Change in MP not displayed out of unit's turn
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- skeptical_troll
- Posts: 500
- Joined: August 31st, 2015, 11:06 pm
Change in MP not displayed out of unit's turn
I stumbled upon this today, while trying a weapon special which subtracts movement points to an enemy.
If I modify the
When I run
Using Steam Version 1.14.9(9eba78f-Modified) on Ubuntu 16.04.6 LTS
If I modify the
moves
key for an enemy unit, either by [modify_unit]
, manually storing/unstoring the unit, or by typing in debug mode :unit moves = 0
(but the problem holds for any amount), this change is never displayed in the icon on the right. The unit will appear as if it had the maximum MP available, and when hovering over it looks like it can reach all hexes normally. Weirdly, if I click on the unit then the reachable hexes shrink to the value I set. When I run
:inspect
, however, the units internally has 0 moves as I wanted. This never happens when I modify, for example, hitpoints, experience, or max_moves. Also it does not happen when I modify the MP of a unit when it is its side's turn. In such cases the changes are correctly displayed. Using Steam Version 1.14.9(9eba78f-Modified) on Ubuntu 16.04.6 LTS
Re: Change in MP not displayed out of unit's turn
Probably the same as https://github.com/wesnoth/wesnoth/issues/3344
Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.