SLOW Performance Issues: post here to report

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Bitron
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Posts: 390
Joined: October 19th, 2015, 9:23 am
Location: Germany

Re: SLOW Performance Issues: post here to report

Post by Bitron » May 4th, 2018, 11:49 pm

At what resolution are you playing?
I had similar performance issues and it turned out that playing at resolutions higher than 1080p comes ate huge performance costs.

Voidhymn
Posts: 3
Joined: May 4th, 2018, 9:13 pm

Re: SLOW Performance Issues: post here to report

Post by Voidhymn » May 5th, 2018, 12:47 am

Bitron wrote:
May 4th, 2018, 11:49 pm
At what resolution are you playing?
1080p. I've run Wesnoth at other resolutions before without issue, and have tried lower resolutions on this build. Resolution doesn't seem to have much effect in this case unfortunately.

Drewshka
Posts: 1
Joined: May 3rd, 2018, 10:45 pm

Re: SLOW Performance Issues: post here to report

Post by Drewshka » May 7th, 2018, 12:09 am

Hello everybody!
Big fan of Wesnoth here.

I have got a strangest problem - in multiplayer, every time when i make a command like recruit or fighting, the game freezes for 10-20 seconds before the actual fighting starts or the recruit appears. I dont understand what the problem might be, is it something with the connection and sending packets? MY computer is not slow at all.

upd - windows 7 , steam version, plenty of memory and CPU processing power

rythius21
Posts: 3
Joined: November 18th, 2015, 6:46 pm

Re: SLOW Performance Issues: post here to report

Post by rythius21 » May 7th, 2018, 2:11 am

Sapient wrote:
July 20th, 2006, 8:50 pm
Are you a wesnoth user who is experiencing extreme slowdown or extreme performance-related issues on your system? The more details you give the better.

1) Problem Details -
First, tell what is taking so long and how long it takes. The more precisely you can time it, the better. If you can find a situation where the slowdown or save-times become extremely slow, attach a save file here with your post. Wesnoth's log can also provide valuable details on potential problems. The logs can be found as described here.

2) System Details -
At the minimum, you should give your Operating System, Wesnoth Version, RAM, (Graphics cards are irrelevant), CPU, and network type (broadband DSL/dial-up/t1); and, if you compiled Wesnoth yourself, the compiler version and compile flags used.

3) Performance Metrics -
Additionally, you can measure the CPU and memory usage of the wesnoth process. On Macs this can be done with the Activity Monitor. Windows users can press Ctrl+Alt+Delete to bring up the Task Manager. Include with your report how high the statistic (CPU/memory) gets and how long it stays at that peak level.
1. The game is experiencing massive frame issues. I've tried disabling unit animations, map animations, idle animations, everything, but attacking is always incredibly framey and moving around the map when there are more then three players is very jerky and slow. Moving my cursor over tiles, it takes the game at least two seconds to register I've moved my cursor/tried to move a unit there. This is happening to myself and three of my friends who I have tried playing with, one of whom has two quad-core processors.

2. I am running Windows 10 64-bit, Wesnoth 1.14 (Steam release), 8.00 GB RAM, AMD A10-8700P Radeon R6, 10 Compute Cores 4C+6G 1.80 GHz. I am using an ethernet broadband DSL. I did not compile Wesnoth myself, I downloaded the version uploaded to Steam.

3. Wesnoth capped at 64.57% of my CPU during a 6-player multiplayer match (stayed for twenty minutes), and averages around using 52% of my total CPU (more than Rainbow Six Siege or ARK: Survival Evolved) and consumes much less of my memory, averaging around 20% of my memory total.

Nick-C
Posts: 5
Joined: September 20th, 2014, 11:41 pm

Re: SLOW Performance Issues: post here to report

Post by Nick-C » May 16th, 2018, 6:09 pm

I've reported this before, but my Wesnoth (1.14.1) crashes from reaching the Windows 10 32-bit limit of 2gb, and right up until it reaches that point it slows down considerable until exiting.

I've heard that Mac and Linux both are 64-bit and I would be so extremely greatful to be able to have the full memory of my system available to use for Wesnoth (24gb). Any word on brave and divine devs willing to bring Windows Wesnoth up to 64 bit? :(

Choicerer
Posts: 184
Joined: April 29th, 2017, 11:37 pm

Re: SLOW Performance Issues: post here to report

Post by Choicerer » May 20th, 2018, 4:20 pm

The multiplayer lobby is freezing up like crazy for me. It's extremely annoying. First with my integrated GPU, now the same thing happens with a Nvidia 960 gtx (no, i didn't buy one to fix it)... In-game everything works fine. The lobby freezes up and if i alt-tab and try to come back after some time, it doesn't even refresh...
My system is a Ubuntu based Bodhi Linux 64-bit. Currently using 1.14.1 installed via flatpak, but this happened before on both the steam and a manually compiled 1.14 versions.
Creator of Choicerer's Map Randomizer - http://bit.ly/2GNcnuv Better Odds - http://bit.ly/2HP41ln
The Better Names Mod - http://bit.ly/2ICIGwz
Curse of Satan Claus -http://bit.ly/2pq6MSg The Trolling Mod - http://bit.ly/2GbpAiO
Randomized Isar Map Pack and the Mushroom Isar.

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