Graphic glitches in 1.10

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em3
Posts: 342
Joined: April 1st, 2009, 8:59 pm
Location: Poland

Graphic glitches in 1.10

Post by em3 »

  1. When in planning (whiteboard) mode with a Drake unit selected I move the mouse over a hex that would force the unit to use the flying animation instead of standing animation, and then I move the mouse away from the hex, sometimes the parts of the animation frame that extend beyond the hex (wings tips, head) are left there.
    Note the drake scalp above the swamp hex.
    Note the drake scalp above the swamp hex.
    wesnoth 1.1.0 drake planning bug - cut.png (113.41 KiB) Viewed 811 times
  2. The advanced options in options dialog in Polish language extend outside the dialog to the right.
    wesnoth 1.1.0 advanced options bug - small.png
Screenshots pending.

Battle for Wesnoth 1.10, Polish language version.
Windows 7 64bit

EDIT: Screenshots provided.
ride on shooting star

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em3
Posts: 342
Joined: April 1st, 2009, 8:59 pm
Location: Poland

Re: Graphic glitches in 1.10

Post by em3 »

Should I go ahead and post bugs over at gna.org? Or are these known issues?
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JaMiT
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Posts: 511
Joined: January 22nd, 2012, 12:38 am

Re: Graphic glitches in 1.10

Post by JaMiT »

The second screenshot looks like bug #19482 [Gna.org]. Different language, same width problem.

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em3
Posts: 342
Joined: April 1st, 2009, 8:59 pm
Location: Poland

Re: Graphic glitches in 1.10

Post by em3 »

JaMiT wrote:The second screenshot looks like bug #19482 [Gna.org]. Different language, same width problem.
Yes, indeed.

UPDATE:
Posted a bug report for the first problem.
ride on shooting star

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