Scenario 16: Hasty Alliance

Feedback for the mainline campaign Heir to the Throne.

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BigCheese
Posts: 27
Joined: August 20th, 2009, 7:05 pm

Re: Scenario Review: Httt - Hasty Alliance

Post by BigCheese » August 28th, 2009, 9:22 pm

(1) What difficulty levels and game versions have you played the scenario on?
medium, 1.7.2

(2) How difficult did you find the scenario? (1-10)
4

(3) How clear did you find the scenario objectives?
clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
good

(5) What were your major challenges in meeting the objectives of the scenario?
to recruit the right units; to bring enough promoted dwarfs from the former scenario

(6) How fun do you think the scenario is? (1-10)
10, action right from the start, yay

(7) What, if any, are changes you would have made to the scenario to make it more fun?
none

Cornuthaum
Posts: 13
Joined: February 16th, 2010, 9:34 am

Re: Scenario Review: Httt - Hasty Alliance

Post by Cornuthaum » February 17th, 2010, 12:34 pm

(1) What difficulty levels and game versions have you played the scenario on?
Medium, 1.6.5

(2) How difficult did you find the scenario? (1-10)
2 - Dwarven Steelclads + Lord Konrad + some healing = Fun.

(3) How clear did you find the scenario objectives?
Don't get killed. Well, duh.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
"Surprise! Die, you sun-lovers!" - That was so cheesy I had to snicker. And Li'Sar was awfully quick to accede to a non-aggression pact, given her singleminded quest to eradicate Konrad so far.

(5) What were your major challenges in meeting the objectives of the scenario?
Killstealing from Li'Sar's people.

(6) How fun do you think the scenario is? (1-10)
7 - A honest, no-surprises slugging match against big chunks of experience (also known as level 3 trolls)

(7) What, if any, are changes you would have made to the scenario to make it more fun?
None.

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Sam-Lloyd
Posts: 12
Joined: June 7th, 2010, 5:32 pm

Re: Scenario Review: Httt - Hasty Alliance

Post by Sam-Lloyd » June 10th, 2010, 12:30 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Challenging 1.8.1

(2) How difficult did you find the scenario? (1-10)
7

(3) How clear did you find the scenario objectives?
Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Good enough

(5) What were your major challenges in meeting the objectives of the scenario?
Find out about the use of my new unit Dwarvish guardmen. Made me go back to the previous scenario to get the bonus for this unit.

(6) How fun do you think the scenario is? (1-10)
6

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Quite ok
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HttT-Hasty_Alliance_replay.gz
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BubbleScreen
Posts: 43
Joined: January 24th, 2010, 6:19 pm

Re: Scenario Review: Httt - Hasty Alliance

Post by BubbleScreen » July 16th, 2010, 1:12 am

(1) What difficulty levels and game versions have you played the scenario on?
Medium, 1.6

(2) How difficult did you find the scenario?
4

(3) How clear did you find the scenario objectives?
No problem.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Li'Sar should have been a little more reluctant, but otherwise solid.

(5) What were your major challenges in meeting the objectives of the scenario?
Li'Sar not doing something stupid, but that's infrequent. Stealing experience from Li'Sar's troops. Leveling a Guardsman.

(6) How fun do you think the scenario is?
7

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Make the stream of enemy units more regular. It's epic win for a few rounds, but then the enemy is beaten and it's just up to us to finish it. Also players might not notice that they are now in "deepest" darkness (or whatever), for an even steeper penalty to lawful units.

roman_sharp
Posts: 22
Joined: July 11th, 2010, 8:01 am

Re: Scenario Review: Httt - Hasty Alliance

Post by roman_sharp » July 21st, 2010, 11:18 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?

Normal, 1.8.3

(2) How difficult did you find the scenario? (1-10)

6, Normal

(3) How clear did you find the scenario objectives?

Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Good.

(5) What were your major challenges in meeting the objectives of the scenario?

Defense against first trolls attack

(6) How fun do you think the scenario is? (1-10)

6

(7) What, if any, are changes you would have made to the scenario to make it more fun?

None

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GagarinGambit
Posts: 51
Joined: February 2nd, 2011, 12:36 pm

Re: Scenario 16: Hasty Alliance

Post by GagarinGambit » February 12th, 2011, 2:05 am

(1) What difficulty levels and game versions have you played the scenario on?
Hard 1.8.4

(2) How difficult did you find the scenario? (1-10)
4. At first glance keeping alive all the key characters during the first assault looks like a nightmare, but with careful recruitment and positioning it's no big deal.

(3) How clear did you find the scenario objectives?
Crystal

(4) How clear and interesting did you find the dialog and storyline of the scenario?
It's fine. I get the feeling that, in general, the dialogue is significantly improved during the last few scenarios (without actually being good, but it's definitely not below par, unlike other scenarios).

