The Sceptre of Fire

This is the place for discussing development of mainline campaigns, reporting bugs in them and providing overall feedback.

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brasto
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Post by brasto »

turin wrote:I forgot about the Dragon bug. I'll try to fix it soon, but this is AP season, meaning I have to study a lot and probably won't be able to get on the computer much for a month or so. :(
What's AP season? I understand on the delay.
Brandon Stout
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scott
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Post by scott »

Advanced Placement exams. Colleges give you credit for various core classes if you score highly on them.
Hope springs eternal.
Wesnoth acronym guide.
brasto
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Post by brasto »

scott wrote:Advanced Placement exams. Colleges give you credit for various core classes if you score highly on them.
Ah... yes, I took those 15 years ago. The memory must be fading...

Good luck!
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Sly
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Post by Sly »

I found a bug : the wolfs in Searching for the Runecrafter are not visible : they have no sprite... and when some of my units fight them, the game crash :(
joshudson
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Post by joshudson »

Same thing with the dragon.
Also, in epilogue, missing unit "Lord"
saskganesh
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Post by saskganesh »

turin wrote:
saskganesh wrote:cool. If you want my save, let me know.
That'd be good. What version of the campaign are you using?
I checked, and I only have a save of outriding the outriders (half way through.) :oops: I didn't save. I'll see if I can recreate.

I've downloaded 1.0.2; should I be 1.1.2a ?
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turin
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Post by turin »

That might help; but what I meant was, which version of the campaign?
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Prometheus
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Post by Prometheus »

For 1.1.2

To fix missing units change "images/units/monster" directory to "images/units/monsters"

The type of Haldric II in epilogue is not Lord but Haldric II.
ozean
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hills of shorbear clan

Post by ozean »

the wolfs in Searching for the Runecrafter are not visible
Same for me. Current version of the campaign and game version 1.1.2a.

In addition, the winning conditions for Hills of the Shorbear Clan do not seem to work anymore. I have killed everyone inside, have all of my units inside, put all of the heroes into the castle inside… noting works

:(

no proceeding to next level…

Other that that, this might well be the nicest non-standard campaign that I played. I like the dialogues. It's really fun to play and nicely balanced (playing on medium). Thanks turin!
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turin
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Post by turin »

Thanks for the positive feedback. I think there were some problems porting the campaign to 1.1.2... I guess I'll have to go in and fix all these new bugs. I won't have time in the next few weeks to do that, but hopefully after that I will.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
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toy
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Post by toy »

joshudson wrote:Same thing with the dragon.
Also, in epilogue, missing unit "Lord"
Change "type=Lord" to "type=Haldric II" in Epilogue.cfg fixes the missing unit problem.

By the way, somehow in "Caverns_of_Flame," Rugnur got downgraded to a level 1 Dwarvish Fighter.
Sly
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Post by Sly »

I just encoutered a bug at the end of the second dialogue with Drunstag
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turin
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Post by turin »

Uh... :?


I'll try to get to all of these. But, emailing me with bugs might be more effective.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
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turin
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Post by turin »

1.0.1 is released. There's no reason to download it unless you've been having bugs with 1.0; and in that case, this MIGHT fix your bug, but no guarantee.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
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zookeeper
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Post by zookeeper »

First scenario: transport loaded caravans...ok, the caravans are empty so they should be loaded. This happens by...uh, moving them to a signpost next to the castle? Doesn't make any sense. Either start with the caravans loaded or tell the player how to load them.

Also, one of the caravans has only 3 movement points, whereas all the others have 5. Intentional? Caravans should also have the horse sounds wired in.

No music to be heard anywhere, either.

All this with 1.1.7, obviously.
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