fonts missing

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Luc7y
Posts: 11
Joined: June 29th, 2019, 6:19 pm

fonts missing

Post by Luc7y » July 15th, 2019, 2:52 am

He there,
since my work on a new add-on - I would faster check it out
and found the solution to start with,
wesnoth -d -c ./The_20th
-d for debug
-c for the following campaign
but it is coming in an other way - because truetype fonts are missing,

no panic without these extra-wish is there no problem to debug but it would nice to hear
how I can solve the problem.

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Pentarctagon
Forum Administrator
Posts: 3947
Joined: March 22nd, 2009, 10:50 pm
Location: Earth (occasionally)

Re: fonts missing

Post by Pentarctagon » July 15th, 2019, 3:55 am

Moved to Technical Support, since it sounds like fonts are involved.

To be honest though, I'm not really sure what you're post means. If English is not your first language, you could add a version in the language you normally use, and maybe that could help.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code

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josteph
Developer
Posts: 631
Joined: August 19th, 2017, 6:58 pm

Re: fonts missing

Post by josteph » July 15th, 2019, 12:45 pm

The argument to -c is a campaign id, not a directory. Also, I think you can't have a space between the -c and the campaign id, for example (copy and paste this, it works for me):

wesnoth -cAn_Orcish_Incursion --campaign-difficulty=2 --campaign-scenario=01_Defend_the_Forest --campaign-skip-story --debug

As to truetype - first of all run just wesnoth without any other arguments and see if you get that error/warning there too. If you do, copy-paste it here.

Luc7y
Posts: 11
Joined: June 29th, 2019, 6:19 pm

Re: fonts missing

Post by Luc7y » July 21st, 2019, 8:03 pm

Super, it is running without the space between the last command

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