(5) What were your major challenges in meeting the objectives of the scenario?
None.

(6) How fun do you think the scenario is? (1-10)
6, above average

(7) What, if any, are changes you would have made to the scenario to make it more fun?
I'd probably give a few extra starting troops to the orcs or I'd have a second attack wave follow the first, in order to make it more challenging.
Linux. Space technology.

shadowblack
Posts: 368
Joined: April 15th, 2010, 3:03 pm

Re: Scenario 16: Hasty Alliance

Post by shadowblack » February 26th, 2011, 11:46 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.9.4, Normal

(2) How difficult did you find the scenario? (1-10)
Starts as a 5 due to the large number of enemies nearby. Once the initial wave has been dealt with the rest is a walk in the park… er, cave, so 1

(3) How clear did you find the scenario objectives?
Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Fine

(5) What were your major challenges in meeting the objectives of the scenario?
Main challenge: Keeping Li’sar alive, as too little depended on me
Second challenge: Avoiding losses due to the large number of heavy hitters among the enemy.

(6) How fun do you think the scenario is? (1-10)
7 – due to the large number of strong enemies every mistake could cost me, but that made things more fun for me

(7) What, if any, are changes you would have made to the scenario to make it more fun?
I think it’s fine as it is.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No
Attachments
HttT-Hasty_Alliance_replay.gz
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Faello
Posts: 441
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Re: Scenario 16: Hasty Alliance

Post by Faello » June 18th, 2011, 6:43 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?

Challenging (Champion), 1.9.6, no saves/reloads, 474 starting gold

(2) How difficult did you find the scenario? (1-10)

3.

This scenario doesn't require much of the tactical feedback - initial phase of the battle (first few turns) is tricky because player needs to make himself a space for a safe recruitment = he needs to kill all enemy units that press him since turn 1, which is achievable by recruiting a high level elites, but after that it gets much easier, since Li'sar takes a lot of heavy fighting on herself.

Finished this one in turn 13/27.

0 losses, 13 kills.

(3) How clear did you find the scenario objectives?

Crystal clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

It was fine.

(5) What were your major challenges in meeting the objectives of the scenario?

Eliminating the firstwave of attackers without any losses.

(6) How fun do you think the scenario is? (1-10)

6.

It's an ok scenario, but nothing really worth to remember.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

I don't think that anything can be done, whole concept of this scenario is only slightly above average, thus any minor changes won't do magic.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

1 restart.

Replay attached:
Attachments
HttT-Hasty_Alliance_replay.gz
Hasty Alliance replay, Challenging (Champion) difficulty level, 1.9.6, no saves/reloads
(56.13 KiB) Downloaded 201 times
The yellow jester does not play
but gently pulls the strings
and smiles as the puppets dance
in the court of the Crimson King.

Skaithe
Posts: 25
Joined: July 13th, 2011, 8:41 am

Re: Scenario 16: Hasty Alliance

Post by Skaithe » July 13th, 2011, 11:35 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.9.7 Champion - Challenging

(2) How difficult did you find the scenario? (1-10)
7

(3) How clear did you find the scenario objectives?
Very clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Wasn't bad. Gotta love enemies forced to fight together. Li'sar sure is annoying though sometimes, to be honest. Though I imagine she's meant to be. Also, why can she recruit ogres now and when she joins you, no more ogres?

(5) What were your major challenges in meeting the objectives of the scenario?
That initial onslaught is a bit rough. Tough to keep from losing people.

(6) How fun do you think the scenario is? (1-10)
7

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Maybe just go ahead and give the player control of Li'sar along with her units.
Attachments
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Maiklas3000
Posts: 532
Joined: June 23rd, 2010, 10:43 am

Re: Scenario 16: Hasty Alliance

Post by Maiklas3000 » July 18th, 2011, 8:29 am

(1) Difficulty and version? Hardest; 1.9.7
(2) How difficult? (1-10) 5
(3) Objectives? Clear.
(4) Dialog? Fickle Li'sar feels contrived. She switches from enemy to life-long ally here.
(5) Challenges? The first couple of turns are tense. Delfador almost bit it.
(6) How fun? (1-10) 7
(7) Changes? The end game needs some help, maybe bodyguards for the enemy leader or a whole swarm of Blood Bats emerging from the abyss in the middle.

Screenshot and replay attached.

