Assert fail

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Pentarctagon
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Re: Assert fail

Post by Pentarctagon »

gfgtdf wrote: April 26th, 2020, 10:05 pm Thx for this logfile, unfortunately it doesn't contain any information related to the crash, so all we can do for not is to add more logging information in wesnoth 1.14.12 and hope that someone can reproduces it there once it comes out which will probably take a few more months.

Other than that from the two reports it looks a bit as this problem might be is specific to the sourceforge version (afaik the sourceforge version and the steam version are build using different compilers). So it'd be nice if someone could check whether it also happens with the steam version.
Klagarn reported it happening on Steam as well today:
steam-assert.png
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99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
gfgtdf
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Re: Assert fail

Post by gfgtdf »

So we found out that this is casued by a memoryleak that seems to happen in particular when a game is loaded, while we don't know the exact casue yet we can reccomend for everyone that encounters this bug to restart wesnoth after every scenario.
Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.
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egallager
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Re: Assert fail

Post by egallager »

I'm experiencing this, too, and reported a new bug on GitHub about it here: https://github.com/wesnoth/wesnoth/issues/6030
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