some bugs

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capitol
Posts: 81
Joined: December 13th, 2003, 7:05 pm
Location: Sweden

some bugs

Post by capitol »

Some things (I'm playing 6.1 from freebsd ports)

When I have accessed the preference menu and pressed accelerated speed there is some garbagebuttons floating on the screen (2 sliderulers (is that the word?) Hotkeys, Video Mode and Close Window). They disapear if I press Close Window. It seems as if I only can recreate the bug on the first turn in Heir to the throne. (I don't know any programs to take screenshots, and a quick search on google didn't help me).

When I recall units it doesn't say how much they cost. This might not be a bug?

When I saved on turn 1 (anduin's Isle) and loaded the game, I had to sit through the intro for that level again (I saved after the intro).

Once i almoast killed an enemy and it leveled, I think that units should get experience at the end of the enemys turn, not during it. this might be a bug or not... but it seems quite random when you get experience from being kicked around.

When using the n-key: If you move a unit after having pressed n, the internal pointer to which unit to go to when you press n the next time is reset. If I explain badly please let me know and i will try to be more explicit.

And thank you for the great game =) it's quite addictive.
capitol
Posts: 81
Joined: December 13th, 2003, 7:05 pm
Location: Sweden

Post by capitol »

Ahh and 1 more thing.

When I load a game that is saved on an late turn, it takes quite some time to load it, maybe pop up a small window saying loading or something.
Dave
Founding Developer
Posts: 7071
Joined: August 17th, 2003, 5:07 am
Location: Seattle
Contact:

Re: some bugs

Post by Dave »

capitol wrote: When I have accessed the preference menu and pressed accelerated speed there is some garbagebuttons floating on the screen (2 sliderulers (is that the word?) Hotkeys, Video Mode and Close Window). They disapear if I press Close Window. It seems as if I only can recreate the bug on the first turn in Heir to the throne. (I don't know any programs to take screenshots, and a quick search on google didn't help me).
Hmm..I can't reproduce this problem. Where abouts are the buttons floating?

Most desktop environments provide facilities to capture screenshots...
capitol wrote: When I recall units it doesn't say how much they cost. This might not be a bug?
They always cost 20 gold.
capitol wrote: When I load a game that is saved on an late turn, it takes quite some time to load it, maybe pop up a small window saying loading or something.
There is code to make loading saved games much faster in CVS.

David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
capitol
Posts: 81
Joined: December 13th, 2003, 7:05 pm
Location: Sweden

Post by capitol »

Ok I got a snapshot:

Image

what I do to reproduce the bug is as follows:
Start a new campain, easy/hard/etc doesn't matter, right click, choose preferences, click Accelerated speed 2 times (so that it's activated), click close window.

What happens now might be a clue to what goes wrong. The window dissapear, but the unit I had selected is moved to the spot beneth the close window button, and when I move the mouse over the possitions where the buttons and the slider was they are redrawn.

It's maybe a bug in SDL for freebsd...
mezz

Post by mezz »

Weird, I can't reproduce this problem on 5.2-CURRENT here. What's kind of video card do you have? I am not sure what you should give the more info, so how about what's version of SDL do you have installed.

BTW: I have Nvidia video card, so I am using Nvidia driver instead X's one (nv).
capitol
Posts: 81
Joined: December 13th, 2003, 7:05 pm
Location: Sweden

Post by capitol »

ok I post some info...

this is from my XF86config
Section "Device"
Identifier "nvidia"
Driver "nvidia"
EndSection

#scanpci
[... my other hardware ...]
pci bus 0x0001 cardnum 0x00 function 0x00: vendor 0x10de device 0x0020
nVidia Corporation NV4 [RIVA TNT]

# sdl11-config --version
1.2.5

hmm strange that I'm the only one that is able to produce this...

I tried on another computer in our lab (an debian testing with 0.6.1 build from source) and got the same errors...

my .wesnoth directory contains the following:

capitol@paranor:~/.wesnoth$ ls
preferences saves
capitol@paranor:~/.wesnoth$ cat preferences
fullscreen="true"
grid="false"
music_volume="1"
sound_volume="1"
turbo="true"
xresolution="1272"
yresolution="940"

(If you want I can post the saves here as well but they shouldn't make a diffrence)
Khiraly
Posts: 114
Joined: October 22nd, 2003, 7:13 pm
Location: Hungary

Where is the SAVE button?