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Creativity
Posts: 51
Joined: March 5th, 2012, 6:00 pm

Re: Scenario 16: Hasty Alliance

Post by Creativity » April 13th, 2012, 3:37 am

Content Feedback wrote:(1) What difficulty levels and game versions have you played the scenario on?
Easy, 1.10
(2) How difficult did you find the scenario? (1-10)
5-6
(3) How clear did you find the scenario objectives?
Clear.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
It was pretty good, I can't think of any problems with it.
(5) What were your major challenges in meeting the objectives of the scenario?
Li'sar decided it was a grrreeeaaat idea move from around my keep(around turn 5-7) to attack one of the 4 Lv2 Trolls surrounding her keep(I was taking care of them, slowly). I tried everything, including putting units in her keep to block it. After reloading over and over(and getting defeated every time because of her) I finally got sick of it and went to debug and gave her 1000hp :oops:
(6) How fun do you think the scenario is? (1-10)
4
(7) What, if any, are changes you would have made to the scenario to make it more fun?
Make Li'sar less cavalier with her life. :) Also, after you've defeated the first waves you can just run up and kill the leader without much opposition. Maybe put some guardian trolls around the villages near his castle.

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Ninjuri
Posts: 167
Joined: April 28th, 2012, 2:59 am
Location: California

Re: Scenario 16: Hasty Alliance

Post by Ninjuri » May 10th, 2012, 12:22 am

(1) What difficulty levels and game versions have you played the scenario on?
easy 1.10.2
(2) How difficult did you find the scenario? (1-10)
3
(3) How clear did you find the scenario objectives?
clear
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Somehow i knew from the start that i would be teaming up with lisar- it was inevitable.
(5) What were your major challenges in meeting the objectives of the scenario?
The troll's "trolololo" regen.
(6) How fun do you think the scenario is? (1-10)
9 I like how it is an all-out slug fest between heavy hitters. Lots of testosterone.
(7) What, if any, are changes you would have made to the scenario to make it more fun?
No change
Fate is against me.

devavrata
Posts: 79
Joined: August 30th, 2012, 8:59 pm

Re: Scenario 16: Hasty Alliance

Post by devavrata » October 3rd, 2012, 6:50 pm

Content Feedback wrote:(1) What difficulty levels and game versions have you played the scenario on?
Battle for Wesnoth 1.8.3, Easy/Medium/Hard
Content Feedback wrote:(2) How difficult did you find the scenario? (1-10)
6
Content Feedback wrote:(3) How clear did you find the scenario objectives?
Quite clear
Content Feedback wrote:(4) How clear and interesting did you find the dialog and storyline of the scenario?
Clear yes, interesting not. I suppose we fall for this old trend about nasty, treacherous foes - guys get to be enemies till the very end, girls are bond for a turn... No matter how treacherous and nasty they were, girls always get to jump into the winning side. Cheap.
Content Feedback wrote:(5) What were your major challenges in meeting the objectives of the scenario?
The start is a tough one. Afterwards, it's easy peasy.
Content Feedback wrote:(6) How fun do you think the scenario is? (1-10)
6
Content Feedback wrote:(7) What, if any, are changes you would have made to the scenario to make it more fun?
I suppose there's not much that can be changed about the alliance with Li'sar developing - it's kind of integral to the plot.

SBak
Posts: 78
Joined: October 8th, 2011, 1:36 am

Re: Scenario 16: Hasty Alliance

Post by SBak » October 3rd, 2013, 10:50 am

(1) What difficulty levels and game versions have you played the scenario on?
Easy and medium 1.8.5, 1.10.2 and 1.10.5

(2) How difficult did you find the scenario? (1-10)
Between a 7 and a 10. The opening is very luck dependent with a good chance that you'll be defeated before you can do much about it.

(3) How clear did you find the scenario objectives?
Very clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
It's getting better.

(5) What were your major challenges in meeting the objectives of the scenario?
I could say the opening, but it's not really a challenge if you can't really respond to it, can you? But if you do, I think it's deciding whether to make impact or faerie fire your choice of main damage dealing weapon.

(6) How fun do you think the scenario is? (1-10)
5 - not that much fun, because despite the tense opening this scenario peters out rather quickly and once you get moving your enemies go from Goblin Knights and Trolls to Bats.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
More consistency with the enemies because again, it's one more scenario without much opportunity to develop your gameplay.

thejasper
Posts: 7
Joined: December 20th, 2013, 2:00 am

Re: Scenario 16: Hasty Alliance

Post by thejasper » December 22nd, 2013, 2:58 am

(1) What difficulty levels and game versions have you played the scenario on?
1.10.4 med
(2) How difficult did you find the scenario? (1-10)
6
(3) How clear did you find the scenario objectives?
very
(4) How clear and interesting did you find the dialog and storyline of the scenario?
6
(5) What were your major challenges in meeting the objectives of the scenario?
Bats. These things seem overpowered for level 1 troops. Also, the ulfserker. I'm trying to level him, but he can't even stand against a bat. This guy is just made to die.
(6) How fun do you think the scenario is? (1-10)
6
(7) What, if any, are changes you would have made to the scenario to make it more fun?
Once you break the initial onslaught there is little left to do. I'd make it a bit longer, more fight at the end. Otoh, that might make the campaign drag out...on the gripping hand, why play a campaign if you want a quickie?

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