[1.12] Bug (not starting after modifying add-ons folder)
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[1.12] Bug (not starting after modifying add-ons folder)
I've got a problem when I make a new add-on / modify an old one in add-ons folder (I keep it in Program Files, not My Documents). I end my work but the game doesn't start. When I restart my computer, everything is ok, the game starts. I use Win XP.
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- Inactive Developer
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- Joined: August 15th, 2008, 8:46 pm
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Re: [1.12] Bug (not starting after modifying add-ons folder)
Please paste content of stderr.txt (from your wesnoth installation folder) after trying to start wesnoth after modifying an addon as you say. Probably something in the addon lets wesnoth choke right at the start.
The "old" addon you modify could be A Simple Campaign, which is designed for this task.
The "old" addon you modify could be A Simple Campaign, which is designed for this task.
projects (BfW 1.12):
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
Re: [1.12] Bug (not starting after modifying add-ons folder)
Battle for Wesnoth v1.12.0
Started on Fri Jan 16 15:06:03 2015
Automatically found a possible data directory at C:/Program Files/Battle for Wesnoth 1.12.0
Data directory: C:/Program Files/Battle for Wesnoth 1.12.0
User configuration directory: C:/Program Files/Battle for Wesnoth 1.12.0\userdata
User data directory: C:/Program Files/Battle for Wesnoth 1.12.0\userdata
Cache directory: C:/Program Files/Battle for Wesnoth 1.12.0\userdata\cache
Caught general exception:
Conversion failed
Here you are. Sorry that I do it so late, but I didn't have much time. It wasn't A Simlpe Campaign, but thanks for that you tell me about it. I'll use it next time. This error occured when I made new folder in add-ons. Then I created _main.cfg, but wrote nothing inside. Actually, not every change in the add-ons folder makes Wesnoth not starting.
Started on Fri Jan 16 15:06:03 2015
Automatically found a possible data directory at C:/Program Files/Battle for Wesnoth 1.12.0
Data directory: C:/Program Files/Battle for Wesnoth 1.12.0
User configuration directory: C:/Program Files/Battle for Wesnoth 1.12.0\userdata
User data directory: C:/Program Files/Battle for Wesnoth 1.12.0\userdata
Cache directory: C:/Program Files/Battle for Wesnoth 1.12.0\userdata\cache
Caught general exception:
Conversion failed
Here you are. Sorry that I do it so late, but I didn't have much time. It wasn't A Simlpe Campaign, but thanks for that you tell me about it. I'll use it next time. This error occured when I made new folder in add-ons. Then I created _main.cfg, but wrote nothing inside. Actually, not every change in the add-ons folder makes Wesnoth not starting.
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- Inactive Developer
- Posts: 2461
- Joined: August 15th, 2008, 8:46 pm
- Location: Germany
Re: [1.12] Bug (not starting after modifying add-ons folder)
Please delete the folder C:/Program Files/Battle for Wesnoth 1.12.0\userdata\cache (It will be recreated). Deleting the cache from time to time is a good idea in general.
You can try with a basic addon (_main.cfg) that should work, such as ASC.
This could be a problem as well.pe_em wrote:wrote nothing inside.
You can try with a basic addon (_main.cfg) that should work, such as ASC.
projects (BfW 1.12):
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
Re: [1.12] Bug (not starting after modifying add-ons folder)
could be teh same as here: http://forums.wesnoth.org/viewtopic.php ... 8&start=15
a possible workaround might be selecting the language in the language menu explicitly instead of using the default language.
a possible workaround might be selecting the language in the language menu explicitly instead of using the default language.
Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.