Post by Khiraly »

Hi!

I cant find the save button in the game. Where it is? (In the current version of the game(CVS))

In version 0.6.1 is it in the menu:
Image

In the current version there are no SAVE GAME button ...
Image
Khiraly
Posts: 114
Joined: October 22nd, 2003, 7:13 pm
Location: Hungary

gdb

Post by Khiraly »

How can I use gdb with wesnoth?

Code: Select all

gdb ./wesnoth
run -v /home/lama/wesnoth 
It doesnt work:

(gdb) run /home/lama/wesnoth
The program being debugged has been started already.
Start it from the beginning? (y or n) y

Starting program: /home/lama/wesnoth/src/wesnoth /home/lama/wesnoth
Initialized true type fonts

Program received signal SIG32, Real-time event 32.
0x400a5fc4 in pthread_getconcurrency () from /lib/libpthread.so.0
(gdb)


(The program quit at random when I fight with 'Elvish Druid')

Cheers,
Khiraly
Dave
Founding Developer
Posts: 7071
Joined: August 17th, 2003, 5:07 am
Location: Seattle
Contact:

Re: Where is the SAVE button?

Post by Dave »

Khiraly wrote:Hi!

I cant find the save button in the game. Where it is? (In the current version of the game(CVS))

In version 0.6.1 is it in the menu:

In the current version there are no SAVE GAME button ...
We are currently in a re-organization of how menus work, and some buttons are not present at the moment as part of the re-organization process.

Learn to use hotkeys instead :) Ctrl-S for save.

David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
Dave
Founding Developer
Posts: 7071
Joined: August 17th, 2003, 5:07 am
Location: Seattle
Contact:

Re: gdb

Post by Dave »

Khiraly wrote:How can I use gdb with wesnoth?
If you get a core dump, you can run

Code: Select all

gdb ./wesnoth ./core
bt
Khiraly wrote: (The program quit at random when I fight with 'Elvish Druid')
Did you run 'make clean' before 'make' after your last update from CVS?

Can you send a save file just before the problem is produced, with instructions on how to reproduce it?

David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
methinks
Posts: 283
Joined: September 18th, 2003, 2:14 pm

Post by methinks »

Hi!

I cannot reproduce this problem either, I have tried a few times. I am using win, newest snapshot.

I can assure you that the problem will be looked uppon. I hope that this problem will not interfere for now with BfW playability.
If you have anymore problems/questions/ideas, feel free to post them.
-Adam
Dave
Founding Developer
Posts: 7071
Joined: August 17th, 2003, 5:07 am
Location: Seattle
Contact:

Post by Dave »

After receiving another bug report, I am guessing that the problem is with some foreign translations that cause the dialog box to be very big.

I have committed a fix to this to CVS, which will hopefully alleviate the problem.

David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
Khiraly
Posts: 114
Joined: October 22nd, 2003, 7:13 pm
Location: Hungary

the bug

Post by Khiraly »

Hi!

After playing some hours of bfW, I have a save with that bug.

Here is a little howto of the problem(animated gif):

Image
And here is the URL of the save of the game:
http://195.70.46.92/egyeb/quitBug

Cheers,
Khiraly
Khiraly
Posts: 114
Joined: October 22nd, 2003, 7:13 pm
Location: Hungary

Re: the bug

Post by Khiraly »

Khiraly wrote:Hi!
That bug appears only with the hungarian language ...
But the older version of bfW works fine.

I have looked at the hungarian.cfg but I cant find the bug.
Can somebody looked at the translation file?
Khiraly
Posts: 114
Joined: October 22nd, 2003, 7:13 pm
Location: Hungary

Re: the bug

Post by Khiraly »

Khiraly wrote: I have looked at the hungarian.cfg but I cant find the bug.
weapon_name_ensnare="tőrbe csal(ensnare)"

This version(0.6.2-CVS) not support the parentheses in the weapon name. With 0.6.1 work fine.

Parentheses(), square brackets[], question mark?, etc doesn't work as well
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