Objectives glitch in last scenario of Scepte of Fire (spoilers)

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revolting_peasant
Posts: 121
Joined: May 29th, 2012, 5:45 pm

Objectives glitch in last scenario of Scepte of Fire (spoilers)

Post by revolting_peasant » March 14th, 2018, 12:40 am

I'm playing Sceptre of Fire on Medium difficult, v1.3.10-dev on GNU/Linux Mint 18.3, in English.

I've gotten to the last scenario (Caverns of Flame), and in it,
Spoiler:
Well, I've done that already. What's my actual objective? Will I be stuck now?

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Spoiler:
Last edited by Pentarctagon on March 14th, 2018, 4:18 am, edited 1 time in total.
Reason: Combined double post. Please edit your post in the future.

octalot
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Joined: July 17th, 2010, 7:40 pm

Re: Objectives glitch in last scenario of Scepte of Fire (spoilers)

Post by octalot » March 14th, 2018, 10:22 pm

When Krawg says that, the "end turn" button should change to "end scenario". Does it?

Edit: please fix the link you've posted in the Scenario Review thread, it links to your thread about what to advance Rugnur to.

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revolting_peasant
Posts: 121
Joined: May 29th, 2012, 5:45 pm

Re: Objectives glitch in last scenario of Scepte of Fire (spoilers)

Post by revolting_peasant » March 14th, 2018, 10:59 pm

octalot wrote:
March 14th, 2018, 10:22 pm
When Krawg says that, the "end turn" button should change to "end scenario". Does it?
Ah, well, whaddaya know?! It does!

... I'm thinking maybe there should be some sort of indication that the scenario has ended successfully - e.g. another narration dialog sentence - as otherwise it just seems like everyone suddenly died and Krawg says something weird and goes nowhere in particular. It doesn't even get to an exit or anything.

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