bug to restart wesnoth after every scenario.
Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.
Re: Assert fail
I'm experiencing this, too, and reported a new bug on GitHub about it here: https://github.com/wesnoth/wesnoth/issues/6030
Wesnoth-related GitHub repos:
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager