All moves used up when multiple units try for village
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- sacred_chao
- Posts: 32
- Joined: December 15th, 2007, 11:53 pm
All moves used up when multiple units try for village
I accidentally assigned two different cavalry units to take the same village next turn. One grabbed the village and the other didn't, but both their moves were fully used up.
Shouldn't the one that failed to take the village still have its moves left?
Thanx.
Shouldn't the one that failed to take the village still have its moves left?
Thanx.
All things are true. Especially false things.
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- Inactive Developer
- Posts: 2461
- Joined: August 15th, 2008, 8:46 pm
- Location: Germany
Re: All moves used up when multiple units try for village
Sounds like a (typical) bug. Please report it at gna:
http://gna.org/bugs/?group=wesnoth
http://gna.org/bugs/?group=wesnoth
projects (BfW 1.12):
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
Re: All moves used up when multiple units try for village
if a (non-skirmisher) unit moves into an enemy's Zone Of Control, that unit must stop and loses the rest of its movement (but can still attack).
therefore, do not move both units adjacent to the village before attacking; rather, move one unit and attack then move the other unit and attack if needed or occupy the village.
therefore, do not move both units adjacent to the village before attacking; rather, move one unit and attack then move the other unit and attack if needed or occupy the village.
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- Inactive Developer
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- Location: Germany
Re: All moves used up when multiple units try for village
tr0ll:
I suppose he's refering to the feature known as "setting waypoints" instead.
I suppose he's refering to the feature known as "setting waypoints" instead.
projects (BfW 1.12):
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
- sacred_chao
- Posts: 32
- Joined: December 15th, 2007, 11:53 pm
Re: All moves used up when multiple units try for village
That's correct, thanks for the clarification.Anonymissimus wrote:tr0ll:
I suppose he's refering to the feature known as "setting waypoints" instead.
Gna doesn't seem to be letting me sign up. Would someone else report this, please?
Thanks.
All things are true. Especially false things.
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- Inactive Developer
- Posts: 2461
- Joined: August 15th, 2008, 8:46 pm
- Location: Germany
Re: All moves used up when multiple units try for village
Manually add a security certificate for gna in your browser (in firefox it works however). There is a button you get when getting the security warning. There's nothing bad about this, just that gna can't pay for the certificate or something.sacred_chao wrote:Gna doesn't seem to be letting me sign up. Would someone else report this, please
projects (BfW 1.12):
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign