SLOW Performance Issues: post here to report

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notnot
Posts: 3
Joined: July 4th, 2009, 5:18 pm

Re: SLOW Performance Issues: post here to report

Post by notnot » June 10th, 2019, 11:02 am

Pentarctagon wrote:
December 2nd, 2018, 4:00 pm
I'd suggest turning off water animations and see if that helps. You can also try this.

Otherwise, I'd suggest getting a more up to date version via ppa(current is 1.14.5, 1 2) or flatpak, or try using the nvidia blob driver.
None of the above helped in any way. To be more detailed, the real slowness was in the yellow hexagonal cursor not being able to keep up with the mouse pointer. It was lagging way behind and delayed all actions. I downloaded and compiled 1.12 from source.
A new ubuntu update to disco solved my issue with 1.14. It's now as fluid as 1.12 was, even with all animations on.
Thanks for all the work that goes into Wesnoth.

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EarthCake
Posts: 351
Joined: March 29th, 2019, 1:57 pm
Location: Braavosi

Re: SLOW Performance Issues: post here to report

Post by EarthCake » June 10th, 2019, 11:04 am

You can turn off the colored cursor.

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beetlenaut
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Re: SLOW Performance Issues: post here to report

Post by beetlenaut » August 21st, 2019, 9:01 pm

RAMOTTO wrote:
August 21st, 2019, 12:37 pm
whenever I click a catch in the entryway or battle/situation choice screen, it takes around thirty seconds to stack. Its quite irritating.
Welcome to the forums. That does sound irritating, but we can't help you yet because you didn't give us enough information. Look at the first post in this thread. It tells you what information we need. When you say "catch in the entryway," are you talking about a button in the main menu?
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide

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