Legend of Wesmere

This is the place for discussing development of mainline campaigns, reporting bugs in them and providing overall feedback.

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gfgtdf
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Re: [1.9.x/1.10.x] Legend of Wesmere

Post by gfgtdf »

yes but afaik there is no new topic for 1.12 or even 1.14 so this is probably te best place to ask.
Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.

Konrad2
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Re: [1.9.x/1.10.x] Legend of Wesmere

Post by Konrad2 »

Oh. My bad then, sorry. >.<

And sadly I don't know about this problem or what might have happened.

LienRag
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Joined: September 24th, 2018, 4:03 pm

Re: [1.9.x/1.10.x] Legend of Wesmere

Post by LienRag »

You are definitely right, did I post on the wrong thread?
Where would be the right one then?

Konrad2
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Re: [1.9.x/1.10.x] Legend of Wesmere

Post by Konrad2 »

I am right, but you didn't post in the wrong thread, as gfgtdf pointed out. (This seems to be the most suitable thread, as there is no 'LoW campaign thread' in the feedback section.)

LienRag
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Joined: September 24th, 2018, 4:03 pm

Re: [1.9.x/1.10.x] Legend of Wesmere

Post by LienRag »

Thanks, I saw gfgtdf's post after publishing my message, I don't know why (I had refreshed the page though).

I'm playing again with Vebrir as an Outrider, and in Human Alliance I noticed that the dialog about the Ka'lian army is played twice: at the beginning and when Amir comes to help on turn 8 (I think?).
Is that normal?

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octalot
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Re: [1.9.x/1.10.x] Legend of Wesmere

Post by octalot »

LienRag wrote:
September 24th, 2018, 4:09 pm
I played Legend of Wesmere in 1.12
There were several bugfixes for this campaign in 1.14, and there's an addons-can-execute-arbitrary-code bug in the 1.12 engine :shock: , so it's recommended to upgrade.

Thanks for reporting the duplicated dialogue bug, but it's already been fixed in 1.14. :)

LienRag
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Joined: September 24th, 2018, 4:03 pm

Re: Legend of Wesmere

Post by LienRag »

Oh, sorry!

I looked at the WML for specific recruits and tried to replicate it on a custom scenario but it refused to work...
I don't understand which code is specifically for multiplayer and which code should work in a (as usual) one human player only situation?

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octalot
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Re: Legend of Wesmere

Post by octalot »

If you're trying to let different leaders recruit different units, then it's done with the extra_recruit attribute. An Orcish Incursion also does that, and its WML is easier to learn from (the second leader is Linaera, she joins in scenario 5).

For both LoW and AOI the main per-character recruit lists are defined in utils/characters.cfg. In LoW it's a bit more complex, because there's also at least one allow_extra_recruit during the campaign.

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