fonts missing

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Luc7y
Posts: 19
Joined: June 29th, 2019, 6:19 pm
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fonts missing

Post by Luc7y »

He there,
since my work on a new add-on - I would faster check it out
and found the solution to start with,
wesnoth -d -c ./The_20th
-d for debug
-c for the following campaign
but it is coming in an other way - because truetype fonts are missing,

no panic without these extra-wish is there no problem to debug but it would nice to hear
how I can solve the problem.
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Pentarctagon
Project Manager
Posts: 5564
Joined: March 22nd, 2009, 10:50 pm
Location: Earth (occasionally)

Re: fonts missing

Post by Pentarctagon »

Moved to Technical Support, since it sounds like fonts are involved.

To be honest though, I'm not really sure what you're post means. If English is not your first language, you could add a version in the language you normally use, and maybe that could help.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
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josteph
Inactive Developer
Posts: 741
Joined: August 19th, 2017, 6:58 pm

Re: fonts missing

Post by josteph »

The argument to -c is a campaign id, not a directory. Also, I think you can't have a space between the -c and the campaign id, for example (copy and paste this, it works for me):

wesnoth -cAn_Orcish_Incursion --campaign-difficulty=2 --campaign-scenario=01_Defend_the_Forest --campaign-skip-story --debug

As to truetype - first of all run just wesnoth without any other arguments and see if you get that error/warning there too. If you do, copy-paste it here.
Luc7y
Posts: 19
Joined: June 29th, 2019, 6:19 pm
Contact:

Re: fonts missing

Post by Luc7y »

Super, it is running without the space between the last command
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