enemy units missing when reloading (UtBS)
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enemy units missing when reloading (UtBS)
Since 1.7.12 fixed the missing Sand Devil bug I continued playing this campaign a few days ago. However, now I noticed a different bug that appeared in the last two scenarios that I played (I haven’t tested any other scenarios or other campaigns):
When I reload an auto-save, several enemy units are missing. I have not detected any rule which units go missing. It seems pretty random.
In the save that I have attached there should be several other enemy units (at least three more, if I remember correctly) that are waiting on the shore of the island – they belong to two different factions (elves and crabs).
When I reload an auto-save, several enemy units are missing. I have not detected any rule which units go missing. It seems pretty random.
In the save that I have attached there should be several other enemy units (at least three more, if I remember correctly) that are waiting on the shore of the island – they belong to two different factions (elves and crabs).
- Attachments
-
- UtBS-Blood_is_Thicker_than_Water-Auto-Save19.gz
- (99.85 KiB) Downloaded 101 times
Re: enemy units missing when reloading (UtBS)
Thanks for the report, will be fixed in the next version. In the meantime, you should be able to play through the rest of the scenario just fine even with the units missing.
Re: enemy units missing when reloading (UtBS)
Thanks for the info!
(Just finished the campaign - so the motto is: onwards to Invasion from the Unknown!)
(Just finished the campaign - so the motto is: onwards to Invasion from the Unknown!)