Possible Bug: Muff Jaanal "Event" Doesn't Trigger in Siege of Elensefar
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- Posts: 2
- Joined: September 6th, 2018, 6:32 pm
Possible Bug: Muff Jaanal "Event" Doesn't Trigger in Siege of Elensefar
I have attached my replay for Siege of Elensefar. In previous attempts, when I approach Muff Jaanal's cave, he calls me a fool and summons a bunch of units.
On turn 9, I move my rider into Jaanal's castle. As you can see, nothing happens. I have reloaded my save at that point, and moved him to other parts of the cave and there is never any ambush.
Later, on turn 21, I move my lancer near the entrance of the cave and it does not trigger the event either.
Maybe this is because I entered through the side entrance? If it is intentional, even just one line of dialogue about how Muff Jaanal is so surprised to clarify things would be very helpful.
The Battle for Wesnoth version 1.14.4
Running on Apple OS X 10.11.6
Game paths
==========
Data dir: /Users/USER/Library/Application Support/Steam/steamapps/common/wesnoth/Wesnoth.app/Contents/Resources
User config dir: /Users/USER/Library/Application Support/Wesnoth_1.14
User data dir: /Users/USER/Library/Application Support/Wesnoth_1.14
Saves dir: /Users/USER/Library/Application Support/Wesnoth_1.14/saves
Add-ons dir: /Users/USER/Library/Application Support/Wesnoth_1.14/data/add-ons
Cache dir: /Users/USER/Library/Application Support/Wesnoth_1.14/cache
Libraries
=========
Boost: 1.67
OpenSSL/libcrypto: 1.1.0h (runtime 1.1.0h)
Cairo: 1.14.12 (runtime 1.14.12)
Pango: 1.40.1 (runtime 1.40.1)
SDL: 2.0.8 (runtime 2.0.
SDL_image: 2.0.3 (runtime 2.0.3)
SDL_mixer: 2.0.2 (runtime 2.0.2)
SDL_ttf: 2.0.14 (runtime 2.0.14)
Features
========
Experimental OpenMP support: no
JPG screenshots: yes
Lua console completion: yes
Legacy bidirectional rendering: no
Cocoa notifications back end: yes
On turn 9, I move my rider into Jaanal's castle. As you can see, nothing happens. I have reloaded my save at that point, and moved him to other parts of the cave and there is never any ambush.
Later, on turn 21, I move my lancer near the entrance of the cave and it does not trigger the event either.
Maybe this is because I entered through the side entrance? If it is intentional, even just one line of dialogue about how Muff Jaanal is so surprised to clarify things would be very helpful.
The Battle for Wesnoth version 1.14.4
Running on Apple OS X 10.11.6
Game paths
==========
Data dir: /Users/USER/Library/Application Support/Steam/steamapps/common/wesnoth/Wesnoth.app/Contents/Resources
User config dir: /Users/USER/Library/Application Support/Wesnoth_1.14
User data dir: /Users/USER/Library/Application Support/Wesnoth_1.14
Saves dir: /Users/USER/Library/Application Support/Wesnoth_1.14/saves
Add-ons dir: /Users/USER/Library/Application Support/Wesnoth_1.14/data/add-ons
Cache dir: /Users/USER/Library/Application Support/Wesnoth_1.14/cache
Libraries
=========
Boost: 1.67
OpenSSL/libcrypto: 1.1.0h (runtime 1.1.0h)
Cairo: 1.14.12 (runtime 1.14.12)
Pango: 1.40.1 (runtime 1.40.1)
SDL: 2.0.8 (runtime 2.0.
SDL_image: 2.0.3 (runtime 2.0.3)
SDL_mixer: 2.0.2 (runtime 2.0.2)
SDL_ttf: 2.0.14 (runtime 2.0.14)
Features
========
Experimental OpenMP support: no
JPG screenshots: yes
Lua console completion: yes
Legacy bidirectional rendering: no
Cocoa notifications back end: yes
- Attachments
-
- HttT-The Siege of Elensefar replay.gz
- (41.1 KiB) Downloaded 234 times
Re: Possible Bug: Muff Jaanal "Event" Doesn't Trigger in Siege of Elensefar
Yes, currently the trap doesn't happen if you use the side entrance and doesn't happen if you use the main entrance with a fast unit. I posted a PR for that a few weeks ago: https://github.com/wesnoth/wesnoth/pull/3459
Thanks for the bug report and welcome to the forums!
Thanks for the bug report and welcome to the forums!