1.13.8 Dark Forecast ends early
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1.13.8 Dark Forecast ends early
When you first reach the end of turns in Dark Forecast, IIRC it is supposed to continuously bump up the amount of turns left and trigger new, harder opponents. Instead it just ends in a loss. My guess is it's related to a new multiplayer-end of turns-score system that doesn't appear to be DF specific? Screenshot:
Running on Apple OS X 10.12.6
Game paths
==========
Data dir: /Applications/Wesnoth.app/Contents/Resources
User config dir: /Users/--/Library/Application Support/Wesnoth_1.13
User data dir: /Users/--/Library/Application Support/Wesnoth_1.13
Saves dir: /Users/--/Library/Application Support/Wesnoth_1.13/saves
Add-ons dir: /Users/--/Library/Application Support/Wesnoth_1.13/data/add-ons
Cache dir: /Users/--/Library/Application Support/Wesnoth_1.13/cache
Libraries
=========
Boost: 1.60
Cairo: 1.12.16 (runtime 1.14.6)
Pango: 1.36.3 (runtime 1.40.1)
SDL: 2.0.4 (runtime 2.0.4)
SDL_image: 2.0.1 (runtime 2.0.1)
SDL_mixer: 2.0.1 (runtime 2.0.1)
SDL_ttf: 2.0.14 (runtime 2.0.14)
libpng: 1.6.10 (runtime 1.6.23)
Features
========
Experimental OpenMP support: no
PNG screenshots: yes
Lua console completion: yes
Legacy bidirectional rendering: no
Cocoa notifications back end: no
Growl notifications back end: no
Savefile:
The Battle for Wesnoth version 1.13.8Running on Apple OS X 10.12.6
Game paths
==========
Data dir: /Applications/Wesnoth.app/Contents/Resources
User config dir: /Users/--/Library/Application Support/Wesnoth_1.13
User data dir: /Users/--/Library/Application Support/Wesnoth_1.13
Saves dir: /Users/--/Library/Application Support/Wesnoth_1.13/saves
Add-ons dir: /Users/--/Library/Application Support/Wesnoth_1.13/data/add-ons
Cache dir: /Users/--/Library/Application Support/Wesnoth_1.13/cache
Libraries
=========
Boost: 1.60
Cairo: 1.12.16 (runtime 1.14.6)
Pango: 1.36.3 (runtime 1.40.1)
SDL: 2.0.4 (runtime 2.0.4)
SDL_image: 2.0.1 (runtime 2.0.1)
SDL_mixer: 2.0.1 (runtime 2.0.1)
SDL_ttf: 2.0.14 (runtime 2.0.14)
libpng: 1.6.10 (runtime 1.6.23)
Features
========
Experimental OpenMP support: no
PNG screenshots: yes
Lua console completion: yes
Legacy bidirectional rendering: no
Cocoa notifications back end: no
Growl notifications back end: no
Re: 1.13.8 Dark Forecast ends early
I recently rewrote that scenario (mainly to be less resource consuming). This also removed the (visible) turn limit of that scenairo, so i have no idea where the turn limit of 32 in your case came from.
Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.
Re: 1.13.8 Dark Forecast ends early
I was not able to repro on windows. I'll take a look on Mac again sometime. I did encounter some other bugs that I can share tonight.