enemy units missing when reloading (UtBS)

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ozean
Posts: 90
Joined: September 27th, 2005, 5:19 pm
Location: Norway
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enemy units missing when reloading (UtBS)

Post by ozean »

Since 1.7.12 fixed the missing Sand Devil bug I continued playing this campaign a few days ago. However, now I noticed a different bug that appeared in the last two scenarios that I played (I haven’t tested any other scenarios or other campaigns):

When I reload an auto-save, several enemy units are missing. I have not detected any rule which units go missing. It seems pretty random.

In the save that I have attached there should be several other enemy units (at least three more, if I remember correctly) that are waiting on the shore of the island – they belong to two different factions (elves and crabs).
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UtBS-Blood_is_Thicker_than_Water-Auto-Save19.gz
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zookeeper
WML Wizard
Posts: 9742
Joined: September 11th, 2004, 10:40 pm
Location: Finland

Re: enemy units missing when reloading (UtBS)

Post by zookeeper »

Thanks for the report, will be fixed in the next version. In the meantime, you should be able to play through the rest of the scenario just fine even with the units missing.
ozean
Posts: 90
Joined: September 27th, 2005, 5:19 pm
Location: Norway
Contact:

Re: enemy units missing when reloading (UtBS)

Post by ozean »

Thanks for the info!

(Just finished the campaign - so the motto is: onwards to Invasion from the Unknown!)
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